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Age of Wonders 4

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
There's so much wrong with this I don't even know where to begin -


First of all, the battlefield is unreadable, the units are so overdesigned it has lost any semblance of coherency and identity. Second of all, his *entire* army is on the same flying mount, it's all the same unit! The map is also so tiny there's barely any room for the army and all they do is blob up. Awful, I don't know how people like this slop.
 

Rieser

Scholar
Joined
Oct 10, 2018
Messages
322
There's so much wrong with this I don't even know where to begin -


First of all, the battlefield is unreadable, the units are so overdesigned it has lost any semblance of coherency and identity. Second of all, his *entire* army is on the same flying mount, it's all the same unit! The map is also so tiny there's barely any room for the army and all they do is blob up. Awful, I don't know how people like this slop.

All I could think about was the editing stressing me out.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,774
Potato also loves Nu-Civ. Must be some sort of neurodivergence in certain people.
These games are really odd somehow. As I said, I get this feeling of tedium when trying to engage with them, despite the games objectively being well made. (Mostly...)
For one, games on a standard map just take way too long to finish. Doubly so on higher difficulties when the AI will just shit out stack after stack after stack. Can you kill them? Sure. But it's like crushing vermin, it's not engaging. Autoresolve is not an option.

Compare this to, say, the Dominions series which ALSO tends to devolve into bonking endless AI armies, yet is somehow more engaging. Plus the nations in Dom all have tons of flavor. In AoW4 (or Stellaris) you have a billion options to create your own playstyle, yet in the end you do the same shit regardless.
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
I agree that AoW4 is a wearing game. I don't have the will to download aow4, and play it, just to check if the tactical combat is really as bad as you are claiming.


Below (1:12:00 , seems time stamp is not working on dex) is a showcase of a mod to AoW4. Where you create a skirmish combat of more or less equal forces (that you never achieve from normal strategic gameplay). Both dudes are from some community - so they know what they are doing - which is bad, because if there is one thing that i hate in games, it's meta knowledge that kill for me all the desire to play it. They pregenerate 3 full stack (=18 units), obviously mod have some rules that force you to take some lower tier units, or that you cannot cast some spells.

At first look, the presentation of the battlefield looks very inviting. Enough of diverse forces to be able to make some mistake/sacrifices. Yeah looks a bit unreadable when zoom out. But all in all, it makes me want to issue some orders.

This charm disappear immediately when you start the video. The video is speed up (2x?) as you can tell from the pitch of player voices. And it's still boring to follow. That tell you what a snail pace of this game is in multi. A chess game is probably more exciting. but its an issue from playing PvP, not the game itself. When i play in single, i enjoy the game vs AI, because all actions are taken immediately - and it really feels like a battle.

If you look past that, then you notice there are different spells being cast, there is a variety of different attacks going on (oh how i wish to have such sophisticated areal attack in aow1 (and AI)).

And most important, despite different level tier of units, there is no situation when one late tier unit, one shot another. Which is very good, it makes viable to cast debuffs/buffs. I encounter way too often when one elite unit just annihilate turn by turn my whole army (or vice versa, my late tier dragon on all possible steroids is killing all opposition in single turn).

Lacrymas is right: "lost any semblance of coherency and identity". But I still find hex-map minigame, more enjoyable in 4. AOW3 combat have stupidly powerful heroes melee charge, and make lower tiers redundant (i want my blocks of infantry!!).
I didnt play planet fall.


 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,777
On post-decline scale AoW3 is way more than just "ok". It's actually damn close to being a classic in my book, although I'm talking about the final version just to be clear.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,069
Location
Germany
Kinda disappointing how limited the armor selection is for rulers.
Mortal Champion rulers got the short end of the stick. They have only access to their culture armors, which is very limited. I think Industrious have the fewest. There was a mod that unlocked all options for any culture, but I think that mod is broken since the last large update. Its a bit better for Wizard kings, I think they always have the same options, around 10-12? Triumph really needs to do another pass over the content of the base game.
I can recommend the mod "Age of Colors", which increases the limited color selection. This one still works.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,467
5OyhQai.jpeg
 

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