Atrushan
3 grudnia 2017 o 17:42
I spent *four* hours trying different characters, weapons and combinations in order to save that one guy from the very first mission in the inn - or at least keep myself alive. "Fun" isn't the first word that crosses my mind in this situation.
More like an epic waste of time and money. I regret having bought it.
#358
Vince [autor] 3 grudnia 2017 o 17:58
Początkowo opublikowane przez
Atrushan:
I spent *four* hours trying different characters, weapons and combinations in order to save that one guy from the very first mission in the inn - or at least keep myself alive. "Fun" isn't the first word that crosses my mind in this situation.
More like an epic waste of time and money. I regret having bought it.Both of these goals are optional - you don't have to go with the trader and if you do, you don't have to save the trader or even to fight.
Optional fights are always the hardest and new players can easily avoid them. I don't think the fight in question is that hard but it can be overwhelming for new players who don't know the combat system well yet.
#359
Atrushan 4 grudnia 2017 o 13:26
I can live with trial and error. That's why I tried it for hours.
But when the game kicks me out of the first town, preventing me from finishing or even starting most of the quests, that's just wrong.
Just because I went after a thief and a guard decided to interfere. Heck, I'd pay the blood money if they'd leave me get the coins together. But you can't walk 5 meters straight without running into them.
I've never seen a game before that so consequently denies the player the chance to even properly play it. I mean, what am I supposed to do? Create a new save for *every* single step I make because the next one could be the last?
I already spent most of the time in the game saving and loading.
Vince [developer] 4 Dec, 2017 @ 11:30pm
Atrushan:
I've never seen a game before that so consequently denies the player the chance to even properly play it. I mean, what am I supposed to do? Create a new save for *every* single step I make because the next one could be the last?I assume you killed the guard, which was your decision (there was an option to walk away when the guard interfered). Turned out other guards take killing of one of their own very seriously, which is hardly surprising and unpredictable turn of events.
I'd suggest not to act like a hero or a tough guy until you can handle the consequences.
#361
Atrushan 5 Dec, 2017 @ 12:48am
Atrushan; 5 Dec, 2017 @ 12:51am
#362
Vince [developer] 5 Dec, 2017 @ 1:15pm
Atrushan:
Like a hero or tough guy? I just wanted my money back.Which is the very definition of a tough guy. Someone stole some money from you, so you went after the thief and killed a corrupt cop in the process.
But no, I had to either kill the guard or kill everyone else until my body count was high enough to impress the guard.You could also walk away, realizing that you're no longer dealing with just a thief,
Unless there was some other, looked option that I couldn't see due to lack of skills/abilities. Which, frankly, might have been the case.There are 5 or 6 options there (some are hidden): fight, walk away, intimidate with your bodycount, and threaten the guard if you're a praetor or a thief (he doesn't care about you but your boss is a different story).
If you choose to attack the guard, you get a warning:
"Whoa! Easy there! Do you know what the penalty is for attacking a guard? I'm giving you one last chance to walk away."
If you still attack him, the consequences are on you.
Anyway, I saw your review, so it looks like the game isn't for you.
#363
Atrushan 5 Dec, 2017 @ 3:12pm
#364
Vince [developer] 5 Dec, 2017 @ 3:22pm
#365
Fragoos 5 Dec, 2017 @ 3:53pm
#366
Vince [developer] 5 Dec, 2017 @ 4:18pm
#367
Atrushan 5 Dec, 2017 @ 5:32pm
Vince:
So you expected no consequences after killing a local guard because he refused to help you (i.e. not in self-defense)?
There shouldn't even be such a situation to begin with. I shouldn't have to kill a guard to get back my money. You purposedly kept throwing as many stones in the players way as you could to prevent any kind of proper game balance. That's far from "challenging", it's simply broken.
And if someone complains, you list the things they could have done to prevent it. In theory, that is. Most options are locked behind stats, abilities or (thanks for pointing that one out) character selections. Therefore you barely ever leave the player a real choice - left aside the ability to play the game their own way.
You pretty much dictate a path. That is not freedom, nor choice. And definitelly nothing worth praising.
And then we always have the "don't act tough and be a hero" part. Common sense and any kind of civil courage is pretty much not wanted or welcome in this game. Leave thugs to their harassing of villagers. Don't interfere. Let people rob you blind and use you as they see fit. Don't lift your head or as much as a finger in protest.
So much fun. But let's leave the questionable core message and morals aside. Expecting anything else from a title named "The age of decadence" was naive and a mistake on my side.
#368
Genocidocles 5 Dec, 2017 @ 6:48pm
Atrushan:
Originally posted by
Vince:
So you expected no consequences after killing a local guard because he refused to help you (i.e. not in self-defense)?
And then we always have the "don't act tough and be a hero" part. Common sense and any kind of civil courage is pretty much not wanted or welcome in this game. Leave thugs to their harassing of villagers. Don't interfere. Let people rob you blind and use you as they see fit. Don't lift your head or as much as a finger in protest.
Have you tried building a character who can kick said thug's heads in? Like, it's not that hard to make a killing machine if you're not a retardate.
#369
Vince [developer] 5 Dec, 2017 @ 7:23pm
Atrushan:
There shouldn't even be such a situation to begin with. I shouldn't have to kill a guard to get back my money.Why is that? The thief is working with the guard, when someone chases him, he leads them straight to the guard who handles the problems. Simple and effective.
You can resolve the situation in the following ways:
1) Kill the thief with a ranged weapon (requires either throwing, bow, or xbow skills)
2) Chase the thief, talk to the guard and:
- kill the guard and face the consequences (not the best option unless you can handle it)
- if you're a praetor, demand your money back
- if you're a thief, threaten with reprisals from your guild
- if you're a killer of some reknown, intimidate the guard
- if you're neither a killer, nor a praetor, nor a well-connected thief, walk away (not very heroic but it works like a charm)
You purposedly kept throwing as many stones in the players way as you could to prevent any kind of proper game balance. That's far from "challenging", it's simply broken.What's broken about it? The only problem I see is that you're trying to play this game the way you play all games - you expect to beat everyone and handle every quest.
And if someone complains, you list the things they could have done to prevent it. In theory, that is. Most options are locked behind stats, abilities or (thanks for pointing that one out) character selections. Therefore you barely ever leave the player a real choice - left aside the ability to play the game their own way.Sure, your skills matter a lot. If your character's skills are low, he won't be good at anything. Yet there are plenty of choices that don't require any stats or skills.
And then we always have the "don't act tough and be a hero" part. Common sense and any kind of civil courage is pretty much not wanted or welcome in this game. Leave thugs to their harassing of villagers. Don't interfere. Let people rob you blind and use you as they see fit. Don't lift your head or as much as a finger in protest.If you're a tough fighter, you can help the weak and fight every evil and sin you see. If you aren't a tough fighter, well, you can't do much, can you?
This isn't a game where you play a mighty hero regardless of your stats and skills. This is a game where if you want to be a mighty hero, you have to fit the bill. Hardly unrealistic, is it?