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Alan Wake 2 - new survival horror experience from Remedy

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,560
Recently found out that someone who I was at school with and didn't particularly like is an NPC in this game.
I skipped through the first hour of the game via YouTube and it looked so dull (which was why I ended up fast forwarding through the video). So much walking around.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,798
Location
California
:3/5:
Picked this up during the holiday sale and played via Geforce Now with all the bells and whistles turned up.

strengths:
gorgeous lighting
stash puzzles/doll puzzles
great sound (guns, VO, ambient)
exploration is rewarded with lore bits and resources
story gets spicy as the campaign goes on

weakness
un-interactive props/environment (huge let down, especially after Control)
the visuals behind the taken can make the screen a blurry mess
the Mind Place isn't fun to navigate (sluggish controls) and fails at making you feel like a detective/smart. It feels very much like "put the square clue in the square hole."
open hubs are nice, but let down a bit by the linear paths
backtracking suffers from the linear level design. would have been mitigated if you could drive/warp to different corners of the Hubs
combat feel in general feels like a step down. there is poor feedback when using the flashlight to melt away the enemy's armor, which makes combat often feel tedious and evoke a "wtf why is this not working" thoughts

Takeaway: I think the world and setting can work for Remedy to create more games beyond Alan Wake. The Dark Presence or other phenomena could be solid vehicles to tell new stories.

I have no desire to replay the campaign (the combat/traversal is the weakest component of the game) but I will check out the DLC.
 
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