Blaine
Cis-Het Oppressor
Improvement of Shadow Magic, eh? High plaudits.
I'd say they play differently for exact comparison. In AoW 3 the game is waiting for you to conquer the map while in Warlock 2 the game is pushing to erase you from the map.Would you say it's better/worse than Warlock 2?
What I would really love to see in this game at some point in the future are units you can get access to through race-class combinations. It's pretty disappointing that currently whichever race you pick, your leader type will give you the same units every time. I think it would be pretty cool that if you were a goblin dreadnought, for example, you would get some kind of catapult that would launch explosive-strapped goblins at the enemy, or an infantry unit which throws gas grenades, while being a dwarf dreadnought would grant you some sort of drill tank.
Also I think that should some races should be restricted from picking certain leader types. I just can't imagine an elven or orc dreadnought, since the dreadnought is an anti-nature, technology and progress embracing leader, while elves love forests and orcs are stoopid and would rather hit their opponents with large sticks.
It is not better than its predecessors, but what is?
But seriously. :D I know this puts the bar low, but in this day and I am satisfied with this. At least AoW3 is similar to the predecessors and plays like them, even if it fails here and there.It is not better than its predecessors, but what is?
I noticed that goblins can't be flanked while I was raping the braindead AI with zergs of fuckings WISPS, which was even better for me bacuse they stunned themselves to shit. Their race description says they are seldom taken by surprise.Race variety has been quashed since it's class, not race, that matters the most. Race is just a set of modifiers for the most part (elves get +1 ranged attack, +1 resistance, forestry, and 20% blight weakness; orcs get +5 hitpoints, +1 melee attack, and -1 ranged attack and probably other stuff too; etc.). Also, the number of races has been reduced to more generic fare.
... but it's still easily outlassed by 20 years old MoM in almost every respect.
Goblin archers also dont get a ranged penalty.I noticed that goblins can't be flanked while I was raping the braindead AI with zergs of fuckings WISPS, which was even better for me bacuse they stunned themselves to shit. Their race description says they are seldom taken by surprise.Race variety has been quashed since it's class, not race, that matters the most. Race is just a set of modifiers for the most part (elves get +1 ranged attack, +1 resistance, forestry, and 20% blight weakness; orcs get +5 hitpoints, +1 melee attack, and -1 ranged attack and probably other stuff too; etc.). Also, the number of races has been reduced to more generic fare.
If you survived the first 20 turns you won? I don't know what you're smoking but on hard or impossible the game was quite determined to kill you.