Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,957
Ive only played like an hour or so, but i feel the combat could use more micromanaging, after all you are only controling one dude. Would be cool if you could chose how youll face each and every attack that comes your way. Like trying to endure it, dodge it, parry it, block it, deflect it. Also id apretiate if you could protect people, like using your defensive moves to guard any adjacent ally.
Implementing stances would also be cool, they could give you bonuses/penalties to your combat stats, some could favor attack, others defense, precision, etc. Usable with different weapons or armor.
This would add several layers of depth to the combat without too much of a problem.
Vault Dweller What do you think? is it doable? are these good ideas? because it feels like all there is to combat is proper preparation before it (and dont get me wrong, theres an astounding depth to this) maxing stats and skills, choice of gear, and less choice in the battle itself, more about waiting for your next turn, and less on deciding what you are going to do next.
Anyway, these are just superficial thoughts, when i get some free time again ill give it another more indepth spin.
Implementing stances would also be cool, they could give you bonuses/penalties to your combat stats, some could favor attack, others defense, precision, etc. Usable with different weapons or armor.
This would add several layers of depth to the combat without too much of a problem.
Vault Dweller What do you think? is it doable? are these good ideas? because it feels like all there is to combat is proper preparation before it (and dont get me wrong, theres an astounding depth to this) maxing stats and skills, choice of gear, and less choice in the battle itself, more about waiting for your next turn, and less on deciding what you are going to do next.
Anyway, these are just superficial thoughts, when i get some free time again ill give it another more indepth spin.