Black Angel
Arcane
Didn't find a better choke for Hermon myself, all others I tried had 2-3 surround and they can still shoot at you, which one did you mean?
Didn't find a better choke for Hermon myself, all others I tried had 2-3 surround and they can still shoot at you, which one did you mean?
The spiritual sequel to Planescape: Torment, Tides of Numenera is heavy on the decision-making and character-building.
Plan on more. The professions all play out in quite different ways. Assassin is a lot different from Thief, for example.I can see myself replaying at least twice and possibly more...
How did that happen? Were you not using the map?That particular tidbit was further complicated by the fact that I didn't even find the slums until well into the Ganezzar part of the story line.
Wow, such wordy and yet retarded review written by some casual gamer who wasn't even paying attention to what he was doing (completed it by accident, WTF?)...Tairnean said:I was pretty hyped when I started reading about this game, but overall, it was disappointing.They tout a vast array of skills available. Yes, there are. But many of them are only marginally useful, often for one particular quest. I'll use stealth as an example. I typically play ranger/rogue type characters, so I built one. There is no sneaking around, reconnoitering an area, picking your target. There is a dialogue page, that offers a choice to sneak into an area. You either succeed, or fail, which means you fight, or you run away. Fighting is rarely a good choice in this game. Particularly if you are given a choice. Which, for all the talk of choice/consequence in the game; there really isn't much of either. You are plagued by dialogue skill checks, that are ultimately simply scripted 'choose your own adventure' style events. They typically seem to end in a fight, a locking out of another approach, and more than occassionally a scripted flat out death with no option to even try and fight your way out.
There are no dungeons to speak of, nor is there much in the way of exploration. There is very little 'treasure' to be found, and most of what you do find are seemingly random artefacts that do...something...to a machine...somewhere. Maybe. If you pass a skill check. The storyline is lackluster at best, with no real impetus to follow it, and very easily broken. 12 hours, I completed the storyline, by complete accident. I simply found the location I needed to go to, and went there to try and explore, only to get locked into the endgame sequence.The one thing I can say about Age of Decadence, is that it takes a fresh apporach to combat. I like the way the combat system works insofar as instead of going through a skill rotation, you can choose a type of attack from fast, to power, to aimed shots. All with different action point costs. (Aimed shots are your friend here. If you have the skill). The problem is, there really isn't a whole lot of it. While I realize there are people who don't always want to play a combat character, personally, I play RPGs for combat of one form or another. It's an interesting setting, with an interesting combat system, but an overall disappointment.
lolImachuemanch said:Playing as a strictly combat-heavy character is pretty fun in this game, since it grants you means to finish most of the side-quests, even if it doesn't grant you the best prizes. But it lets you play the game. The combat system, although pretty wonky and discriminating all ranged builds, is pretty smooth and understandable. The first playthrough concentrating on combat is an extremely entertaining experience. But beware trying to make a pacifist character without consulting walkthroughs on all skill checks throught the entire game. Dialogue design and skill checks are positioned throughout the game absolutely arbitrary and tend to actually railroad your character. You need to plan every sp spent, with knowing what exact skills you will need to pass their checks in your next main/guild quest, or else you will get stuck sooner or later with no money and no possibility to progress your guild.
Some skills are absolute dumps (traps), others are used in a such arbitrary manner by writers, that a constant consulting wiki and save scumming will drive you insane. More often than not, the same quest chain will use different skill couple checks without a reason or context, that forces you to micromanaging every sp at your disposal. More often than not, choosing what seems a cautionary dialogue option to test your grounds will determine your choice 10 nodes later - only to see a skill check wall that you lack 1 point to pass. You can't play this game in a non-violent way if you don't know what the dev planned before actually playing it. Lack of quest information or any meaningful interactions (most NPCs are pure flavor, you can't even enquire innkeepers - you need to mouse check every single NPC to find the one) Couple that with a terrible engine and UI (HUD's ok, though), and you have an unbalanced mess. The game's decent only if you're playing a fighter. If you're looking for non-violent interactions and you're not its dev, don't bother. Just go back replay Fallout 1.
Not surprising that his profile is private, most likely another Skyrim lover.I had watched this game for a couple years, I played it a couple times w the DEMO. And then i purchesed the full version, .. that was a mistake.
This game went from being a reasonable game to being crap in about 1 play through. AS, you must put all of your skill points into the class not into crafting and or anything else ONLY into the str/dex swords skills or dagger skills that your character needs for combat.
The story is not as good as i hoped, as you cannot utilise the skills required to make it more in depth as you have to load up your combat skills
Over all the implimentations is not as good as i could have been, not very well thought out in the skills difficulty area.
I am loving how the dev is forcing me to have his oppinion and no other oppinion may exist.
I have stated as a matter of fact the way the game is, you cannot beat the first set of bosses or any consecutive bosses with out maximim char class stats.
IF YOU TRY YOU WILL NOT SEE ANY BOSSES AND YOU WILL NOT BEAT THE GAME.
The game was not won the second time around even though i completed the game. The game was given to the enemy faction as they won,
So it is moot that the dev is bashing my review and demanding that i ONLY HAVE thier oppinion of the game. The game is getting worse by the second and i am not even playing the game.
once you forge a path through it.
Made in 2017 but looks like it was made in the 1980s
Goral said:It wasn't made in 2017.
why are you still whiteknighting so hard, it literally doesn't matter anymore