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Age of Empires II: Definitive Edition (AKA AoE2 HD HD)

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,192
Franks are the easiest civ to play.

Very smooth economy and generally very simple army composition, particularly in team games - make scouts in feudal and make knights->cavalier-> paladin, get some throwing axemen to counter pikes if needed.

There are some areas where they struggle, but they're definitely baby's first aoe2 civ.

Franks have strong winrates in closed and open maps on all ELOs in ranked, and in tournaments.

Not sure what the dev is talking about there re: economy, the faster berries and the free farm upgrades make them so smooth to play. The cheap castles are crazy as well.
Faster berries and stables only came after the 2013 HD edition. Before that, they had a food+gold heavy army that was supported only by free farm upgrades and a UU and UT that were bad value for money. In Feudal, their scouts lacked bloodlines and were 20hp down despite being a cavalry civ and in imperial, they lacked and still lack archers and their skirmishers are gimped without the bracer tech. They also lacked squires which meant all their infantry moved slower and so became more susceptible to ranged damage.

Before the FE mod / HD edition, they were one of the worst civs in 1v1 tournaments and a worse pick than Persians or Huns or Mongols or Spanish for teamgames because all of them had much better economies and team bonuses.

He's talking about the pre-2013 age, which could be called age of the Huns, because they were the commonest pick by far in 1v1 games on open maps.
It is the lack of housing that makes Huns so powerful, assuming you can parlay that early advantage to mid-game madness.
 

Young_Hollow

Liturgist
Joined
Nov 1, 2017
Messages
1,112
Franks are the easiest civ to play.

Very smooth economy and generally very simple army composition, particularly in team games - make scouts in feudal and make knights->cavalier-> paladin, get some throwing axemen to counter pikes if needed.

There are some areas where they struggle, but they're definitely baby's first aoe2 civ.

Franks have strong winrates in closed and open maps on all ELOs in ranked, and in tournaments.

Not sure what the dev is talking about there re: economy, the faster berries and the free farm upgrades make them so smooth to play. The cheap castles are crazy as well.
Faster berries and stables only came after the 2013 HD edition. Before that, they had a food+gold heavy army that was supported only by free farm upgrades and a UU and UT that were bad value for money. In Feudal, their scouts lacked bloodlines and were 20hp down despite being a cavalry civ and in imperial, they lacked and still lack archers and their skirmishers are gimped without the bracer tech. They also lacked squires which meant all their infantry moved slower and so became more susceptible to ranged damage.

Before the FE mod / HD edition, they were one of the worst civs in 1v1 tournaments and a worse pick than Persians or Huns or Mongols or Spanish for teamgames because all of them had much better economies and team bonuses.

He's talking about the pre-2013 age, which could be called age of the Huns, because they were the commonest pick by far in 1v1 games on open maps.
It is the lack of housing that makes Huns so powerful, assuming you can parlay that early advantage to mid-game madness.
They start with -100 wood but not needing houses frees up a lot of time and saves much more wood in the long run. Their team bonus being stables working 20% faster also makes them a good for any kind of teamgame on a land map.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,669
Location
casting coach
Catering is not a difficult word. AoE2 is a game that has around 10k people (or more) in multi lobbies at this moment, games like that demand constant attention from the devs to listen to what community has to say. Those patches also bring things like new maps, coop, map generation and AI improvements. Like, why tf am I explaining these things?
constant changes to the balins of a mp game are annoying in most games, it really is a strike against DE. Small tweaks ain't likely to improve the game much, but force me to keep relearning basic values n shit. Better to just declare the game done at some point, and then just keep adding maps n stuff like that that doesn't stop ppl from playing in the way that they're used to.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,341
AOC buffed a lot in case of some factions for example saracens camels and mamelukes had +50 hp and huskarl had 1.05 Speed and could be produced at barracks (they sucked before) but Franks got halberdier a year after release with a patch, DE stuff was retarded in both aoe and aoe 2: no reason to nerf hittite iron age navy and Huns late Imperial, I appreciate that they tried to make Tarkan useful.
 

Oreshnik Missile

BING XI LAO
Patron
Vatnik
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Apr 10, 2018
Messages
7,793
Location
澳大利亚
Insert Title Here Strap Yourselves In
Catering is not a difficult word. AoE2 is a game that has around 10k people (or more) in multi lobbies at this moment, games like that demand constant attention from the devs to listen to what community has to say. Those patches also bring things like new maps, coop, map generation and AI improvements. Like, why tf am I explaining these things?
constant changes to the balins of a mp game are annoying in most games, it really is a strike against DE. Small tweaks ain't likely to improve the game much, but force me to keep relearning basic values n shit. Better to just declare the game done at some point, and then just keep adding maps n stuff like that that doesn't stop ppl from playing in the way that they're used to.
But surely it's very valuable to finally make longsworfds a good unit, for example?
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,858
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Anyone else here play ranked?

Faced a good nomad Persians player in TG yesterday and I quite liked his build - completely focuses on wood and fishing ships and docks in the early game, even idles the TC a little bit to not interrupt the wood income. I thought my nomad early eco was good until I played this guy. I had more vills than him, but he had way more fishing ships.

Tried it myself as Celts, even before I got fire ships out I was 10+ eco ahead of the other team's best player because of the extra fishing ships I made. Really hit the ground running in Feudal and went 3+ dock fire ships to kill the enemy fish while our eco is completely untouched. After killing the fish eco of the other team, two of us were 20+ eco units ahead. Forced the cav player who went FC to go heavy into farms and delayed his cav quit significantly.
 

Young_Hollow

Liturgist
Joined
Nov 1, 2017
Messages
1,112
Its normal to prioritize big fish on maps which have them, they're faster than farms and berries. Shore fish is always best gathered with vills though, ships gather it very slowly. Most people use some kind of grush build on maps with more than a small amount of water.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,858
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Oh I know, I know the gather rates etc and I think I'm quite strong on water maps for my ELO, just on nomad before I made fishing ships as often as I could, but my use of the vills kind of geared more towards hunt in late Dark Age eg deers and boars, sort of just trying to go FC asap. The full priority towards fishing ships seemed to be way better for eco longer term, as long as I won water. I did take one boar and force dropped, but a bit later on rather than asap and that was all I needed.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,669
Location
casting coach
Catering is not a difficult word. AoE2 is a game that has around 10k people (or more) in multi lobbies at this moment, games like that demand constant attention from the devs to listen to what community has to say. Those patches also bring things like new maps, coop, map generation and AI improvements. Like, why tf am I explaining these things?
constant changes to the balins of a mp game are annoying in most games, it really is a strike against DE. Small tweaks ain't likely to improve the game much, but force me to keep relearning basic values n shit. Better to just declare the game done at some point, and then just keep adding maps n stuff like that that doesn't stop ppl from playing in the way that they're used to.
But surely it's very valuable to finally make longsworfds a good unit, for example?
That would just take a single patch when DE was released, but theyre making continuous changes now.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,858
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I think the balance changes have generally been good. Most civs are viable now. They've dicked around a bit with Arabia ... I didn't have a problem with the old version and don't really like the 'new' versions. The KotD4 version is OK.

Burmese were overnerfed I think, and same with Battle Elephants.
 

Young_Hollow

Liturgist
Joined
Nov 1, 2017
Messages
1,112
New DLC most likely to be India-centric:

Unverified, maybe fake, leak allegedly sent to a pro player's telegram points to current Indians being renamed Hindustanis and three more Indian civs called Dravidians, Bengalis and Gurjaras: https://www.reddit.com/r/aoe2/comments/tyntk8/possible_leak_of_the_new_civs/
While more India would always be a plus, adding more civs always means they'll be OP as hell in the first few months as well as introducing more balance and bug issues. Dropping a DLC with so much elephantry will add to the burden since elephants were never and still aren't properly balanced. Also sad that there's no rumors about a possible Tibetan civ since it was initially considered then scrapped for the Forgotten Empires mod.
 

JarlFrank

I like Thief THIS much
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34,589
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Also sad that there's no rumors about a possible Tibetan civ since it was initially considered then scrapped for the Forgotten Empires mod.

The recent DLCs have all been very region-specific, so Tibetans would likely be added in a more East Asia centered DLC, or maybe Southeast Asia. Lords of the West and Dawn of the Dukes were both set in Europe but different parts of it (west and east). It makes sense they'd do the same regional focus for Asian-themed DLCs.

Then again, maybe they won't do Tibet because China doesn't approve of independent Tibet being depicted in media in any way, shape or form :M
 

Tacgnol

Shitlord
Patron
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Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I'm pleased they are still seemingly making expansions for this. I do love me an AOE 2 style campaign.

I was worried they would stop making content after AOE 4 got released.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,827
Pathfinder: Wrath
AoE4 isn't as popular as AoE2. There are literally twice as many people playing AoE2. They won't let the cashcow die.
 

Preben

Arcane
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Glory to Ukraine
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Jan 18, 2017
Messages
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Failsaw, Failand
Also sad that there's no rumors about a possible Tibetan civ since it was initially considered then scrapped for the Forgotten Empires mod.

The recent DLCs have all been very region-specific, so Tibetans would likely be added in a more East Asia centered DLC, or maybe Southeast Asia. Lords of the West and Dawn of the Dukes were both set in Europe but different parts of it (west and east). It makes sense they'd do the same regional focus for Asian-themed DLCs.

Then again, maybe they won't do Tibet because China doesn't approve of independent Tibet being depicted in media in any way, shape or form :M

Yeah, Tibet is a No-No unless someone wants to GTFO from the Chinese market.
In truth, there fewer and fewer regions where you can reliably squeeze additional civs.
 

Young_Hollow

Liturgist
Joined
Nov 1, 2017
Messages
1,112
Also sad that there's no rumors about a possible Tibetan civ since it was initially considered then scrapped for the Forgotten Empires mod.

The recent DLCs have all been very region-specific, so Tibetans would likely be added in a more East Asia centered DLC, or maybe Southeast Asia. Lords of the West and Dawn of the Dukes were both set in Europe but different parts of it (west and east). It makes sense they'd do the same regional focus for Asian-themed DLCs.

Then again, maybe they won't do Tibet because China doesn't approve of independent Tibet being depicted in media in any way, shape or form :M
The western Steppe was covered in the DE launch / patch and it had Cumans and Tatars, among other European steppe civs. SE Asia was covered in the Rise of the Rajas which was released for HD and integrated into DE. RortR even had the Burmese, which are at the intersection of India and SE Asia and it still didn't have them. So it seems like if they don't come in this one, I don't see them coming at all, unless they plan to split Mongols and Chinese like they seem to be ready to do for the Indians. Even then, they'll probably split the generic ''Saracens'' and ''Persians'' first before looking east.

But political concerns are probably more important, especially since AoE2 has quite a big following in China.
 

Young_Hollow

Liturgist
Joined
Nov 1, 2017
Messages
1,112
I'm pleased they are still seemingly making expansions for this. I do love me an AOE 2 style campaign.

I was worried they would stop making content after AOE 4 got released.
I was hoping they'd focus on balance for once instead of releasing civs with broken bonuses and UUs. I mean, did you see the Polish one? The one that can strip other units of its armor? Stuff like that, which seems so out of place in the game get introduced with every DLC and left either in their crazy OP or uselessly underpowered state for years. Hell, the Italians introduced in the Forgotten Empires mod in 2013 are still mostly useless on land maps. And the competitive scene can never adjust because of constantly getting charged by these seemingly experimental additions.

Lacrymas Tacgnol
In re AoE4, its developed by Relic while the Forgotten Empires team seems to be doing most of the lifting on DE so their fates are in two different hands. I imagine Relic may come back to AoE4 after CoH3 is released.
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
Also sad that there's no rumors about a possible Tibetan civ
Not happening and you know why. No matter how much sense it makes everything existing on current territory of China won't be turned into separate civ.
I mean, did you see the Polish one? The one that can strip other units of its armor?

The strong parts of it is that it's cheap and relatively tanky, the armour stripping bonus isn't as strong as it seems on paper.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,574
Location
Bulgaria
Decades later and still no byz campaign lol....just sad. Instead of focusing on new shitty civs they could just flash out the old ones without campaigns.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,827
Pathfinder: Wrath
Decades later and still no byz campaign lol....just sad. Instead of focusing on new shitty civs they could just flash out the old ones without campaigns.
They always add a campaign featuring an old civ with these DLCs. Lords of the West with Edward Longshanks and Dawn of the Dukes with the Lithuanians. I don't see a reason to suspect they won't continue doing this.
 

Preben

Arcane
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Wonder if they pull the plug on AoE4 and focus entirely on AoE2.

gVob6cr.png
 

Tacgnol

Shitlord
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Messages
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Decades later and still no byz campaign lol....just sad. Instead of focusing on new shitty civs they could just flash out the old ones without campaigns.

You play as the Byzantines in the Bari campaign which has been in DE since release.
 

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