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Age of Wonders 3

  • Thread starter Multi-headed Cow
  • Start date

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Definitely not. 1/2 chance +- difference between strength and resistance. 5 higher resistance means immunity. 5 lower...

I don't get what you're saying.

Here's an example of what i meant:

You're trying to apply a magical effect, 50% + (non physical strength is 10 - Resistance of your opponent is 5, which leaves you with +5) +5% additional chance. Total 50+5+5= 60% chance of applying an effect.

If that were the case, it'd just be 55% + (physical strength - defense)%
Where the fuck did you both go to school? It says there plainly that:
50% + (strength-resistance)x5%
x as in multiplied by!!!!

so 50% + (15-5)x5% = 100%

Sheesh...

He's saying if the 5% was additive then it would just 55% + (x).

Exactly. If the original comment had been accurate, the proper phrasing would've been entirely different. So I'm simply using the way the question is phrased to illustrate why it's the incorrect interpretation.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
I don't really know what to say about this game, it's basically Age of Wonders which itself was a flawed Master of Magic clone. Early game units are still shit, the races are too similar to each other, too many sieges, units aren't broken down into individual soldiers. But on top of that the AI sucks, the campaign isn't as well designed and there's less content. It's like um ok, I've played this before. MP could be good though.
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
Guess waiting for the release was the right thing to do. I was almost overtaken by hype. I feels really bad to know that the games of the "oldschool renaissance" like Shadowrun, AoW 3, M&M X turned out to be not as good as their predecessors.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
M&M X is good, if only because it copies a game (M&M5) that's 20 years old so it has to be an additive experience.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
So I gather the game is bad? Can you guys go into more detail?
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
M&M X is good, if only because it copies a game (M&M5) that's 20 years old so it has to be an additive experience.

Most opinions I've heard claim that the game is still not as good as M&M 3-5. Might check it out if it's superior. Haven't finished World of Xeen yet and I hate playing inferior sequels before finishing the beloved originals. Makes me feel like a guy reading a comic book spinoff of some tv series he never watched or game he never played.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Funny, so far, I'd say this game blows SM out of the Water. Better hero system, better spell research trees, functional diplomatic model.

If you thought SM had better AI than this, you seriously need to replay it.
 

Ephesos

Novice
Joined
May 30, 2013
Messages
7
So I gather the game is bad? Can you guys go into more detail?
I see no reason to play this game over the aow:sm:
- the AI is worse than the previous installments, actually its downright crappy:
- he can spawn hero stacks and level 4 stacks from the fog of war EACH TURN.
- banishes enchantments each turn with no chance of failure.
- summons high level units each turn with no penalties.
- concealing units is useless against it.
- ignores other enemy AI units in order to attack you, sometimes to comic effect: enemy leaves castle undefended to attack my scout, another enemy AI, two steps from his castle, captures it.
- doesn't attack defended structures on the map, even if two steps from his castles.
- lots of other dumb stuff that I can't be bothered to write.
- combat doesn't take advantage of the 3d environment(while in SM trees, buildings, walls and hills could hamper ranged attacks).
- units are copies from the previous games or generic additions.
- full unit companies to the same damage as companies reduced to one unit, I had a hero killed by a single assassin in my second fight because I wasn't aware of this, its just dumb design.
- attacks never miss.
- ranged is useless, and because of that flying units are now land units in combat...
- lots of abilities are useless(some stats too).​
 

BrickManslab

Educated
Joined
Jan 30, 2014
Messages
31
Making the units into squads was dumb since a unit with one figure hits just as hard as a fully packed one, and when squads fight it's a visual mess with hard to see swings. It's not explicitly bad, it's just a drag, like how it's hard to see how many units are in a stack from the banner
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,701
filthy total war influence
In TW, when a squad went up few levels in combat and was damaged to 1/3, then rested, then attacked another squad from behind and went up another level. It kicked ass.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
Funny, so far, I'd say this game blows SM out of the Water. Better hero system, better spell research trees, functional diplomatic model.

If you thought SM had better AI than this, you seriously need to replay it.

Sounded like he was complaining the AI was too difficult. It was basically easy in SM. Haven't played 3 yet, so I can't comment, but I generally despise ruthlessly cheating AI. Resource cheating is fine (infinite resources to spend in facilities they own), but mechanic cheating (popping units out of thin air) isn't.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
filthy total war influence
In TW, when a squad went up few levels in combat and was damaged to 1/3, then rested, then attacked another squad from behind and went up another level. It kicked ass.
But in TW, dead soldiers do not fight until their whole unit is wiped out.

No, they run through a roman legion like ghosts, then skate across a river and fly into the sky screaming great gibbering madness.
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
This is kinda hard to describe but I wonder if I'm the only who's perception gets messed with by the button graphics?

5cjlxvbd.jpg


When the buttons are not in the focus of my eyes (looking to the side a little for instance) it's almost as if the left and right borders of the button graphics go 3D / pop out / overlap in the corner of my eyes. Should I be seeing an eye doctor? :D


Another minor graphical thing that stood out to me as odd was that little icons come after the numbers:
w2qziaf7.jpg

Usually I expect them the other way around, Icon before number.
Older games in the Series did it that way, too:
u2rnr2no.jpg


I also tend to agree with the whole 1 soldier should not be dealing as much damage as 10 thing. It was counter-intuitive to me at first and the only reason why some units are represented by several soldiers seems in an attempt to make battles feel more epic visually. It makes no difference for in-game purposes if your unit consists of 1 big soldier, 10 small ones or 2 small ones from originally 10.

Aside from these little graphical things I haven't played enough yet to form a real opinion on AoW 3. From what little I've seen and played I liked it.
I'm just a bit sad that the variety in the troop department is lacking. Each race has pretty much only 1 semi-unique unit aside from each races' equivalent to Melee/Ranged/Flanker/Caster/Pike/Cavalry.
The professions thankfully make up for it a little by bringing more diverse things to the table both in terms of spells and several unique units.
I just feel like the races could have had at least 1 more semi-unique unit to make them feel a little more different from each other. Right now it doesn't really feel like it matters which race you play and diversity comes mostly through the profession you choose, not the races themselves.
 
Last edited:

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Probably the best way to sum it up for me, without thinking about it, would be that it's a good game, feels pretty much like an AoW game should, but needs a couple patches and an expansion to get up to the content of AoWSM. It plays like an AoW game should, but enough of the little stuff is different, that it feels off.

That said, I just spent the last couple weeks replaying AoWSM, so I'm a bit biased towards its approach.
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Hurr durr. They should have kept 1 unit instead of 1 squad as it is now. I know its visual and it fools my brain cause my common sense tells me that 1 soldier left should not have the same hitting power as 10 soldiers next to them. Freaking annoying.

While the hype lowered, my impressions so far are "meh". Think that we'll have to wait till AoW3: Shadow Magic 2 till there's a great game. Feels they played too safe like they did with AoW2. Maybe its just me, but its kinda like I've played this game before.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
This is kinda hard to describe but I wonder if I'm the only who's perception gets messed with by the button graphics?

5cjlxvbd.jpg


When the buttons are not in the focus of my eyes (looking to the side a little for instance) it's almost as if the left and right borders of the button graphics go 3D / pop out / overlap in the corner of my eyes. Should I be seeing an eye doctor? :D


Another minor graphical thing that stood out to me as odd was that little icons come after the numbers:
w2qziaf7.jpg

Usually I expect them the other way around, Icon before number.
Older games in the Series did it that way, too:
u2rnr2no.jpg


I also tend to agree with the whole 1 soldier should not be dealing as much damage as 10 thing. It was counter-intuitive to me at first and the only reason why some units are represented by several soldiers seems in an attempt to make battles feel more epic visually. It makes no difference for in-game purposes if your unit consists of 1 big soldier, 10 small ones or 2 small ones from originally 10.

Aside from these little graphical things I haven't played enough yet to form a real opinion on AoW 3. From what little I've seen and played I liked it.
I'm just a bit sad that the variety in the troop department is lacking. Each race has pretty much only 1 semi-unique unit aside from each races' equivalent to Melee/Ranged/Flanker/Caster/Pike/Cavalry.
The professions thankfully make up for it a little by bringing more diverse things to the table both in terms of spells and several unique units.
I just feel like the races could have had at least 1 more semi-unique unit to make them feel a little more different from each other. Right now it doesn't really feel like it matters which race you play and diversity comes mostly through the profession you choose, not the races themselves.

Shiit, without reading your post I saw the picture first and it made me dizzy :)) That menu is horrible!
Ok so far the game doesn't sound good at all, I hate cheating AI =/
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
At what difficulty level does the AI start to cheat where it becomes a significant issue?

Im playing on Lord and havent noticed anything bad yet. Still early game though.
 

Ephesos

Novice
Joined
May 30, 2013
Messages
7
Funny, so far, I'd say this game blows SM out of the Water. Better hero system, better spell research trees, functional diplomatic model.

If you thought SM had better AI than this, you seriously need to replay it.

Sounded like he was complaining the AI was too difficult. It was basically easy in SM. Haven't played 3 yet, so I can't comment, but I generally despise ruthlessly cheating AI. Resource cheating is fine (infinite resources to spend in facilities they own), but mechanic cheating (popping units out of thin air) isn't.

No I'm not complaining the AI is too difficult, the reverse, it is down right dumb, without those cheating spawns you'd go through battles like a cookie cutter. You can play most maps two ways: rush the enemy as soon as possible(before the spawns begin to appear) or turtle and fight for every tile against cheating full hero stacks or l4 monsters.

Multiplayer might be ok, but atm it has connectivity issues, at least for me.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,689
I play on Emperor, large map with a lot of AI's to keep everybody close. What I've noticed is that they like to spam cities, something humans can't really afford to do without fear of them being 'stolen.' I'm not sure if the AI 'cheats' so much as it gets bonuses a la Civilization's higher difficulties. They do advance straight up the tech tree fast as hell -- dunno if that's just their tech path or if they get it automatically. You really need to ally-up with somebody to help your survival. A bunch of observation towers help a whole bunch, too, particularly for when giant armies start snooping about.

It's a shame the unit variety isn't too strong. There's actually a decent number, but the races/classes themselves could definitely use some more. It doesn't take very long at all to 'work' your way to essentially all your units. You only get some variety by completing quests or taking unique dwellings. I'm sure some of the inns have special units, too. Like its predecessors, the game seems better fitted to multiplayer (haven't played the campaigns yet, though). Agree with others about how future development of the game should make it a lot better.
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
News at eleven, every turn based strategy game has cheating AI. Heroes, Disciples. Yes, even the old AoW games. And don't tell me that it didn't.

Yea thats what I pretty much expected. Especially when you read the higher difficulties, its sort of implied that the AI will blatantly cheat against the player.
It would be nice if there was some proper development on intelligence, but when you have studios like CA and Firaxis struggling, a smaller dev is unlikely to improve.
 

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