It plays the intro most of the time but immediately crashes afterwards. I had no such issues until recently. All I can recall since is that Avast has been fucking around so I first disabled and then uninstalled - yeah, I know, shouldn't have installed in the first place - but nothing changed. I fucked around on the Settings, all I achieved was that for some reason I can no longer play it in full screen mode, only windowed. It still only plays the intro, sometimes not even that and it crashes. I tried all that you mentioned with both the compat and the regular exe, nothing changes.AoW is an unusually fickle program. It never starts the first time. The AoW.exe process is still runs in the background, but you need to double click the icon a second time for the game to start.
There was a time I could have correct aspect ratio without using dgVoodoo, but that suddenly stopped working, and now I'm forced to use voodoo again.
Also, for some reason AoWCompat.exe is not working for me, only the regular exe file. I also run in comp mode for Win XP, disable DPI and run as admin; not sure if all is necessary, though.
Not sure if still actual but you have to run the settings .exe file directly from the folder, in the W7 compatibility mode and as an administrator.snip
For me AoW1 has the best campaign and missions, best visuals/aesthetic, best music and a more straightforward gameplay. So personally i consider it well worth playing and dont consider AoW3 or 2 a straight upgrade or AoW obsolete because they exist.So I loved AoW3 - the complete edition with all the DLCs - but I'd never played 1, 2 and SM.
So I decided to rectify that sin.
Over the holidays sales I grabbed all that shit from GOG for a few pennies and started with 1. First a shoutout to BING XI LAO, couldn't make that ancient shit run but found your video and bingo, all set.
Played the first 2 missions and it's the good old AoW gameplay but... I don't feel like continuing. I guess I feel like I've played all this stuff to death during my 200+ hours in AoW3. In light of this the third game seems like a natural evolution that rendered the first game obsolete, at least gameplay-wise.
It's exactly what I felt when I finally played Disciples 1 or Homam 1 - like those first game have been utterly surpassed by the sequels and there's zero reason to play it.
So am I missing something? Should I go on, waiting for some dramatic improvement later on?
And also, is this the same with 2 and SM? Is the full AoW3 package also a straight upgrade of those two?
Correct me if I'm wrong as I never played aow3 much, but they heavily restricted overland summons and enchantments, didn't they? Like you can't summon a fire elemental and send it off by itself on the map. And AoW3 has ladders autospawn for attackers in sieges, and transports autospawn onto rivers, right? Granted I wouldn't play aow1 single player any more, but multiplayer is great. I even made a map on which you can summon spellcaster heroes, and those spellcaster heroes can summon more spellcaster heroes.So I loved AoW3 - the complete edition with all the DLCs - but I'd never played 1, 2 and SM.
So I decided to rectify that sin.
Over the holidays sales I grabbed all that shit from GOG for a few pennies and started with 1. First a shoutout to BING XI LAO, couldn't make that ancient shit run but found your video and bingo, all set.
Played the first 2 missions and it's the good old AoW gameplay but... I don't feel like continuing. I guess I feel like I've played all this stuff to death during my 200+ hours in AoW3. In light of this the third game seems like a natural evolution that rendered the first game obsolete, at least gameplay-wise.
It's exactly what I felt when I finally played Disciples 1 or Homam 1 - like those first game have been utterly surpassed by the sequels and there's zero reason to play it.
So am I missing something? Should I go on, waiting for some dramatic improvement later on?
And also, is this the same with 2 and SM? Is the full AoW3 package also a straight upgrade of those two?
So I loved AoW3 - the complete edition with all the DLCs - but I'd never played 1, 2 and SM.
So I decided to rectify that sin.
Over the holidays sales I grabbed all that shit from GOG for a few pennies and started with 1. First a shoutout to BING XI LAO, couldn't make that ancient shit run but found your video and bingo, all set.
Played the first 2 missions and it's the good old AoW gameplay but... I don't feel like continuing. I guess I feel like I've played all this stuff to death during my 200+ hours in AoW3. In light of this the third game seems like a natural evolution that rendered the first game obsolete, at least gameplay-wise.
It's exactly what I felt when I finally played Disciples 1 or Homam 1 - like those first game have been utterly surpassed by the sequels and there's zero reason to play it.
So am I missing something? Should I go on, waiting for some dramatic improvement later on?
And also, is this the same with 2 and SM? Is the full AoW3 package also a straight upgrade of those two?
Enchantments yes, but there still are multiple and they still play a very significant role. That's in 3 though, in PF it was declined into nothingness.Correct me if I'm wrong as I never played aow3 much, but they heavily restricted overland summons and enchantments, didn't they? Like you can't summon a fire elemental and send it off by itself on the map. And AoW3 has ladders autospawn for attackers in sieges, and transports autospawn onto rivers, right? Granted I wouldn't play aow1 single player any more, but multiplayer is great. I even made a map on which you can summon spellcaster heroes, and those spellcaster heroes can summon more spellcaster heroes.
Summons are still viable and strong in AoW III, but most summoning spells are tied to your class. The sorcerer class is basically built around summoning units while other classes are a mix of summoning and building units, like the druid and necromancer. You can get a couple of summons outside of your class by picking specializations, which work similar to the the magic spheres from AoW I. But you only have 3 specializations slots and there are also specializations that don't focus on magic. Overall your research options are determined by the class of your leader and the specializations that you pick. Spell research competes with other research in AoW III, which makes spells often a second choice, since empire upgrades are often very powerful and more important. You also have to unlock class units by research. Depending on your choice, you can play with very little magic or with a lot of magic. Summons can be cast on fields adjacent to your heroes and cities and the summons can roam freely. Summoning spells cannot be cast by secondary heroes, they can only be cast from your "main casting queue".Correct me if I'm wrong as I never played aow3 much, but they heavily restricted overland summons and enchantments, didn't they? Like you can't summon a fire elemental and send it off by itself on the map. And AoW3 has ladders autospawn for attackers in sieges, and transports autospawn onto rivers, right? Granted I wouldn't play aow1 single player any more, but multiplayer is great. I even made a map on which you can summon spellcaster heroes, and those spellcaster heroes can summon more spellcaster heroes.So I loved AoW3 - the complete edition with all the DLCs - but I'd never played 1, 2 and SM.
So I decided to rectify that sin.
Over the holidays sales I grabbed all that shit from GOG for a few pennies and started with 1. First a shoutout to BING XI LAO, couldn't make that ancient shit run but found your video and bingo, all set.
Played the first 2 missions and it's the good old AoW gameplay but... I don't feel like continuing. I guess I feel like I've played all this stuff to death during my 200+ hours in AoW3. In light of this the third game seems like a natural evolution that rendered the first game obsolete, at least gameplay-wise.
It's exactly what I felt when I finally played Disciples 1 or Homam 1 - like those first game have been utterly surpassed by the sequels and there's zero reason to play it.
So am I missing something? Should I go on, waiting for some dramatic improvement later on?
And also, is this the same with 2 and SM? Is the full AoW3 package also a straight upgrade of those two?
Your right about summoning, arch druids have some of the best "all purpose" options with wild/eldritch/gargantuan animal summoning spells. I initially remembered spamming hunters with longbows as elven druid supported by wild animal summons and forgot about the higher tier variants of the spell. I haven't played the druid class often but the movement point upgrade for archers and supports units is great with normal unit spam.Druid is basically as summon oriented as sorcerer, particularly since hunter is no that gr8 of a unit for some races other than scouting and early game power-stack (and I'm still butthurt that goblin hunters don't use poison darts). The important caveat about the non-class, perk summons is that they are among the strongest in the game or, in case of lower tier ones, often provide you with an option you might be lacking, like an early game flying scout.
A lot of strategic enchantments in 3 are basically empire upgrades that use mana and can be dispelled. The game lacks the strategic map influencing options that previous titles had, although climate warfare is present and can be quite intricate/fun, especially since it combines so well with the rich happiness/morale mechanics.
Ja, this is the part i strongly dislike. In AoW1, any hero anywhere can cast spells in their vicinity. The whole concept of spellcasting domain is decline.Summoning spells cannot be cast by secondary heroes, they can only be cast from your "main casting queue".Correct me if I'm wrong as I never played aow3 much, but they heavily restricted overland summons and enchantments, didn't they? Like you can't summon a fire elemental and send it off by itself on the map. And AoW3 has ladders autospawn for attackers in sieges, and transports autospawn onto rivers, right? Granted I wouldn't play aow1 single player any more, but multiplayer is great. I even made a map on which you can summon spellcaster heroes, and those spellcaster heroes can summon more spellcaster heroes.So I loved AoW3 - the complete edition with all the DLCs - but I'd never played 1, 2 and SM.
So I decided to rectify that sin.
Over the holidays sales I grabbed all that shit from GOG for a few pennies and started with 1. First a shoutout to BING XI LAO, couldn't make that ancient shit run but found your video and bingo, all set.
Played the first 2 missions and it's the good old AoW gameplay but... I don't feel like continuing. I guess I feel like I've played all this stuff to death during my 200+ hours in AoW3. In light of this the third game seems like a natural evolution that rendered the first game obsolete, at least gameplay-wise.
It's exactly what I felt when I finally played Disciples 1 or Homam 1 - like those first game have been utterly surpassed by the sequels and there's zero reason to play it.
So am I missing something? Should I go on, waiting for some dramatic improvement later on?
And also, is this the same with 2 and SM? Is the full AoW3 package also a straight upgrade of those two?
My wording was a bit imprecise. I meant to say that you have a fixed number of spellpoints per turn associated with your leader and only these spellpoints can be used to cast summoning spells. Secondary heroes have their own spell point pool but can only cast spells in combat, no global spells. The summoning spell itself can be cast around any hero, even secondary heroes. But you cannot use secondary heroes to prepare summoning spells.Ja, this is the part i strongly dislike. In AoW1, any hero anywhere can cast spells in their vicinity. The whole concept of spellcasting domain is decline.Summoning spells cannot be cast by secondary heroes, they can only be cast from your "main casting queue".Correct me if I'm wrong as I never played aow3 much, but they heavily restricted overland summons and enchantments, didn't they? Like you can't summon a fire elemental and send it off by itself on the map. And AoW3 has ladders autospawn for attackers in sieges, and transports autospawn onto rivers, right? Granted I wouldn't play aow1 single player any more, but multiplayer is great. I even made a map on which you can summon spellcaster heroes, and those spellcaster heroes can summon more spellcaster heroes.So I loved AoW3 - the complete edition with all the DLCs - but I'd never played 1, 2 and SM.
So I decided to rectify that sin.
Over the holidays sales I grabbed all that shit from GOG for a few pennies and started with 1. First a shoutout to BING XI LAO, couldn't make that ancient shit run but found your video and bingo, all set.
Played the first 2 missions and it's the good old AoW gameplay but... I don't feel like continuing. I guess I feel like I've played all this stuff to death during my 200+ hours in AoW3. In light of this the third game seems like a natural evolution that rendered the first game obsolete, at least gameplay-wise.
It's exactly what I felt when I finally played Disciples 1 or Homam 1 - like those first game have been utterly surpassed by the sequels and there's zero reason to play it.
So am I missing something? Should I go on, waiting for some dramatic improvement later on?
And also, is this the same with 2 and SM? Is the full AoW3 package also a straight upgrade of those two?
I dislike the magic tower domain system from AoW II/SM the most. The best would be a mix of AoW I and III. I still think Triumph should do a best-of game based on AoW I and III, that would be brilliant. Its a shame that AoW IV didn't go in that direction.In AoW1 summons always appear in the stack with the summoner, most spells have 12 hex range from the caster, a few (mostly global enchantments) are unlimited range.
The big decline is how in AoW2/3 the secondary heroes can't cast out of combat. Pure declinated pussy shit.
I think an important part of AoW1 was that it is a passion project, a rare example of strategy game where gameplay, story, lore and scenario maps are in perfect synergy and all of them are great. Other such games either lack story at all (most of 4X sandboxes) or scenario maps barely fit in the story and logic in general (HoMM). It is unlikely that even the same devs could make another such strategy game.I dislike the magic tower domain system from AoW II/SM the most. The best would be a mix of AoW I and III. I still think Triumph should do a best-of game based on AoW I and III, that would be brilliant. Its a shame that AoW IV didn't go in that direction.In AoW1 summons always appear in the stack with the summoner, most spells have 12 hex range from the caster, a few (mostly global enchantments) are unlimited range.
The big decline is how in AoW2/3 the secondary heroes can't cast out of combat. Pure declinated pussy shit.
Your leader sitting on his/her ass in the tower might be a bit disappointing, but having clearly defined roles of leader-casting, heroes-fighting is still an improvement. Your leader/heroes having all those amazing combat skills, items and what not and then wasting an entire turn if you want to cast anything feels very restrictive and schizophrenic. Particularly so in 3, where the stacks are smaller and casting for double points from your leader is rarely viable.I dislike the magic tower domain system from AoW II/SM the most. The best would be a mix of AoW I and III. I still think Triumph should do a best-of game based on AoW I and III, that would be brilliant. Its a shame that AoW IV didn't go in that direction.
Casting was a tad too restrictive in AoW 3. I didn't like the one spell per round limit, no matter how many heroes you had. Every hero should have been able to cast one spell per round. I think the casting cost for absent leaders was ok, but I wouldn't have minded it if there had been some building to remove the casting point malus when you park your leader in that town. Could have been a good addition to the grand temple or the palace.Your leader sitting on his/her ass in the tower might be a bit disappointing, but having clearly defined roles of leader-casting, heroes-fighting is still an improvement. Your leader/heroes having all those amazing combat skills, items and what not and then wasting an entire turn if you want to cast anything feels very restrictive and schizophrenic. Particularly so in 3, where the stacks are smaller and casting for double points from your leader is rarely viable.I dislike the magic tower domain system from AoW II/SM the most. The best would be a mix of AoW I and III. I still think Triumph should do a best-of game based on AoW I and III, that would be brilliant. Its a shame that AoW IV didn't go in that direction.
Making casts strictly CP based is probably the one good change PF did. I would love to see it backported into 3.
Thank you, I didn't know that one. It seems that you can go directly to rectangular snip by Shift + Print.Shift+S+Windows key. Open Snipping tool, Rectangular snip.