baud
Arcane
lol it's medieval!
Medieval II:Total WarAge of Empires
They're playing it very safe. Even unit types look like those of AoE 2. They're mostly going for the nostalgia angle, I guess
lol it's medieval!
Medieval II:Total WarAge of Empires
Actually, it reminds me of some early AoE3 trailers. Where it seemed like they were make huge changes from the RTS model to accomodate early modern warfare, only for it all to disappear by release under the excuse that it was too complex for the player.It's too early to tell, but it looks to me like they're throwing out AoE's hallmark of elegant simplicity for retarded EPICNESS!!
Yes. Instead of moving the series forward they are remaking a game everyone already played. Nostalgia is one of the biggest cancers in modern pop culture.lol it's medieval!
Medieval II:Total WarAge of Empires
They're playing it very safe. Even unit types look like those of AoE 2. They're mostly going for the nostalgia angle, I guess
Yes. Instead of moving the series forward they are remaking a game everyone already played. Nostalgia is one of the biggest cancers in modern pop culture.lol it's medieval!
Medieval II:Total WarAge of Empires
They're playing it very safe. Even unit types look like those of AoE 2. They're mostly going for the nostalgia angle, I guess
14. Years.
R.I.P.
Base building, unit building and management, the way combat works and related abstractions would just feel goofy. In Rise of Nation it worked as the game spanned all eras and therefore was cohesive, but it still felt goofy to see a rocket artillery truck pounding infantry units from a range not that different from a javelinman, and to see the said infantry units proceed to run up on foot to the artillery truck under all this bombardment to shoot it with light armaments, promptly causing it to explode.
Base building, unit building and management, the way combat works and related abstractions would just feel goofy. In Rise of Nation it worked as the game spanned all eras and therefore was cohesive, but it still felt goofy to see a rocket artillery truck pounding infantry units from a range not that different from a javelinman, and to see the said infantry units proceed to run up on foot to the artillery truck under all this bombardment to shoot it with light armaments, promptly causing it to explode.
Wasn't a problem for Red Alert, C&C, DoW1, CoH and numerous similar RTS. Though at least C&C had NOD vehicles being airlifted in, which was pretty realistic compared to the rest of the game.
Nice graphics. No real gameplay.
I see no gameplay in this gameplay.
Also hoping that it's not just simply an AOE 2 remake, with Relic's extra 'genre innovations' such as borrowing MOBA elements no one's fucking asked for.
I don't think so. I mean they're in-game graphics and all but it's clearly scripted. For example you can't tell if the game will use squads or single units as AoE always did. Also all these villagers moving around, is there an internal resource thing now in AoE or is it just a show? Three horses going on the hill to look at the enemy.. Captain encourages his troops... These are all way too scripted to be "gameplay"Imo it's totally gameplay and ingame graphics. It's probably a scene from a campaign map, which I determine by how the city is constructed and the existance of pavements (which only ever existed in campaigns). Even if the scene is scripted for the sake of the trailer, this is how it will look and feel in the game. There's nothing exceptional in the trailer.
That isn't official Ensemble Studios art. Why do people keep posting that shit? It was a fan art contest and that was the winner. Probably the biggest mistake they ever made. Multiple Ensemble Studios people have said they had no idea what to do post AoE3, and even AoE3 was a struggle because of how much it deviated from 2.Yes. Instead of moving the series forward they are remaking a game everyone already played. Nostalgia is one of the biggest cancers in modern pop culture.lol it's medieval!
Medieval II:Total WarAge of Empires
They're playing it very safe. Even unit types look like those of AoE 2. They're mostly going for the nostalgia angle, I guess
14. Years.
R.I.P.
Because that's what they should've done.Why do people keep posting that shit?
RoN is a better comparison. It clearly took a lot of ideas from the AoE series. In the same game you field spearmen vs swordsmen, and modern tanks vs rocket artillery. A thousand years ago, melee was a key component of any warfare. Nowadays it pretty much doesn't exist. A medieval Trebuchet could hurl a boulder at ranges of 300 metres, today you have intercontinental missiles, incredibly complicated logistics chains, electronics. Bombers drop bombs from incredible heights remaining out of reach of small arms fire. Your typical grunt armed with an assault rifle can hit stuff up to 500 metres away. RoN used the same gameplay model to go deep into the XXth century and it works from a gameplay perspective - but play it for a while in the modern era and think about what you're actually seeing on the screen and it's just fucking dumb. Start from thinking about modern-age infantrymen shooting at the same range as javelinmen and see where that train of thought takes you.
Hard counter to that is of course ECM, but accurately and entertainingly reflecting ECM in a video game hasn't been done afaik. And if you do ECM, you should also do ECCM. Head's boiling already.
One of the key concepts of the AoE series was navigating your empire through different eras. Now, I realise that games are games and the AoE model wasn't exactly "accurate" when reflecting classical or medieval warfare either, but if you try to bite the XXth century and squeeze it into such a model, even representing "era progression" as 20 year gaps, it just gets bonkers, and exceedingly difficult from a design perspective to produce something that makes sense or would remain somewhat coherent while also being playable and fun.