tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
Hey Vault Dweller, since you have your attention on this thread:
I have one problem with your game (I've pre-ordered anyways since I think it's still good despite the problem, and I respect what you're trying to do). My problem is that there is no way to tell whether or not you will succeed in a skill check, not even the slightest clue. This isn't a big problem for most of the game, but there are a few parts where it seems like the only way to play is save scumming. A specific example is the thieves guild when you are stealing the gold. There are 4 steal checks in a row. You have no idea if you will pass the next check or how close you came to failing the last check. So there is really no "game" to play at this part. It's just flipping a coin deciding should I click stop or not.
Do you see any solution to this problem, or would you change your design from the beginning if you knew then what you knew now?
I have one problem with your game (I've pre-ordered anyways since I think it's still good despite the problem, and I respect what you're trying to do). My problem is that there is no way to tell whether or not you will succeed in a skill check, not even the slightest clue. This isn't a big problem for most of the game, but there are a few parts where it seems like the only way to play is save scumming. A specific example is the thieves guild when you are stealing the gold. There are 4 steal checks in a row. You have no idea if you will pass the next check or how close you came to failing the last check. So there is really no "game" to play at this part. It's just flipping a coin deciding should I click stop or not.
Do you see any solution to this problem, or would you change your design from the beginning if you knew then what you knew now?