Two things entertains me in a "massive car crash that drags a crowd to look at the disaster" way concerning these new 3D, NWN look-alike cRPGs that are coming out of Kickstarters and the likes as part of the "cRPG revival" squad. The first is how they look (and many times play) disgustingly bad. I'm not a graphics whore by any means, I still consider hundreds of DOS and 80's games in general to be very pretty, but this is just shit. JA2 for instance is a hundred times more beautiful and interesting to look at. Some games manage to be very appealing just through a single screenshot that leaves your mouth watering with desire to play it, like the game magazines did when we were young. Perhaps thousands of new 2D assets ends being more expensive than this 3D piece of crap, but it's all their fault and their total lack of resources management that they can't pull it off. People did 2D games that looked better and had better visual presentation than this shit and AoD way back in the 80's. Camera rotation like this is, 99,99% of times, terribly worse than a static, well resolved angle that shows everything.
He also said:I don't care much about cool awesome graphics, I still think Deus Ex is uncomparably superior to Deus Ex Mankind Divided; but these graphics are worse than Baldur's Gate 1
Most of these "transitions" are optional now but you have to be retarded to want to waste your time on pointless walking (so a Bethestard basically). And there is continuity and the plot is very consistent and logical but you need to know how to read to notice that. But the guy says that there is no continuity, lol.The transition between different parts of the quests are a horrible idea, just a fade to black and you appear in another place, two lines of dialogs, another fade to black, then in another place; no continuity whatsoever
Perhaps?Perhaps thousands of new 2D assets ends being more expensive than this 3D piece of crap...
Which "people"? Studios working with publishers (i.e. with proper resources and budgets)?... but it's all their fault and their total lack of resources management that they can't pull it off. People did 2D games that looked better and had better visual presentation than this shit and AoD way back in the 80's.
I'd be really surprised if five people working part-time on a shoestring budget managed to produce better visuals than sixty people with Interplay footing the bill.So yeah, bg1 looks better. Like 100000000000000 times better.
Well, duh, it would be strange if I found a retarded review helpful.
I agree that the end-user shouldn't care (and I'm not using the team/budget thing as an excuse) but he should be aware, if for no other reason than to manage expectations. Plus I mentioned the budget in response to "... but it's all their fault and their total lack of resources management that they can't pull it off. People did 2D games that looked better and had better visual presentation than this shit and AoD way back in the 80's," which is a whole new ball game.Sometimes I think there is a little bit of a disconnect between developers and players on issues like the graphics in AOD. If someone doesn't like the graphics, then a complaint about them -- even in comparison to AAA or AA titles -- strikes me as entirely legitimate. We get a fair amount of those with Primordia too. From an end-user standpoint, regardless of the relative budget sizes of Primordia and Whispered World, Primordia costs $2.50 on Steam right now and The Whispered World costs $1.99. AOD costs $7.50 and BGII:EE costs $6.79, even if their budgets were totally disproportionate. It's not insane to treat them as apples-to-apples comparisons from a user-preference standpoint.
What is insane, though, is when the negative reviews are framed as a "Why?" question, e.g., "Why would Primordia be so low resolution when Daedelic has shown you can make beautiful adventure games that look like Disney cartoons?" It seems reasonable to bitch about the product, but the pipeline is what it is. If anything, the mystery with AOD isn't why the graphics aren't POE level, but why the graphics aren't much worse and why the portraits are so damned good.
Why would you find any review helpful? Matter of fact, why do you even spend your time reading reviews, when you already played the game? Is VD paying you for downvoting critical reviews again?
Sometimes I think there is a little bit of a disconnect between developers and players on issues like the graphics in AOD. If someone doesn't like the graphics, then a complaint about them -- even in comparison to AAA or AA titles -- strikes me as entirely legitimate.
No:Crafting was one of the only things underrail did bad
why the portraits are so damned good.
That's a pretty big if for some players.I don't get all the complaints about the difficulty of the game. Is the difficulty much easier now that the game has been patched many times then before? Sure, some of the fights are hard, and I couldn't win the ending combat, but in general you always have a way of overcoming things if you come equipped and think it through.
My biggest complaint with AoD was the inanity of playing a ranged character. I wound up benny hill kiting mobs of enemies, lapping the entire level over and over; in Maadoran it was especially egregious running past the same idling guard 3 times while being chased by a rabid mob of religious fanatics, and in general I felt like I was playing some kind of absurdist parody of a turn based tactical game.
My biggest complaint with AoD was the inanity of playing a ranged character. I wound up benny hill kiting mobs of enemies, lapping the entire level over and over; in Maadoran it was especially egregious running past the same idling guard 3 times while being chased by a rabid mob of religious fanatics, and in general I felt like I was playing some kind of absurdist parody of a turn based tactical game. It would've been a bit more sensible in that regard if the game had been designed around the premise of having at least ~2 weapon skills, so that characters would typically have a large weapon with reach and a small weapon, or a ranged weapon (with AP costs being such that kiting wouldn't be a valid strategy except vs. crippled or very heavily armored opponents, but with better ranges/accuracy for ranged weapons) and a medium weapon, or a weapon specialized at high vs. low armor, etc., in addition to adding greatly to replayability and associated build choices for pure combat (beyond 'when do I invest in alchemy/crafting').
Right, the funniest combat so far is Mehrab encounter, if you're not a totally dedicated to be a combat character, your best bet is to hide between bums sitting by bonfire. In fact, no one gives a shit if there's a combat inside a city, which is pretty hilarious by itself.
You don't have to go that far. Each fight have their own respective choke point, although with Hermon's case you would have to deal with ranged attacks anyway.You can lure both Mehrab and the tougher Hermon to the Militades house where they have to come at you 1 by 1, they follow you through half the city heh.
You don't have to go that far. Each fight have their own respective choke point, although with Hermon's case you would have to deal with ranged attacks anyway.