Explore history in all of its epic moments in
Dynasties of India
– the exciting third expansion for
Age of Empires II: Definitive Edition
. It is
available now for pre-order
or to add to your wishlist – we know you’ve been waiting! Here are some of the new features you can expect:
- Three new civilizations for you to master and challenge your friends, each including new unique units and technologies.
- Battle your way through three new campaigns spanning across India, uncover betrayals and reclaim your lands while immersing yourself in the stories of history.
- Earn 23 new achievements on your Xbox or Steam account! Full list below.
Dynasties of India
will be released on Steam on
April 28, 2022
!
Three New Civilizations
The Bengalis
Navigate the winding rivers and dense jungles of Bengal as you build a thriving economy to fuel unstoppable armies of elephants. The Bengali unique unit is the Ratha, a sturdy chariot that can switch between melee and ranged attack modes.
The Bengalis focus on elephant and naval units. Bengali elephants, in addition to benefiting from a strong technology tree, are more resistant to anti-elephant bonus damage than those of other civilizations. Additionally, their attack speed can be boosted by researching the unique technology Paiks, which also improves Rathas. Bengali ships regenerate hitpoints, increasing their longevity. These strengths are built on the back of a strong economy.
Bengali Town Centers automatically spawn additional Villagers whenever each next Age is reached, and the Bengalis can support a larger economy after researching the unique technology Mahayana, which reduces the amount of population space that each Villager takes up. Finally, Bengali trade units and those of their allies generate food in addition to the gold that is accumulated during each trip to/from an allied Market.
Elephant and Naval Civilization
▶︎ CIVILIZATION BONUSES
- Elephant units receive 25% less bonus damage and are more resistant to conversion.
- Town Centers spawn 2 Villagers when the next Age is reached.
- Ships regenerate 15 HP per minute.
▶︎ UNIQUE UNITS, BUILDINGS, AND TECHNOLOGIES
Unique Units
- Ratha
– Bengali unique chariot that can switch between melee and ranged attacks. Strong vs. infantry. Weak vs. Skirmishers and Camel Riders.
- Armored Elephant
– Anti-building cavalry unit. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance.
Unique Techs
- Paiks (Rathas and elephant units attack 20% faster)
- Mahayana (Villagers take 10% less population space)
Team Bonus:
Trade units yield 10% food in addition to gold
The Dravidians
Seize control of the lucrative Indian Ocean trade routes and utilize advanced metallurgy as you build one of the wealthiest sea empires of medieval Asia. The Dravidian unique units are the Urumi Swordsman, a warrior wielding a scathing flexible sword, and the Thirisadai, a massive vessel that dominates the high seas.
The Dravidians focus on infantry and naval units. Cheaper Barracks technologies, a strong technology tree, the devastating Urumi Swordsman unique unit, and the unique technology Wootz Steel — which causes infantry and cavalry attacks to ignore the armor of enemy units — make Dravidian infantry among the most formidable in the game. In addition to being able to access the powerful Thirisadai, Dravidian naval power is augmented by increased carry capacity for Fishing Ships and Fishermen, as well as the fact that their Docks and those of their allies provide additional population room.
However, another Dravidian trademark is pure versatility. Upon advancing to each next Age, the Dravidians receive 200 additional wood that can be put towards a variety of uses and strategies. Their Skirmishers and Elephant Archers fire faster, making them more effective in combat. Additionally, their elephant units will regenerate hit points once the unique technology Medical Corps is researched, increasing their longevity.
Infantry and Naval civilization
▶︎ CIVILIZATION BONUSES
- Receive +200 wood when advancing to the next age.
- Fishermen and Fishing Ships carry +15.
- Barracks technologies cost -50%.
- Skirmishers and Elephant Archers attack 25% faster.
▶︎ UNIQUE UNITS, BUILDINGS, AND TECHNOLOGIES
Unique Units
- Urumi Swordsman
– Dravidian unique infantry unit which can charge its attack. Strong vs. buildings and infantry. Weak vs. archers at long range.
- Armored Elephant
– Anti-building cavalry unit. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance.
- Thirisadai
– Dravidian unique warship that fires multiple projectiles. Strong vs. warships.
Unique Techs
- Medical Corps (Elephant units regenerate 20 HP per minute)
- Wootz Steel (Infantry and cavalry attacks ignore armor)
Team Bonus:
Team Bonus: Docks provide +5 population room
The Gurjaras
Ride swift mounts across the fertile fields and open plains of western India and unleash diverse armies of sturdy warriors upon your enemies. The Gurjara unique units are the Shrivamsha Rider, a speedy cavalry unit that can dodge enemy attacks, and the Chakram Thrower, an infantry unit that unleashes volleys of deadly metal discs.
The Gurjaras also begin the game with a Camel Scout instead of a Scout Cavalry, and can train more Camel Scouts starting in the Feudal Age.The Gurjaras focus on cavalry and camelry. Their mounted units deal additional bonus damage against the enemy units that they counter, while their camelry and elephants — and those of their teammates — also train faster. Gurjara camelry also benefit from additional armor once the unique technology Frontier Guards is researched.
The Gurjaras also benefit from a variety of useful economic bonuses. They begin the game with two additional Forage Bushes near their Town Center, and they can garrison livestock inside of Mills to slowly but indefinitely generate food instead of slaughtering them with Villagers. Gurjara Docks can be garrisoned by Fishing Ships, allowing theirs and those of their allies to take refuge when under attack. Finally, researching the unique technology Kshatriyas reduces the food cost of all military units, making them more affordable and easy to mass.
Cavalry and Camel civilization
▶︎ CIVILIZATION BONUSES
- Start with 2 Forage Bushes
- Can garrison Mills with livestock to produce food
- Mounted units deal +50% bonus damage
- Can garrison Docks with Fishing Ships
▶︎ UNIQUE UNITS, BUILDINGS, AND TECHNOLOGIES
Unique Units
- Chakram Thrower
– Gurjara unique infantry unit with ranged melee attack. Strong vs. infantry. Weak vs. archers and siege weapons.
- Shrivamsha Rider
– Gurjara unique light cavalry unit which can dodge projectiles. Strong vs. archers. Weak vs. Pikemen and Camel Riders.
- Camel Scout
– Gurjara unique scout unit. Strong vs. cavalry. Weak vs. Pikemen, Monks, and archers.
- Armored Elephant
– Anti-building cavalry unit. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance.
Unique Techs
- Kshatriyas (Military units cost -25% food)
- Frontier Guards (Camel Riders and Elephant Archers +4 melee armor)
Team Bonus:
Camel and elephant units created 25% faster
THREE NEW FULLY-VOICED CAMPAIGNS
Babur
Nearly a century after Tamerlane’s death, his descendants are still fighting for supremacy in Transoxiana and Persia. The youngest among them is Zahir ud-Din Muhammad – also known as Babur, ‘the tiger’. He dreams of restoring the crumbled empire, but another wave of invading horsemen from the northern steppes is about to change everything. In this campaign, you will play as the Tatars and Hindustanis.
Rajendra
The dread of inevitable corruption plagues the ambitious Rajendra Chola as he navigates the harsh political climate of south India. Can Rajendra escape moral decay as he expands the empire that he inherited from his father, or is his fear of corruption the true enemy within? In this campaign, you will play as the Dravidians.
Devapala
Guided by the teachings of Mahayana Buddhism, Devapala rules a rich and vibrant empire. However, as dangerous rivals threaten his realm, the ambitious emperor finds it increasingly difficult to balance his policies with his morals. Will the ends ultimately justify the means, or will Devapala’s quest for his own enlightenment and that of his subjects fail? In this campaign, you will play as the Bengalis.
NEW ACHIEVEMENTS
Unlock and earn brand-new achievements on Steam!
Achievement Name
Achievement Condition
Points
The Persian Tiger
Complete the Babur campaign.
10
Never Trust a Campaign AI
Ignore Kabul’s offer to form a non-aggression pact in “The Last Timurids”.
15
An Offer You Khan’t Refuse
Convert both Alam Khan and Daulat Khan in “The Battle of Panipat”.
20
The Renovator
Repair all 4 Town Centers in the devastated villages in “The Rajputs”.
15
Like Father, Like Son
Complete the Rajendra campaign.
10
No Rest for the Wicked
Defeat Mannaram and Polonnaruwa without capturing a Town Center in Rajendra #2.
15
Eye of the Tiger
Defeat all enemy factions in “Rising Star”.
15
No Wonder You Won
Win the game before Mahipala completes his Wonder in “Sacred Waters”.
20
Won’t You Take Me by the Hand
Complete the Devapala campaign.
10
Huna Join Me?
Convert all 3 Huna Khans in “Renunciation”.
15
Construction Cancellation
Destroy the Rashtrakuta Wonder before it is completed in “Liberation?”.
15
Parinirvana
Accumulate 100 piety points in “Enlightenment”.
20
Raja of the People
Save both allied villages in “Born of Fire” on Hard difficulty.
15
Hopeless Romantic
Win “Hand of a Princess” with 12+ minutes remaining on the timer.
15
Inspiring Poet
Convert all Rajas before the Ghorids attack in Prithviraj #5 on Hard difficulty.
20
Bengali Victory
Win a game playing as the Bengalis.
5
Dravidian Victory
Win a game playing as the Dravidians.
5
Gurjara Victory
Win a game playing as the Gurjaras.
5
Face My Ratha
Train 10 Rathas as the Bengalis.
5
King of the Seas
Sink 10 enemy ships with Thirisadais as the Dravidians.
5
Forged in the Heat of Battle
Train 10 Chakram Throwers as the Gurjaras.
5
Hindustanis (Previously Indians)
Stake your claim to populous, diverse lands and lucrative trade routes as you parry foreign invasions – or step into the invader’s shoes yourself. The Hindustani unique units are the Ghulam, a heavily armored infantry unit adept against masses of archers, and the Imperial Camel Rider, a powerful unique upgrade to the Heavy Camel Rider.
The Hindustanis focus on camelry and gunpowder units. Their camelry attack faster than those of other civilizations and deal additional damage to buildings, while their gunpowder units are more heavily armored than their counterparts. The Hindustanis can also research the unique technology Shatagni, which increases the range of Hand Cannoneers.
The Hindustanis also have an excellent economy. Their Villagers are less expensive than those of other civilizations, and the unique technology Grand Trunk Road boosts all sources of gold income. Additionally, they can construct the Caravanserai, a building that heals and increases the speed of trade units within its vicinity.
This civ is available to play without purchase of
Dynasties of India
.
Elephant and Naval Civilization
▶︎ CIVILIZATION BONUSES
- Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age
- Camel Riders attack 25% faster
- Gunpowder units +1/+1P armor
- Can build Caravanserai in Imperial Age
▶︎ UNIQUE UNITS, BUILDINGS, AND TECHNOLOGIES
Unique Units
- Ghulam
– Hindustani unique infantry unit that thrusts its spear through multiple targets. Strong vs. archers. Weak vs. cavalry.
- Imperial Camel Rider
(camel rider)
Unique Buildings:
- Caravanserai
– Economic building. Heals and increases speed of Trade Carts in a 10 tile radius. Unique building of the Hindustanis.
Unique Techs
- Grand Trunk Road (All gold income 10% faster)
- Shatagni (Hand Cannoneers +2 range)
Team Bonus:
Camel and light cavalry units +2 attack vs. buildings