I guess I might just ask here since devs are monitoring this thread and it's (somewhat) active.
I've been playing AoD a lot (slightly less than 200h) like a year ago and came back to it recently. I see a few things changed and I have a few questions.
1. I started playing as a combat crossbow thief and noticed that the crossbow passive never procs for some reason. I checked and I see that the knockdown effect was replaced with a simple -3 AP penalty.
That's fine, my question is, why doesn't it show in the combat log? I made some tests and the penalty does work, but it is not shown in the combat log so it's hard to tell when it procs or not.
Also, does the penalty stack? Example- if I'm able to shoot Bolter 4 times in a single turn and every shot hits/procs the passive for a total of -12 AP, does that mean the enemy will basically skip a turn? I know it's not likely, but it's bound to happen eventually.
2. I see Hellgate lasers were nerfed hard, instead of a permanent HP decrease they just deal measly 10 damage and temporary -1 CON. Any particular reason for that? All in all it makes them pretty harmless as it's easy enough to heal damage and temporary stat damage. I used to level lockpicking on my combat loremasters just to disable the generators, now there is no reason to do that.
3. Why is there no way to change the direction you are facing? I saw a few people saying it has no effect on gameplay, but that's simply not true- attacking from the side gives a 10% THC bonus while attacking form behind gives 15%. Proof below:
That's a pretty significant THC bonus.