Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,803
It looks, runs and smells like poo, but it doesn't change the fact that it still maintains respectable player numbers and its initial peak was absolutely insane.
AoE3: DE pulls in the same numbers, yet nobody cares about it. Nobody cares about AoE4 either, that much is clear, maybe that's why its continued development has been so slow.It looks, runs and smells like poo, but it doesn't change the fact that it still maintains respectable player numbers and it's initial peak was absolutely insane.
Did it turn out to be pretty popular? As you said, classic RTS thirst made it sell a lot in the beginning + marketing. Afterwards, they pumped a lot of money into the competitive scene but if the game sucks, that's simply not sustainable (see Starcraft II). So when they stopped, player and viewer numbers decreased a lot. I don't even know when I last saw the game being relevant and AoE II seems to consistently beat it (not surprising, considering it's one of the best RTS games ever).This was obviously a low-cost and low-effort project and they still didn't exactly come to the grips with the fact that for some bizarre reason (probably just extreme classic rts thirst) it turned out p. popular.
For a "classic" base-building RTS, yes.Did it turn out to be pretty popular?
If less than 200 players more is "beating AoE3 comfortably" then sure, I guess?It actually beats AoE3 DE and AoE2 HD (the one before DE) quite comfortably and those numbers are definitely nothing to scoff at. Of course, it's a far cry from low iq big hitters like nu-civ or cuck-a-dox games, but still a lot more than most contemporary strategy titles that are considered at least moderately successful.
I didn't though and SCII is also a game that had "artificial" popularity. Blizzard sued the shit out of broadcasting channels in South Korea and the esports governing body to force them to switch from BW to SCII. They basically took over the existing infrastructure that existed there and in the rest of the world. And while the rest of the world was more accepting, South Koreans weren't as much. Professionals players retired to play BW on streaming websites but, of course, a lot stayed due to contracts and/or to earn money which was inevitably coming into the new scene. However, as the game wasn't good, players and viewers switched away (it's one of the reasons LoL became so popular in South Korea - BW was getting killed). And sure, money was coming into the scene but the viewers weren't there and dwindling. Blizzard pumped a lot of it into the scene to sustain it but eventually, they stopped and it broke down. Even taking forever with their releases to extend the life span didn't help. If you look now, what's the most popular RTS game? It's BW, it's still regularly getting 100k+ viewers on streaming websites alone (thanks to South Korea who never gave up on it). Another thing which helped SCII go as long as it did was inertia. The SCII release basically killed BW and Warcraft III outside of South Korea and the people who made and enjoyed content for many years couldn't just stop. They kept going and going, even if it was subpar...but one can only sustain something like that for so long before one becomes too miserable. So support dwindled slowly and people went back to Warcraft III or switched to something else.For a "classic" base-building RTS, yes.Did it turn out to be pretty popular?
You can't define popular by reaching SC2 numbers or nothing can be considered popular.
And let's not forget that you don't need Steam to play AoE III. No clue if you do need it for AoE IV though.If less than 200 players more is "beating AoE3 comfortably" then sure, I guess?It actually beats AoE3 DE and AoE2 HD (the one before DE) quite comfortably and those numbers are definitely nothing to scoff at. Of course, it's a far cry from low iq big hitters like nu-civ or cuck-a-dox games, but still a lot more than most contemporary strategy titles that are considered at least moderately successful.
It's slightly over 5k versus slightly under 3,8k on 30d average, so yes, comfortably.If less than 200 players more is "beating AoE3 comfortably" then sure, I guess?
Of course it did. For a modern strategy game to achieve an opening peak on the level of some retarded AAA open world crossdressing looter shooter with visceral story and then maintain at least a couple of thousands concurrent players at any given moment is very impressive. There are a lot of modern strategies that are considered successful, get good reviews, strong post-launch dlc support yada yada that run under 1k and have a starting peak of like 10k.Did it turn out to be pretty popular?
It's odd that AoE always portrays the Turks as the "gun" civilization. In their own time they were not known for any extraordinary skill with firearms or artillery.
It's odd that AoE always portrays the Turks as the "gun" civilization. In their own time they were not known for any extraordinary skill with firearms or artillery.
Depends which Turks. The original Turks, Seljuks, were a steppe people, similar to the earilier Huns and the later Mongols. The later Turks, Ottomans, did indeed start utilizing artillery pretty heavily at some point, that's how they took down the walls of Constatinople in 1453. Not sure about handguns, but since they fought against the Europeans quite extensively and effectively throughout the 1400s/1500s/1600s, I imagine they probably had to have had at least some handguns/arquibusiers/muskets.
It's odd that AoE always portrays the Turks as the "gun" civilization. In their own time they were not known for any extraordinary skill with firearms or artillery.
Depends which Turks. The original Turks, Seljuks, were a steppe people, similar to the earilier Huns and the later Mongols. The later Turks, Ottomans, did indeed start utilizing artillery pretty heavily at some point, that's how they took down the walls of Constatinople in 1453. Not sure about handguns, but since they fought against the Europeans quite extensively and effectively throughout the 1400s/1500s/1600s, I imagine they probably had to have had at least some handguns/arquibusiers/muskets.
They used only as many guns as their contemporaries, and they weren't pioneers in the field, which is why I don't think it makes sense as their national theme. Their artillery experts were foreign christians, maybe because christians were good at casting brass for church bells already. At Constantinople, the giant cannon that's their national unit was cast and crewed by a christian mercenary. The turks didn't even know the correct way to bring down the walls with their cannons until a venetian diplomat casually explained that they were doing it wrong. Yes, the turks had guns, but so did everyone they fought against at the time, including the constaninople defenders. The turk's firearm technology was never ahead of contemporary europeans. What the ottoman turk military was known for was their skill as sailors and as cavalry, which would be a unique combination of strengths in the game. If you look at what europeans were writing about turks at their zenith, their concerns were 1. how to win a battle against 200,000 horsemen, and 2. how to deal with the turkish corsairs who were ravaging as far as spain and southern france. The turk's outmanuevering of the venetian and genoese navy at constantinople contributed much more to the victory than their giant meme gun, which could have lost them the siege when it burst and nearly killed sultan mehmed.
Thanks for the book recs. The 16th century is my time period and I've been reading a lot of Ottoman history lately.
I've searched around for books covering that time period and Gunpowder and Galleys seems to be a great one I didn't find until now. Have you heard of Empires of the Sea: https://www.goodreads.com/book/show...a?ac=1&from_search=true&qid=vorGN7dcJq&rank=1 ? And do you think its on the level of G&G? I also found The Sea and Civilization ( https://www.goodreads.com/book/show/17316568-the-sea-and-civilization ) but that's more of a nautical history of the world rather than a military history of the Ottoman age.Thanks for the book recs. The 16th century is my time period and I've been reading a lot of Ottoman history lately.
I definitely suggest Gunpowder and Galleys then, it really highlights the unique aspects of 16th century period regarding quality of personnel and the human factor.
I've searched around for books covering that time period and Gunpowder and Galleys seems to be a great one I didn't find until now. Have you heard of Empires of the Sea: https://www.goodreads.com/book/show...a?ac=1&from_search=true&qid=vorGN7dcJq&rank=1 ? And do you think its on the level of G&G? I also found The Sea and Civilization ( https://www.goodreads.com/book/show/17316568-the-sea-and-civilization ) but that's more of a nautical history of the world rather than a military history of the Ottoman age.Thanks for the book recs. The 16th century is my time period and I've been reading a lot of Ottoman history lately.
I definitely suggest Gunpowder and Galleys then, it really highlights the unique aspects of 16th century period regarding quality of personnel and the human factor.