No not this shit again, God fucking damn can you go back to the good ideas you had in the og for once"Blackwell can annex its first province".
SECTORS !!!!
No not this shit again, God fucking damn can you go back to the good ideas you had in the og for once"Blackwell can annex its first province".
SECTORS !!!!
I watched the last battle now and they do seem to be almost invincible. The hero was taking like 2 damage from a tier 3 dragon. I know units go to T5 now, but still.This was actually quite a fun watch, now I'm cautiously optimistic. Once again, heroes kinda seem OP though.
Not if you played ironman. You couldn't risk hero by soloing.I'm not entirely against the sector idea. The way they were implemented in PF was boring but during the video they said that there will be differences so I'll wait and see for myself.
Heroes do seem much stronger than in AoW3. I hope we won't go back to the times of AoW1/2 where a hero with 10/20 defense can solo the entire map.
Absolutely civilizedYou couldn't risk
That sounds less like a problem with sectors and more like Triumph finally needing to do something about the shit AI in their games.Unfortunately, problems with sectors in PF run deeper than them just being fucking boring and a big factor in decline of strategic layer. AI was completely unable to handle them in an even remotely decent way and created completely nonsensical cities crippling itself and then the player would never want to conquer that crap, just raze it to the ground.
Imagine that in an AoW game. Also, no rat diplomacy.cities were of secondary importance to the wargame
Yeah, tactical options were severely limited in 3 compared to previous entries. Severely.severely limiting tactical options
Lol, literally none of your "pain points" are addressed by PF. All it does is make strategic layer boring and lobotomizes it to the point of "tap dem cosmite nodes asap to mod your units better". Or fuck that, not like even that is necessary. Just tech rush DD and fire it while AI sits somewhere in the corner getting killed by neutrals or moves one stack back and forwards while the counter runs down. And I'm sure there's a lot of potential in stripping countless features (no strategic upgrades, no climate warfare, no additional growth boosts, no forge, no underground, yada yada, why does it have to be hammered in every time).at least strategic level got some potential
Yeah, they lost a lot compared to casting some basic +DEF and +ATK enchantments on heroes and blitzing through the entire maps with them.Both AoW3 and AoPF had generally lost army composition customization
Based on terrible game design ideasSuperheroes are VERY based, just as long as there's counters to it.
They're cool when they're done properly. e.g. SCs and thugs in Dom series.Based on terrible game design ideasSuperheroes are VERY based, just as long as there's counters to it.
I actually like them too, because:Superheroes are VERY based, just as long as there's counters to it.
That sounds like a really bad idea.Heroes are the hardest thing to balance imo and if I were to create a AoW/MoM-like game I'd probably get rid of them altogether. I'd try some other stuff first, though, but if they don't work it's off to the chopping block.
Leveling up stuff is inherently fun in these sorts of games so I wouldn't mind getting rid of heroes if they were replaced by some other system, like all of your units being able to level up and equip items and etc. You could even do it in a way that you can promote units that manage to survive to high levels to heroes, so you still have heroes but they become something you have to actively work towards to get.Heroes are the hardest thing to balance imo and if I were to create a AoW/MoM-like game I'd probably get rid of them altogether. I'd try some other stuff first, though, but if they don't work it's off to the chopping block.
I was thinking of making units be able to level up and use items, depending on other factors. I might just make it so they can equip items and that's their "leveling".Leveling up stuff is inherently fun in these sorts of games so I wouldn't mind getting rid of heroes if they were replaced by some other system, like all of your units being able to level up and equip items and etc. You could even do it in a way that you can promote units that manage to survive to high levels to heroes, so you still have heroes but they become something you have to actively work towards to get.