Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,777
It was rather integral to the game, since it had a lot of evolving units. Which was v cool. And also something scrubs would not get.
I'm talking about evolving units, not leveling up. And some of AoW3 units even have two evolutions, allowing you to summon a t1 unit with a starting spell and turn it into t4. And, as with most things, there are multiple upgrades in the game that allow faster lvl ups for units, either some type or in general. I think AoW2/SM only had the +xp wizard spec and that was it?Yeah, I remember they joys of leveling dark priests, who had super trash accuracy and it was a miracle if you managed to level them without feeding them kills.
Well, he needs ammunition, not a ride.Its strange that the AI rarely moves its leader to safety in AoWIII, even when you are clearly starting to amass troops on the doorsteps of the town he's currently residing in.
Doesn't look too different from Planetfall, which had like 3 dlcs?dlc/expanion content looks like the very worst of Paradox's already horrifically bad monetary model.
Yeah PF had 3 DLCs and the complete version cost like $80 IIRC, but I got it for half price on a sale a few months after release.Doesn't look too different from Planetfall, which had like 3 dlcs?dlc/expanion content looks like the very worst of Paradox's already horrifically bad monetary model.
The problem with heroes is two-fold - gameplay and philosophy of design. First of all, they are outright better units than anything else, especially at the start, so you are already starting with a massive advantage against neutrals and they just keep getting better if the leveling up process isn't well thought-out. Which leads to the intellectual question of what the point of neutrals in this context is. To me, neutrals should curtail your military progress in exchange for an economic one, i.e. they give you stuff when you kill them or are guarding a strategic resource generator. However, when heroes exist it's very easy to not take any casualties against neutrals and to level up on top of that, making your military even stronger. Why do neutrals exist in this case? To fill up your time with pointless battles? This is bad game design from the get-go, imo, without even taking into consideration how the AI interacts with this system.
lol fagI feel guilty I got their previous games at good discounts.
That would only be the case if every neutral stack has a hero as well. In the original MoM, it's normal to not have a hero in an army, especially at the start, but the neutrals aren't well balanced at all and are literally random, so there's that. When compared to neutrals in basically every such game I can think of, an army is always stronger because of the hero, I almost never feel on equal footing with the neutrals.Seeing the hero as something that is outside of the normal units is a mistake, it's part of the normal tactical and strategic layer. It's not that an army gets stronger because of the hero, the army is normal because of it's hero and the game is (or at least should be) balanced around it, an army without a hero is simply less effective than normal and will most likely lack features that are necessary to keep up with other armies.
That would only be the case if every neutral stack has a hero as well. In the original MoM, it's normal to not have a hero in an army, especially at the start, but the neutrals aren't well balanced at all and are literally random, so there's that. When compared to neutrals in basically every such game I can think of, an army is always stronger because of the hero, I almost never feel on equal footing with the neutrals.Seeing the hero as something that is outside of the normal units is a mistake, it's part of the normal tactical and strategic layer. It's not that an army gets stronger because of the hero, the army is normal because of it's hero and the game is (or at least should be) balanced around it, an army without a hero is simply less effective than normal and will most likely lack features that are necessary to keep up with other armies.