You're supposed to load from the load menu, not the quick menuThis is why I feel like abandoning my current run, sometimes reloading checkpoint removes enemies, other times it can just give me black screen forcing me to kill the process or restart PC when I can't even minimize the damn thing. Fucking annoying.
Also encountered it in Rome (warehouse) and in the final mission.Re. the loading bug, it gets mitigated by loading from the load menu. When it doesn't, you can try restarting game and loading (not 'Resume'); at worst, restarting the mission from safehouse is an annoying but 100% way to fix the problem. I usually never have it except in the Saudi Arabia airport mission, which I believe is the most common area it occurs.
Sadly Sega pulled the plug due to poor sales, so the game never really got patched very much.
I found that the best way is to pump up melee and go punch people in the face! Also always kill your alahus....cia agents!Also encountered it in Rome (warehouse) and in the final mission.Re. the loading bug, it gets mitigated by loading from the load menu. When it doesn't, you can try restarting game and loading (not 'Resume'); at worst, restarting the mission from safehouse is an annoying but 100% way to fix the problem. I usually never have it except in the Saudi Arabia airport mission, which I believe is the most common area it occurs.
Sadly Sega pulled the plug due to poor sales, so the game never really got patched very much.
Replayed the game yesteday and liked it, but stealth still feels iffy and it's safer to just quietly headshot your way through areas and bosses and use tranquilizer bullets whenever you want to avoid civilian casualties.
Thinking of a veteran psychopath playthrough at a later date just for shits and giggles.
The good thing about melee is that you can easily switch between punching and shooting from the point blank range whenever the enemy starts blocking your attacks.I found that the best way is to pump up melee and go punch people in the face! Also always kill your alahus....cia agents!Also encountered it in Rome (warehouse) and in the final mission.Re. the loading bug, it gets mitigated by loading from the load menu. When it doesn't, you can try restarting game and loading (not 'Resume'); at worst, restarting the mission from safehouse is an annoying but 100% way to fix the problem. I usually never have it except in the Saudi Arabia airport mission, which I believe is the most common area it occurs.
Sadly Sega pulled the plug due to poor sales, so the game never really got patched very much.
Replayed the game yesteday and liked it, but stealth still feels iffy and it's safer to just quietly headshot your way through areas and bosses and use tranquilizer bullets whenever you want to avoid civilian casualties.
Thinking of a veteran psychopath playthrough at a later date just for shits and giggles.
When you become a master,nothing could stand in front of you . Now i remember that in the embassy mission in Moscow there was a really stupid thing that counted destroyed turrets as dead soldiers.The good thing about melee is that you can easily switch between punching and shooting from the point blank range whenever the enemy starts blocking your attacks.I found that the best way is to pump up melee and go punch people in the face! Also always kill your alahus....cia agents!Also encountered it in Rome (warehouse) and in the final mission.Re. the loading bug, it gets mitigated by loading from the load menu. When it doesn't, you can try restarting game and loading (not 'Resume'); at worst, restarting the mission from safehouse is an annoying but 100% way to fix the problem. I usually never have it except in the Saudi Arabia airport mission, which I believe is the most common area it occurs.
Sadly Sega pulled the plug due to poor sales, so the game never really got patched very much.
Replayed the game yesteday and liked it, but stealth still feels iffy and it's safer to just quietly headshot your way through areas and bosses and use tranquilizer bullets whenever you want to avoid civilian casualties.
Thinking of a veteran psychopath playthrough at a later date just for shits and giggles.
The only drawback is that the enemies tend to do it too.
#turretlivesmatterWhen you become a master,nothing could stand in front of you . Now i remember that in the embassy mission in Moscow there was a really stupid thing that counted destroyed turrets as dead soldiers.The good thing about melee is that you can easily switch between punching and shooting from the point blank range whenever the enemy starts blocking your attacks.I found that the best way is to pump up melee and go punch people in the face! Also always kill your alahus....cia agents!Also encountered it in Rome (warehouse) and in the final mission.Re. the loading bug, it gets mitigated by loading from the load menu. When it doesn't, you can try restarting game and loading (not 'Resume'); at worst, restarting the mission from safehouse is an annoying but 100% way to fix the problem. I usually never have it except in the Saudi Arabia airport mission, which I believe is the most common area it occurs.
Sadly Sega pulled the plug due to poor sales, so the game never really got patched very much.
Replayed the game yesteday and liked it, but stealth still feels iffy and it's safer to just quietly headshot your way through areas and bosses and use tranquilizer bullets whenever you want to avoid civilian casualties.
Thinking of a veteran psychopath playthrough at a later date just for shits and giggles.
The only drawback is that the enemies tend to do it too.
Oh boy. You know your thread is off to a bad start when the OP compares the dullest RPG of all time to something of modest quality. Each attempt Avellone makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Alpha Protocol only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Avellone vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing KotOR fans.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a deviantarty style pulp instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Avellone's mind is so governed by obsession with tumblresque edgy quips that he has no other style of writing.
Later I read a lavish, loving review of Alpha Protocol by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Alpha Protocol" you are, in fact, trained to shill for Bioware.
That's AP, crappy shit that still manages to be a fun experience. You don't get those a lot.So yeah it had a lot of shit I didn't like but at the same time apart from the beginning I wasn't bored
He was the lead writer on AP for more than a year and a half. Certainly a longer time than KOTOR2.Avellone said that he came on late in the project to fix it when it was in trouble and I believe him. The story just does not have a lot in common with his work. It's very fixated on world events in the 2000s as they were understood at the time by ignorant and lazy people, whereas he usually is interested in themes that are more timeless and universal. So I wouldn't give him credit for the good parts or blame for the bad.
crappy shit that still manages to be a fun experience
This game is for me in the same category as Deadly Premonition. I mean it's not even close to being a technical trainwreck DP is, but it's unique, I don't know any other game with that many choices that influence what's happening and it's worth playing for that alone.
Nonsense, melee is the most fun way to play the game.^ keep in mind you played the best possible version of AP's gameplay (pistol).