Cosmic Misogynerd
Self-Ejected
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Thank you. I thought I was the only one.PS I like the town map teleporting. Fuck walking back and forth in the same already fully explored town hundreds of times
NoComplaining about teleporting in AoD is for .
Complaining about the camera in AoD is for .
That's actually the thing I hate most about most rpgs/mmos. Well, that and the pointless grinding that happens while you walk back and forth (insult to injury). TBH, teleporting was a little jarring at first, but I quickly got used to it. The camera is fine.PS I like the town map teleporting. Fuck walking back and forth in the same already fully explored town hundreds of times
That's actually the thing I hate most about most rpgs/mmos. Well, that and the pointless grinding that happens while you walk back and forth (insult to injury). TBH, teleporting was a little jarring at first, but I quickly got used to it. The camera is fine.PS I like the town map teleporting. Fuck walking back and forth in the same already fully explored town hundreds of times
I don't know. If the game has a beautiful art style and a great soundtrack, travelling back and forth is not a chore to me. Great example are the infinity engine games. Walking from place to place in Targos, listening to the amazing music was part of the experience for me. If I teleported from battle to battle , it would have cheapend that experience.yes you really end up wasting hours walking from point A to point B to do chores and it's the worse kind of filler in my opinion. But apparently some people really like it including a real life friend of mine. For him removing that sort of stuff was removing "the game". I'm convinced many are fully immersed in the wonderful experience of simulated pacing back and forth.
Fallout was a relatively short and tight game so obviously walking around never became tedious (at least if I remember correctly)
A better comparison might be KotoR, since AoD doesn't seem to be going for the whole "50 square miles of copy-pasted wasteland to 'explore'!"Seconded, although I've said it already somewhere on the Codex. Compare it to Fallout New Vegas (or shitty Fallout 3) where you had to walk for hours (literally) and there was even a button that once pressed allowed you to go make a tea while my character would automatically run at a tortoise pace. Sure, there was fast travel but it didn't work too well and you still had to waste hours on walking (not only to discover a location but also at a certain location which often were very big and unlike in F1/F2 you could not choose a section/district while fast travelling).
Which is something you can do in AoD. You can explore the town all you like and find things you wouldn't see otherwise. Teleporting kicks in within quests and saves you the trouble of walking across the town to talk to or report to someone.Being able to explore a location at your leisure (even if it's just a location limited in scope) is something I value in games...
I'd rather not be rail-roadbed into it just because I choose to take on a quest, unless there's a specific reason for its application within the quest itself, such as simulating travel with companions. You find walking troublesome, I don't (in most cases).Which is something you can do in AoD. You can explore the town all you like and find things you wouldn't see otherwise. Teleporting kicks in within quests and saves you the trouble of walking across the town to talk to or report to someone.Being able to explore a location at your leisure (even if it's just a location limited in scope) is something I value in games...
Which is something you can do in AoD. You can explore the town all you like and find things you wouldn't see otherwise. Teleporting kicks in within quests and saves you the trouble of walking across the town to talk to or report to someone.