Explorerbc
Arcane
- Joined
- Nov 22, 2012
- Messages
- 1,170
I don't understand why people consider AP to be that good in the C&C department. It all felt like pseudo-c&c to me though I did play it long ago and in my popamole days so I might be wrong.
For example, I remember choosing to help G22 (the sci-fi dudes with the goggles) wondering what their mysterious agenda was, and hoping I didn't make a mistake. Turns out you never get to know and you just get different AI pals in the latest missions.
Or, there was one part where I decided to infiltrate one of their secret bases, killed like 10 of their dudes, blew shit up, and their leader calls and basically says "I know it's you, but if you promise to not read our secrets we can still be best friends". No penalty whatsoever if you didn't want it.
In other parts I tried different options with the same result. It felt like little changes with your actions. Yeah a different dude will come and save you in the end but that's it.
Am I right or should I do a new playthrough to freshen my memory?
For example, I remember choosing to help G22 (the sci-fi dudes with the goggles) wondering what their mysterious agenda was, and hoping I didn't make a mistake. Turns out you never get to know and you just get different AI pals in the latest missions.
Or, there was one part where I decided to infiltrate one of their secret bases, killed like 10 of their dudes, blew shit up, and their leader calls and basically says "I know it's you, but if you promise to not read our secrets we can still be best friends". No penalty whatsoever if you didn't want it.
In other parts I tried different options with the same result. It felt like little changes with your actions. Yeah a different dude will come and save you in the end but that's it.
Am I right or should I do a new playthrough to freshen my memory?