Delterius
Arcane
this would be true if aoe2 wasn't perfectionthere's a thousand ways it could theoretically improve on aoe2
this would be true if aoe2 wasn't perfectionthere's a thousand ways it could theoretically improve on aoe2
this would be true if aoe2 wasn't perfectionthere's a thousand ways it could theoretically improve on aoe2
less emphasis on robotic build orders
nu-relic in charge of historical game
Whipped Cream's three step guide to making a good Age of Empires IV:
Step 1: Start with AoE II
Step 2: Steal a bunch of ideas from the Total War games
Step 3: Polish the shit out of it
And boom, you've got a great game. I'm completely serious.
I don't know enough about the game yet to determine wheter it will actually be good or not, but if they follow the above recipe then the game has great potential (although Relic's recent track record is worrying).
Whipped Cream's three step guide to making a good Age of Empires IV:
Step 1: Start with AoE II
Step 2: Steal a bunch of ideas from the Total War games
Step 3: Polish the shit out of it
And boom, you've got a great game. I'm completely serious.
I don't know enough about the game yet to determine wheter it will actually be good or not, but if they follow the above recipe then the game has great potential (although Relic's recent track record is worrying).
What ideas do you propose to steal/borrow/take inspiration in the Total War games? They're very different types of games, so I don't see what you can take there to AoE II and still have something cohesive.
Just cavalry collision.Whipped Cream's three step guide to making a good Age of Empires IV:
Step 1: Start with AoE II
Step 2: Steal a bunch of ideas from the Total War games
Step 3: Polish the shit out of it
And boom, you've got a great game. I'm completely serious.
I don't know enough about the game yet to determine wheter it will actually be good or not, but if they follow the above recipe then the game has great potential (although Relic's recent track record is worrying).
What ideas do you propose to steal/borrow/take inspiration in the Total War games? They're very different types of games, so I don't see what you can take there to AoE II and still have something cohesive.
Whipped Cream's three step guide to making a good Age of Empires IV:
Step 1: Start with AoE II
Step 2: Steal a bunch of ideas from the Total War games
Step 3: Polish the shit out of it
And boom, you've got a great game. I'm completely serious.
I don't know enough about the game yet to determine wheter it will actually be good or not, but if they follow the above recipe then the game has great potential (although Relic's recent track record is worrying).
What ideas do you propose to steal/borrow/take inspiration in the Total War games? They're very different types of games, so I don't see what you can take there to AoE II and still have something cohesive.
Game should have units and formations IMO.
What ideas do you propose to steal/borrow/take inspiration in the Total War games? They're very different types of games, so I don't see what you can take there to AoE II and still have something cohesive.
Graphics style also says clash of clans/flash game/androidTrailer quality says clash of clans/flash game/android
Age of Empires IV
We are making great progress on Age of Empires IV. I don’t want to make you jealous, but we are literally playing this game every single day—both in Washington and in Vancouver.
RTS development is funny: it takes a while to build the separate systems (AI, economy, sim, rendering, etc), and then it takes a while for them to come together. But when they do, you suddenly have a game—a game that needs debugging and balance and polish— but the core of the game that you know you’re going to ship. And the best part is that it feels like an Age of Empires game.
Our partners at Relic have been incredible stalwarts as we all migrated development from office to home, and modified (through trial and error) our processes to help facilitate productivity to keep the game on track. So much passion, such great developers, artists, designers, narrators, audio experts, and community—not to mention the backbone functions that keep the company going.
Ahhh cossacks is great fun game and i enjoy it a lot . But i don't play AoE so i could see formation and mass shit,i play cossacks for that. Also having Total war garbage in it will ruin the game lol. Just copy aoe2,add some improvements and you have a good game.Whipped Cream's three step guide to making a good Age of Empires IV:
Step 1: Start with AoE II
Step 2: Steal a bunch of ideas from the Total War games
Step 3: Polish the shit out of it
And boom, you've got a great game. I'm completely serious.
I don't know enough about the game yet to determine wheter it will actually be good or not, but if they follow the above recipe then the game has great potential (although Relic's recent track record is worrying).
What ideas do you propose to steal/borrow/take inspiration in the Total War games? They're very different types of games, so I don't see what you can take there to AoE II and still have something cohesive.
Game should have units and formations IMO.
pfft COSSACKS solved all these problems 20 years ago, they just needed to make a less janky, better paced version
The Age of Empires team is thrilled to announce a celebration of the franchise with a new event: the Age of Empires: Fan Preview. The event begins with a special, half-hour broadcast starting at 9 a.m. PT on April 10, which will be streamed live on AgeofEmpires.com, Twitch, Facebook Live, the Xbox YouTube channel, and Bilibili for our fans in China! Following the broadcast, we will open a limited-time digital experience on AgeofEmpires.com to continue celebrating with the community for the week to follow.
Whilst we don’t want to spoil everything we have in store, we know that you’ve been eager for more glimpses of Age of Empires IV since the first trailer at X019. Our broadcast will include a new look at gameplay, civilizations, campaigns, and more for you to enjoy! We will also be sharing some exciting news for our Age of Empires II: Definitive Edition and Age of Empires III: Definitive Edition players, as well.
♦ ♦ ♦
Since the release of Age of Empires over 20 years ago, the franchise has grown to support a worldwide community of players with a shared love of real-time strategy. Over the last three years, we’ve delighted seasoned players and new fans alike with the Definitive Editions of Age of Empires, Age of Empires II, and Age of Empires III: projects which were made possible thanks to the feedback and passion of the community. We are so proud to have such an energetic, dedicated fanbase at the foundation of our community.
…and with the Definitive Editions in the hands of players, there’s a new era on the horizon…
The community has been the driving force behind this amazing franchise and fueled its evolution for more than two decades; now it’s time to celebrate with an event built for YOU!
So, mark your calendars:
April 10 @ 9 a.m. PT /12 p.m. ET / 17:00 CET
Then garrison yourself in your Town Center, gather your snacks, and get HYPED for all the Age of Empires news, content reveals, and surprises on the way. We’ll talk more about the event as we get closer, as well as where you can tune in when it’s time to make history!
We can’t wait to see you this April!
Relic Entertainment was saved by the AoE4 project after Company of Heroes 3 set in the pacific was put on hiatus. Recently their old CEO & chief designer came back so maybe they can get back in the groove but I have serious doubts about the quality of AoE4. The art style in the trailer they showed was a massive red flag already.
Btw, is AoE2: Definitive edition worth it over the standard edition?I mean, can we expect anything other than people trying this out a bit, then dropping the game in a month to return to AoE2?