It's not about individual dialogues, it's about tying the world together.It's amazing how much Codex overrates the writing in New Vegas. Not that AP is better.
Although I LIKE ALPHA PROTOCOL THIS MUCH Ι Ι have to admit that NV was definitely a better game overall,apart from the dialogues/c&c everything else in AP ranged from mediocre to shit
Well, AP had a complete Unreal Engine 3.
I don't know if you are making fun of Gamebryo, but Gamebryo is a good engine. Catherine, El Shaddai and Bully are good games and the engine didn't make it bad. It's just Bethesda's fault for making bad games under Gamebryo. It's like blaming the tool when the carpenter is just plain bad.Nothing beats Gamebryo engine.
They fucked up. http://www.rpgcodex.net/forums/inde...with-old-man-davis.83113/page-22#post-2798098I don't remember level scaling in KOTOR2. Some of the toughest battles for me were on Telos, right near the start of the game, when you crash land on the battle and have to steal a shuttle to take to Atris' academy.
The easiest fights were at the end of the game (Onderon if you leave it until last, as I always do - and the Sith Academy on Malachor V), you can just walk through those spamming nothing but Force Storm (and use your lightsaber on single targets).
Each area of the game, upon first entering it, is stocked with treasures appropriate for the player's level.
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Upon entering an area for the first time, the difficulty levels for all placed creatures are scaled based on the player's level.
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The auto-balancing system was less successful in achieving its goals. We achieved complete play-through of the game only shortly before our gold date and were unable to evaluate issues like gamebalance until it was too late to make many changes. As a result, we erred on the side of making the game too easy and, therefore, largely undermined the potential of auto-balancing as a tool to provide a consistently challenging experience.
Josh Sawyer didn't work there at the time.Jesus Christ. Are you saying that Obsidian actually took a modern Bioware game and dumbed it down? And this is a developer people entrusted with millions of dollars to make an IE sequel.....
Larian's work with gamebryo was garbage too.I don't know if you are making fun of Gamebryo, but Gamebryo is a good engine. Catherine, El Shaddai and Bully are good games and the engine didn't make it bad. It's just Bethesda's fault for making bad games under Gamebryo. It's like blaming the tool when the carpenter is just plain bad.
I voted based on the fun factor mostly, i have replayed AP 7 times, and not a second in it is boring or a bad time, never have i left a run incomplete and sometimes ive done up to 3 replays in a row.Everyone who voted for AP should take a long, hard look at himself. Don't let Roguey's unsightliness sway your judgement.
Not a good pair of games to compare directly. AP was a glorious falure (though I loved it) - genuine innovation, brilliant in some aspects and an attempt to create something outside the stock game-design templates. The kind of game where you'd expect there to be several failed attempts over the years before someone else (who can use those prior failures as stepping stones) creates a successful game in its image. FO:NV was a 'slamdunk' - a safe but very well executed crpg - did nothing to push the boundaries of the genre, but took an existing template, learnt from the errors of prior iterations and produced a very good game as a result.
As a side note, the problem I have with NV, I also have with wasteland 2, midway through the game, combat is no longer a challenge and the story gets too derpy/obvious for me to give a fuck.
AP was an awesome shitty action game. I was engaged all up to the retarded end dungeon.
In NV, while it was fun derping around for the first part of the game, once I could take deathclaws and cazadores with impunity it started to get boring. At that point I looked to the story for engagement but there was none to be had. In front of me lay a long march of killing my way through fetch quests/Legion/NCR until I was the last man standing. Boring.
I see a lot of people praising the writing, NPCs and characters in NV. I don't agree. It's not that it's shit, it's just that it's kind of dry. Very, very dry.
In conclusion I would say AP is more entertaining while NV is a better a game.
As a side note, the problem I have with NV, I also have with wasteland 2, midway through the game, combat is no longer a challenge and the story gets too derpy/obvious for me to give a fuck.
A follow-up to Fallout 3 from the same publisher using the same engine almost couldn't have gone wrong?