I'm not sure there is a great solution to this. I can think of a few small ones. The shift to 1-10 skills already helped, but the flavour text for each skill level, while cool, actually obfuscates what a '2 Persuade' means as opposed to '4 Persuade', because most flavour text up to level 5 or so are different ways of telling you you suck ass.
Hey I've entirely avoided playing anything past the combat demo but is a warrior-persuader hybrid character viable or a waste of time and I'd be better having a pure warrior and pure talker play through?
I.e a range of easy and medium persuasion checks even into the late game
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When trying to enjoy a game, best to listen to people who enjoy that game, rather than those who don't. After all, if you don't enjoy it either, you won't be playing it, right?
Grunker for all your all about prefering cats over dogs, you seem to dislike AoD CYOA emphasis...
Hey I've entirely avoided playing anything past the combat demo but is a warrior-persuader hybrid character viable or a waste of time and I'd be better having a pure warrior and pure talker play through?
I.e a range of easy and medium persuasion checks even into the late game
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Complete waste of time. The game is about choosing a linear strategy and adhering to that at all times. The system punishes you brutally for trying anything else. It's basically unsupported.
Hybrids are technically doable for experienced players, but only in the way that Usain Bolt could probably outrun a newbie with his shoelaces tied together.
What choice would that be? The famous 'deciding how to approach objectives regardless of your actual skills' choice?He probably dislikes AoD's lack of actual choice.
I don't think that my way is superior (it's a personal preference), but yes, my criticism of the Deus Ex design is that skills aren't part of the equation. You do what you feel like and many people find it appealing (in an action game it's a very refreshing feature even today).But i believe that this is a conscious choice from VD and not something that happened by accident. So he believes his way is superior and having multiple ways to solve problems doesn't offering real choice if all choices are equaly viable regardless of your character's skills.
Grunker Sorry i didn't made it clear. I agreed with the first part of his post.
For all your dog & cats comparisons, i have seen you many times complain that AoD locks you in a spesific way of solving problems and punishes you if you try something else, as opposed to something like Deux Ex.
But i believe that this is a conscious choice from VD and not something that happened by accident. So he believes his way is superior and having multiple ways to solve problems doesn't offering real choice if all choices are equaly viable regardless of your character's skills.
So it looks to me that you disagree with his design philoshophy and not with a bad implementation of the said design. But since i haven't followed AoD discussion very closely, i may have misinterpreted your posts. Feel free to correct me if i'm wrong.
Hey I've entirely avoided playing anything past the combat demo but is a warrior-persuader hybrid character viable or a waste of time and I'd be better having a pure warrior and pure talker play through?
I.e a range of easy and medium persuasion checks even into the late game
Sent from my GT-I9300 using Tapatalk
Complete waste of time. The game is about choosing a linear strategy and adhering to that at all times. The system punishes you brutally for trying anything else. It's basically unsupported.
Hybrids are technically doable for experienced players, but only in the way that Usain Bolt could probably outrun a newbie with his shoelaces tied together.
I think you're wrong there, the game generally rewards such builds in its own way, and you needn't be an expert to make them work. Decent social stats and skills like persuasion and streetwise (and to a lesser degree, trade and disguise) allow balanced characters to either resolve situations peacefully or at the very least make fights more manageable (Aurelian Outpost, Tower of Zamedi, Maadoran slum encounters, Thief guild missions, Noble's package quest, Darius' Tomb, etc).
Beyond that, however, hybrid characters are perfectly viable - they won't be able to talk every single NPC into everything or slaughter every single group of enemies, but they will definitely be able to get ahead and profit nicely, at least as long as you weigh your options carefully.
An excellent solution. We'll do it, thanks.The only thing I can think of that really punishes hybrids in the current build is the Hamza fight that you get as an Imperial Guard (which really should allow talky characters to convince Pavola to send some extra manpower).
What choice would that be? The famous 'deciding how to approach objectives regardless of your actual skills' choice?He probably dislikes AoD's lack of actual choice.
What choice would that be? The famous 'deciding how to approach objectives regardless of your actual skills' choice?He probably dislikes AoD's lack of actual choice.
The problem isn't "I can't do thievery just because I don't have any thief-skills!"
The problem is "I almost can't do thievery because I haven't maxed out any thief-skills!"
No, 'deciding how to approach objectives based on my skills and circumstances'. I want the game to give me a problem and let me go about solving it, instead of simply being fed the problem and a list of solutions to pick the approach I am most proficient with.What choice would that be? The famous 'deciding how to approach objectives regardless of your actual skills' choice?
That's what all games do, unless you think that those vents in Deus Ex, leading exactly where you need to get to, or heavy boxes you can move, appeared there magically.No, 'deciding how to approach objectives based on my skills and circumstances'. I want the game to give me a problem and let me go about solving it, instead of simply being fed the problem and a list of solutions to pick the approach I am most proficient with.What choice would that be? The famous 'deciding how to approach objectives regardless of your actual skills' choice?
Sure. You have to decide which character you want to play, distribute points appropriately, and play. You still get plenty of options, so your path will NOT be a linear one, but if you decide to focus on talking and sneaking, you can forget about fighting your way through options.The linear design of AoD's tools (i.e. the either/or choices it often presents you with) are at odds with the games CYOA design, which seemingly attempts to let you attempt to overcome obstacles in the way you choose. AoD is, at its core, a game that tries to be about choice, in everything. It tries to present you with a lot of options and then let you decide how to tackle issues.
Who's talking about maxing out your skills?The problem isn't "I can't do thievery just because I don't have any thief-skills!"
The problem is "I almost can't do thievery because I haven't maxed out any thief-skills!"
They appeared there through the forgotten magic of level design.That's what all games do, unless you think that those vents in Deus Ex, leading exactly where you need to get to, or heavy boxes you can move, appeared there magically.
Ah, yes, ze magic. A vent for sneakers, a locked door/computer/apparatus for mechanics/hackers/scientists, and plenty of opposition for fighters.They appeared there through the forgotten magic of level design.That's what all games do, unless you think that those vents in Deus Ex, leading exactly where you need to get to, or heavy boxes you can move, appeared there magically.
You mean, then lets you go and look for that vent that you know must be around here somewhere?And it's p. different. Deus Ex drops me at some point of a level with multiple ways to approach the objective and then lets me go and actually play the game.
Is that how it works in AoD? You seem to know so much about it, it's fascinating. Tell me more.If it was designed like AoD, once briefing is done I'd be shown that security camera interface showing all possible routes to choose, with the most succesful one highlighted.
P. funny to see you apply your exclusivity design to Deus Ex.Ah, yes, ze magic. A vent for sneakers, a locked door/computer/apparatus for mechanics/hackers/scientists, and plenty of opposition for fighters.
Yes, it is somewhat limited by its nature as a sneaky FPS but it actually lets me do things. It's uncanny. Actually makes me feel bad that I need to bring it up in an RPG discussion as a superior approach considering the simplistic nature of it.You mean, then lets you go and look for that vent that you know must be around here somewhere?
Don't know what I could tell that you wouldn't know. Perhaps that the abilities of a character in an RPG are supposed to be tools the player has at his disposal and that ultimately it is the player who should figure out how and when to use them, but that has nothing to do with AoD.Is that how it works in AoD? You seem to know so much about it, it's fascinating. Tell me more.
Perhaps that the abilities of a character in an RPG are supposed to be tools the player has at his disposal and that ultimately it is the player who should figure out how and when to use them,