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RTS Age of Empires IV - Medieval Again

Alienman

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And your tanks will be pink.
MY tanks would definitely be pink.
Nothing funnier than people raging at losing to pink dyed units - at least that's what happened in DoW2, the only one of these games I ever played in MP for a while.

Man, my realism autism haven't suffered this much since skins were introduced as standard in war games. Doesn't even have to be outrage stuff like pink tanks. Like in Hell Let Loose they added paratrooper skins, so now you have people running around in full fallschirmjäger gear mixed together with all other random kind of troopers. In the next upcoming patch they will add the FG42, but from I know it won't be restricted to paratroopers. A super rare weapon available for everyone - oh boy. Also they will add pacific camo for the Americans fighting in Normandie. RIP controlled realism autism.
 

Young_Hollow

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And your tanks will be pink.
MY tanks would definitely be pink.
Nothing funnier than people raging at losing to pink dyed units - at least that's what happened in DoW2, the only one of these games I ever played in MP for a while.

Man, my realism autism haven't suffered this much since skins were introduced as standard in war games. Doesn't even have to be outrage stuff like pink tanks. Like in Hell Let Loose they added paratrooper skins, so now you have people running around in full fallschirmjäger gear mixed together with all other random kind of troopers. In the next upcoming patch they will add the FG42, but from I know it won't be restricted to paratroopers. A super rare weapon available for everyone - oh boy. Also they will add pacific camo for the Americans fighting in Normandie. RIP controlled realism autism.
There are probably hundreds of WW2 RTSs currently, especially if you count the mods. While Company of Xeroes will probably be decline, why even bother about it? Like most other types of RTS, isn't the best already behind us, woke or not?
 

Alienman

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There are probably hundreds of WW2 RTSs currently, especially if you count the mods. While Company of Xeroes will probably be decline, why even bother about it? Like most other types of RTS, isn't the best already behind us, woke or not?

Yeah, I won't bother with it probably, but it would be nice to get something nice & new once in a while.

But multiplayer shooters is another issue altogether since they just have couple of years in lifespan, usually at least. Last time I think we got a authentic popular "realistic" shooter was Red Orchestra so I play whatever I can get :)
Well, maybe except Post Scriptum but that game is pretty dead already unfortunately.
 

Hace El Oso

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Yeah, I won't bother with it probably, but it would be nice to get something nice & new once in a while.

Gates of Hell: Ostfront is a lot of fun, as far as realistic WW2 RTS are concerned. And it has, like almost any game with a large Russian user base, a strong modding scene. Though as a clear continuation of Men of War I don’t know if you would consider it “nice & new”.
 

Galdred

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When is CoH3 due again? M$'s concerns aside, Rebellion won't make anything that could compete with their ''home'' franchise of Company of Heroes, so even if they were capable / competent, I doubt they made AoE4 at their A-game. If there's a lot of voice acting, I'd assume the devs were constrained in how expansive they could make the campaigns because priority and budget probably went to the theatrics. I'm only playing this if I get the subscription thing but otherwise, I don't see a reason to play this over AoE2 (or any age game for that matter).
I don't know. There are not enough games that lets you put troops on walls(but it probably works better in slower games, like MTW2 or Lords of the Realms 2), so I may get it once its price becomes reasonable.

I'm just disappointed it wasn't epic fail like DOW3, would have been funnier
You can look forward to CoH3 for that. Lets see how a declining studio makes a WW2 RTS in the Woke Age.
They only need to make it better than CoH2 to register as incline, though, so it should be doable.
 

Young_Hollow

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I don't know. There are not enough games that lets you put troops on walls(but it probably works better in slower games, like MTW2 or Lords of the Realms 2), so I may get it once its price becomes reasonable.

They only need to make it better than CoH2 to register as incline, though, so it should be doable.
In my experience with the R2 and S2 TW, putting troops on walls has only gone backward in the totalwar games. I haven't played the older ones though, which most people say are better mechanics-wise.

On one hand CoH is their flagship franchise and most of their experience lies with squad based RTSs. On the other hand they've messed up DoW3 from what I've heard and AoE4 not breaking new ground doesn't bode well.

In terms of having mechanics for the sake of variety (like units on walls), AoE4 still pales in comparison to all other age games because their diversity is far greater than AoE4's fairly cookie-cutter Hollywood pop-history civs. AoE3 has much greater variety both in civs and how to play them due to unit cards and AoE2 has more than thrice the number in AoE4. AoM has much wider unit variety and AoE1 at least has more civs, though they're quite similar besides the bonuses. The devs for the Forgotten Empires expansion for AoE2, which started as a mod even considered adding medieval Tibetans and the game currently has South-East Asian and African civs, which are unique in any RTSs, AFAIK.

cw8 That's actually quite normal for the age series. Transport ships in AoE2 could hold 10 archers or 10 elephants and watch towers could hold 10 archers or 10 Teutonic Knights.
 

Tacgnol

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Units on walls are the bane of CA's engines. Hilarity (and lag) would always ensue in Rome and Medieval 2 if you ordered units to do anything on walls.
 

Young_Hollow

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Units on walls are the bane of CA's engines. Hilarity (and lag) would always ensue in Rome and Medieval 2 if you ordered units to do anything on walls.
Its worse on the newer engine. They don't even follow orders half the time and and when they do, they're so late / glitchy in doing it they might as well shouldn't have. The only thing that somewhat works is archers but anything melee is a gamble. Shogun 2 is a bit better since the forts are more open but in Rome 2 (and probably beyond), its best to just make a square around the city's center than fighting on a walled city's walls.
 

thesheeep

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Units on walls are the bane of CA's engines. Hilarity (and lag) would always ensue in Rome and Medieval 2 if you ordered units to do anything on walls.
Which is REALLY weird, because they must have created that weird-ass on-wall behavior IN ADDITION to the normal movement logic.
Had they just applied normal movement logic to walls (maybe with some "stand still" logic on top) things would have been MUCH better.

Either way, I'm not sure what to think about the on-wall units yet. They do seem strong against AI and in campaigns, but will they actually amount to much against human opponents?
 

Young_Hollow

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Does AoE4 have replays / recorded games yet? If they want the MP scene to take off, it would be a basic feature that's needed.
 

thesheeep

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Does AoE4 have replays / recorded games yet? If they want the MP scene to take off, it would be a basic feature that's needed.
From (yuck!) reddit:

"In the play menu, below the daily quest there ist a log. Scroll down until you find a "Match Summary". There you can choose to watch the replay.

Edit: So if you click on your Profile (bottom left) you'll also find replays."
Oddly hidden away if you ask me, but at least it exists, I guess.
 

Young_Hollow

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Does AoE4 have replays / recorded games yet? If they want the MP scene to take off, it would be a basic feature that's needed.
From (yuck!) reddit:

"In the play menu, below the daily quest there ist a log. Scroll down until you find a "Match Summary". There you can choose to watch the replay.

Edit: So if you click on your Profile (bottom left) you'll also find replays."
Oddly hidden away if you ask me, but at least it exists, I guess.
IIRC it wasn't there at launch. So that's a plus point.

pickmeister AoE2DE already had events and a battle royale mode so I wouldn't expect anything higher from AoE4.
 

Tacgnol

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The daily stuff seems to be for XP for the profile system that lets you unlock decals and doodads.

I've only really been playing the campaign so not paid much attention to the profile stuff. Looks like pretty cancerous modern game shit.
 

thesheeep

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I wonder if there will actually ever be a campaign for the other nations.

For one, because one of the Mongol campaigns has you (partly) play as Chinese "collaborators", not sure if they'd pull a stunt like that if they planned a proper Chinese campaign in the future.
Also, they'd need the documentary style footage made...

Bit of a tragedy, as I found the campaigns to be a pretty decent introduction of a nation. Mongols with their Ovoo, safe food eco and lack of walls are quite different from French or English, but by the end of the Mongol campaign, I felt like I had a good idea of how to play them.
With the non-campaign nations, you can only do skirmish until you "get it", which I find much less interesting to do.
 

Galdred

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[Steve gets a Kidney but I don't even get a tag.]
Units on walls are the bane of CA's engines. Hilarity (and lag) would always ensue in Rome and Medieval 2 if you ordered units to do anything on walls.
Which is REALLY weird, because they must have created that weird-ass on-wall behavior IN ADDITION to the normal movement logic.
Had they just applied normal movement logic to walls (maybe with some "stand still" logic on top) things would have been MUCH better.

Either way, I'm not sure what to think about the on-wall units yet. They do seem strong against AI and in campaigns, but will they actually amount to much against human opponents?
It's weird that a feature that worked perfectly well in 25 year old Lords of the Realm 2 seems out of reach now :(
Granted, LOTR2 didn't have formation move, but still, it had fillable moats to make up for that (and boiling oil that worked like a long range flamethrower)...
 

JarlFrank

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[Steve gets a Kidney but I don't even get a tag.]
Units on walls are the bane of CA's engines. Hilarity (and lag) would always ensue in Rome and Medieval 2 if you ordered units to do anything on walls.
Which is REALLY weird, because they must have created that weird-ass on-wall behavior IN ADDITION to the normal movement logic.
Had they just applied normal movement logic to walls (maybe with some "stand still" logic on top) things would have been MUCH better.

Either way, I'm not sure what to think about the on-wall units yet. They do seem strong against AI and in campaigns, but will they actually amount to much against human opponents?
It's weird that a feature that worked perfectly well in 25 year old Lords of the Realm 2 seems out of reach now :(
Granted, LOTR2 didn't have formation move, but still, it had fillable moats to make up for that (and boiling oil that worked like a long range flamethrower)...

Stronghold did the units on walls thing quite well.

Too bad Firefly have gone completely stagnant and keep making the same game over and over again, except it's mechanically worse with each iteration rather than better.
 

FreeKaner

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This game gives me a (positive) bfme feel. Sounds and visuals. Shame that no other game really tried the bmfe formula in RTS training small groups of units, I think it would fit the overall more arcade gameplay of this game very well.
 

vota DC

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This game gives me a (positive) bfme feel. Sounds and visuals. Shame that no other game really tried the bmfe formula in RTS training small groups of units, I think it would fit the overall more arcade gameplay of this game very well.
I think a Hokuto no Ken game with bfme formula would be nice. Bfme is an improved Warcraft 3 formula without creeping autism.
 

Okagron

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Or the charm of Age of Mythology campaign
Replayed AoM last year and the campaign, at least for the base game and the Titans expansion, is still a lot of fun. Plenty of creative scenarios, some solid characters and it's overall still pretty fun.
 

Young_Hollow

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Messages
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This game gives me a (positive) bfme feel. Sounds and visuals. Shame that no other game really tried the bmfe formula in RTS training small groups of units, I think it would fit the overall more arcade gameplay of this game very well.
Haven't played BFME or WC3 but AoE3 had batch training of units for the Russian and Chinese civs. All other civs could make 1-5 of the same unit (besides artillery) in one go as well.
 

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