Rincewind
Magister
This alone makes the soundtrack *slightly* interesting for me; I liked the first few Kilimanjaro Darkjazz Ensemble albums.Jason Köhnen will write the "doom jazz" music
This alone makes the soundtrack *slightly* interesting for me; I liked the first few Kilimanjaro Darkjazz Ensemble albums.Jason Köhnen will write the "doom jazz" music
Not really, Darkwood is far and away the best horror game of the last decade and it had a shoestring budget with primitive 2d graphics.Another game inspired by the REmakes eh. Those screens already look pretty dated and
it's coming from THQ Nordic and some no name dev, so expect some jank.
Horror is the kind of genre that needs a lot of polish, nothing worse than seeing an enemy bug out during a jumpscare.
man, i had completely forgotten about his music the last 15+ years..- Jason Köhnen will write the "doom jazz" music;
I wonder if this is actually reviving some of the designs and plot ideas from the big horror game that Guillermo Del Toro was supposed to be "directing" for THQ before they went bust. From what little I remember being released about it, it seemed to have some deep south, redneck-exploitation theme going...https://blog.playstation.com/2022/08/12/alone-in-the-dark-returns/
some new info
tl;dr
- all monsters were designed by Guy Davis, a production designer and illustrator who worked with Guillermo Del Toro on Pacific Rim, Crimson Peak and The Shape of Water. He also did BPRD with Mike Mignola;
- Jason Köhnen will write the "doom jazz" music;
- the game's plot will incorporate bits and pieces of all three original games from the ninetees (so yeah, apparently you're gonna leave the mansion at some point, and will probably have to fight against zombified gangsters, ghost pirates and wild west cowboys lol).
if Del Toro is working on a videogame, then it's probably upcoming "Overdose" by Kojima.I wonder if this is actually reviving some of the designs and plot ideas from the big horror game that Guillermo Del Toro was supposed to be "directing" for THQ before they went bust. From what little I remember being released about it, it seemed to have some deep south, redneck-exploitation theme going...https://blog.playstation.com/2022/08/12/alone-in-the-dark-returns/
some new info
tl;dr
- all monsters were designed by Guy Davis, a production designer and illustrator who worked with Guillermo Del Toro on Pacific Rim, Crimson Peak and The Shape of Water. He also did BPRD with Mike Mignola;
- Jason Köhnen will write the "doom jazz" music;
- the game's plot will incorporate bits and pieces of all three original games from the ninetees (so yeah, apparently you're gonna leave the mansion at some point, and will probably have to fight against zombified gangsters, ghost pirates and wild west cowboys lol).
actually yes.Do you think we'll play as Grace Saunders again, pranking the ghost pirates with Home Alone style traps?
I didn't mean to say that he is involved with this, I meant that since the people who worked with him in the past are involved and since the set up seems to be a bit similar this game might be reusing some scraps of his old cancelled THQ project
https://www.polygon.com/gaming/2012...tion-on-guillermo-del-toros-insane-video-game
A good argument can be made for AitD being the ur-text of PSX/PS2 era survival horror. It is enough to show the footage to younger gamer and they'll recognize a lot of trademarks of RE et al, prerendered backgrounds and fixed camera mixed with 3D models, mixture of combat and puzzle solving, even the details like rotating item models...I'm also not sure why they're digging up Alone in the Dark's corpse, many people that played the originals back in the day actually died of old age by now. I'm always puzzled with how obsessed devs/publishers seem to be with "name recognition", even when the "name" is related to an IP that hasn't been relevant for the past 20 years and ended in flames.
I wonder if this is actually reviving some of the designs and plot ideas from the big horror game that Guillermo Del Toro was supposed to be "directing" for THQ before they went bust. From what little I remember being released about it, it seemed to have some deep south, redneck-exploitation theme going...https://blog.playstation.com/2022/08/12/alone-in-the-dark-returns/
some new info
tl;dr
- all monsters were designed by Guy Davis, a production designer and illustrator who worked with Guillermo Del Toro on Pacific Rim, Crimson Peak and The Shape of Water. He also did BPRD with Mike Mignola;
- Jason Köhnen will write the "doom jazz" music;
- the game's plot will incorporate bits and pieces of all three original games from the ninetees (so yeah, apparently you're gonna leave the mansion at some point, and will probably have to fight against zombified gangsters, ghost pirates and wild west cowboys lol).
To be expected they are taking a page out of Resident Evil
Alone in the Dark, was the main inspiration for RE
And considering the latter not only had more success, it is good the former should seriously examine what the latter did right
Which is p retarded bc AitD would've benefited a LOT from that recognition.Capcom had an agreement with Infogrames (Alone in the Dark developer / editor) that was preventing Mikami to mention "the french game". For years, he claimed he never saw Alone in the Dark before designing Biohazard (Resident Evil). He finally said that without Alone in the Dark, Resident Evil would have been a First Person Shooter in full 3D.
There is even a story about how Infogames and Capcom had an agreement that Capcom's people never explicitly mention Alone in the Dark, which is the real reason why it took Mikami some 20 years to admit that AitD influenced the form Resident Evil took in the end.
Which is p retarded bc AitD would've benefited a LOT from that recognition.Capcom had an agreement with Infogrames (Alone in the Dark developer / editor) that was preventing Mikami to mention "the french game". For years, he claimed he never saw Alone in the Dark before designing Biohazard (Resident Evil). He finally said that without Alone in the Dark, Resident Evil would have been a First Person Shooter in full 3D.
You literally punch/kick the monsters to death with your gentlemanly pugilistic technique. As a kid it was one of the first things that stood out to me about the game.Even back in the days of the original title, before time rendered the 3d graphics into camp, the game wasn't grimdark. It didn't take itself so overly serious as this. It has a whiff of pretension about it, which is funny to me considering the games have desperately been trying to get out of that camp territory for so long and failing miserably.