My main problem with 2/SM is ai behavior since it feels like no matter what race they are they spam ballistas and no matter what magic sphere they are they use cosmic spray.
They seem to spam ballistas in the first game too, but ballistas are pretty scary in AoW1, so it would be dumber if they didn't spam them.My main problem with 2/SM is ai behavior since it feels like no matter what race they are they spam ballistas and no matter what magic sphere they are they use cosmic spray.
What the hell...does this only apply to Ballista? If not, it explains why the AI always seem to do max damage against my heroes.AOW1 Ballistas are especially scary because a) They can fire TWICE (AOW2/AOWSM ballista only fire once, unless you use the fancy triple one in AOWSM) and b) In AOW, if your attack is lower than the enemy's defense, then every hit deals MAX damage.
IIRC, the reason that happens is because certain attacks always hit for max damage (essentially crits), and if you don't have enough attack, that's the ONLY kind of attack that can hit at all.To everything, actually, if my memory does not betray me. If DEF > ATK, then any successful attack will deal max damage to the high DEF unit.
It depends on what you mean by "undocumented". I have very limited experience with AoW1 and 2 (only finished one campaign in 1 f.e.), but I noticed this happens quite fast, especially once you pump up your heroes' defense stat. Even though I read some part of the manual for some reason and played the tutorial, I'm not sure if they ever mention this explicitly, but like I said it's very easy to start noticing it.Is this an undocumented design feature?
Also being machines you can't suck their life with Life stealing skill.AOW1 Ballistas are especially scary because a) They can fire TWICE (AOW2/AOWSM ballista only fire once, unless you use the fancy triple one in AOWSM) and b) In AOW, if your attack is lower than the enemy's defense, then every hit deals MAX damage.They seem to spam ballistas in the first game too, but ballistas are pretty scary in AoW1, so it would be dumber if they didn't spam them.My main problem with 2/SM is ai behavior since it feels like no matter what race they are they spam ballistas and no matter what magic sphere they are they use cosmic spray.
The fancy Orcish ones are even worse because they can inflict Death Damage, which means they can nerf your hero with the first hit and make the second one even worse.
Ballistas in AOW deal 5 damage. Heroes start with 10 HP.
So if you pump defense high up and forget to pump HP too, Ballistas can two-shot your fancy DEF 10 Hero in a single turn
IIRC, the reason that happens is because certain attacks always hit for max damage (essentially crits), and if you don't have enough attack, that's the ONLY kind of attack that can hit at all.To everything, actually, if my memory does not betray me. If DEF > ATK, then any successful attack will deal max damage to the high DEF unit.
Attacker's Relative Strength Chance to Hit -4 or less 10% -3 20% -2 30% -1 40% 0 50% 1 60% 2 70% 3 80% 4 or more 90%
Unsuccessful hits deal no damage. Critical hits deal the maximum damage of the ability or spell used. Non-critical successful hits deal a random amount of damage between the attacker's minimum and maximum damage inclusive. An attacker's minimum damage is typically one, but if the attacker's relative strength was 5 or greater, the attacker's minimum damage is increased. Mathematically, the attacker's minimum damage is the larger of 1 or (Attack - Defense - 3).
If the defender has resistance to the damage type of the attack, only half damage is dealt. If the defender has immunity to the damage type, no damage is dealt.
I just finished Sundred campaign damm what a let-down I didn't even face those shadowborns no final boss just beating 2 main leaders with MC and ending about Merlin confessing his everlasting love to Julia and then cucking the resolution to the conflict between elves and humans didn't make any sense so what that they made peace? We already had peace and after 300 hundred years humans started fucking things up, so there is no long term resolution at all lol
I don't support Ukrainians.I just finished Sundred campaign damm what a let-down I didn't even face those shadowborns no final boss just beating 2 main leaders with MC and ending about Merlin confessing his everlasting love to Julia and then cucking the resolution to the conflict between elves and humans didn't make any sense so what that they made peace? We already had peace and after 300 hundred years humans started fucking things up, so there is no long term resolution at all lol
Why did you not side with the Orcs?
Yeah its such a weird limitation. I remember how many AOW2 mods had non-mounted heroes and that was pretty coolI'm still pissed that the sovereign is always on horseback.
It's a pity that Fallen Enchantress is such a mediocre game because its hero and sovereign customization is probably the best of the lot.Yeah its such a weird limitation. I remember how many AOW2 mods had non-mounted heroes and that was pretty coolI'm still pissed that the sovereign is always on horseback.
I'm annoyed that alternate mounts were implemented in such a half-assed way. Instead of each race having its own mounts you could build for heroes, they're just loot pickups and outside of that the Sorcerer (and only the Sorcerer) can just spam a spell that will create eggs that turn into mounts in up to 10 turns. It's such a goddamn lazy approach and it doesn't even really make sense. Why isn't the Arch-Druid the one with the mount-summoning spell? Why doesn't every race get 1 or 2 mount options for their heroes, like their own racial units have? And then there are mounts whose creatures are also summonable (like Hell Hounds) but you cannot summon a mount version of them either. Instead every hero appears on an identical horse unless you have the rare hero that comes with a custom mount.I'm still pissed that the sovereign is always on horseback.
No. The node conversion spells used to do that in previous AoW games, but they changed it because they didn't like how it looks when all the nodes are of one type. Even though the results are shit balance-wise compared to alignment specs. The PBEM balance mod changed the node altering spell so you can use it to shift all types of nodes, instead of just cosmos ones.If I'm Good (Creation Master) and have Destruction Nodes in my territory, is there any way to convert them to Creation Nodes?
I've only seen spells for converting Mana Nodes.
That's not what he's asking for. And pretty much every class has racial preferences, although the value of race/class combos depends a lot on what you're up against.There are already differences between the class units of different races since the races themselves have different stats. That's why some classes have meta race choices.
Who plays these games for the story? Jesus. I'll admit the writing on the first game was cute, and the rest is bad, but it doesn't matter. Go read your book, etc. I disagree with the consensus here, too much nostalgia bullshit as usual ; AoW always was meant to be a more balanced version of MoM. The third game is the accomplishment of said balanced design. In that sense it's not flawed at all, if anything this series knows very well what it's doing. This applies to Planetfall as well. I would say the point of these games is to develop tactical battles on a strategic field, with an emphasis on the individual unit characteristics. Following that criteria, AoW 1 was atrocious in so far as the hero abuse made tactical manoeuvring and unit variety often pointless. The insertion of balance is there to keep the tension on the tactical scenarios and remove the more extravagant combinations of MoM (which admittedly are strategically a lot of fun, but on another level). As far as elements not being differentiated enough, the class system is more of than than any of the previous games. I'll agree that the specializations are not impactful enough, but the class-race setup is more than varied in itself.