Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
All the gameplay stuff doesn't matter, what does is that it feels like Chris Avellone is talking to me.
So, SIE raping you is really Chris raping you?
All the gameplay stuff doesn't matter, what does is that it feels like Chris Avellone is talking to me.
I think you just convinced me to finally do the SIE romance.All the gameplay stuff doesn't matter, what does is that it feels like Chris Avellone is talking to me.
So, SIE raping you is really Chris raping you?
Game is more fun without using any guns.
You overestimate the difficulty. I completed my only playthrough with that restriction.Game is more fun without using any guns.
Unless you do a lot of hopping around to build up your melee skill before your first boss, you're in for a world of hurt when it comes to boss fights.
You overestimate the difficulty. I completed my only playthrough with that restriction.
I'm not going to pretend to be an expert on the game or remember who those characters are. But the chances that it is exceedingly difficult and I happened to guess the only correct way through the encounters is low. It's more likely the individuals that found limited success just needed to apply some creative use of game mechanics. When you are ignoring half of the skill categories, there's a lot more points to throw around.You overestimate the difficulty. I completed my only playthrough with that restriction.
I've seen enough complaints from people who tried melee-only and hit brickwalls. You also have to do it in the right order e.g. Marburg, despite being an old man, has a high melee skill so you shouldn't try going after him first. IME Deng was the easiest, and Brayko was in the middle.
I'm not going to pretend to be an expert on the game or remember who those characters are. But the chances that it is exceedingly difficult and I happened to guess the only correct way through the encounters is low. It's more likely the individuals that found limited success just needed to apply some creative use of game mechanics. When you are ignoring half of the skill categories, there's a lot more points to throw around.You overestimate the difficulty. I completed my only playthrough with that restriction.
I've seen enough complaints from people who tried melee-only and hit brickwalls. You also have to do it in the right order e.g. Marburg, despite being an old man, has a high melee skill so you shouldn't try going after him first. IME Deng was the easiest, and Brayko was in the middle.
Only with special perk.no one weapon superior to another
Found the lie. Pistols are the best weapon, indisputable.
That's not rifles.Found the lie. Pistols are the best weapon, indisputable.
You overestimate the difficulty. I completed my only playthrough with that restriction.
I've seen enough complaints from people who tried melee-only and hit brickwalls. You also have to do it in the right order e.g. Marburg, despite being an old man, has a high melee skill so you shouldn't try going after him first. IME Deng was the easiest, and Brayko was in the middle.
This is such an incredibly, amazingly incorrect opinion that I have to assume you've never played the game. This is like saying Fallout 1 is impossible to complete unless you use Small Guns, except not really, because AP fist run is too easy for the comparison.
As the resident ALPHA PROTOCOL LOVER, it is an incredibly easy game. It gives you many different tools and options to solve every encounter, THEN it gives you overpowered magic ultimate special attacks, THEN it gives you not-very-smart AI that is very easy to cheese and fool.
It's been a decade, but I recall that there were a number of people on the Codex who found parts of Alpha Protocol frustratingly difficult. I used to give advice about it.Sure, there's wide variance. Are we talking about people who struggle with, I don't know, Pillars on Normal difficulty? It surely goes without saying in a Codex conversation that we're assuming some basic level of 'experienced CRPG player'.
The game has fairly frustrating first real level, Saudi Arabia, when your character is not swimming in xp points yet. Especially for stealthy character. And there's a huge difficulty spikeAlpha Protocol and frustratingly difficult. Seem really strange in a single sentence. Perhaps if you persist with one instrument for every scenario, when the game gives you a huge arsenal of options.
You overestimate the difficulty. I completed my only playthrough with that restriction.
and it still wasn't that bad. Just alternate between the defense and damage buff skills and you'll bully everyone.(like give Brayko some cocaine).
You should really only invest in three skills and there are those who invested poorly (e.g. those who neglected combat skills entirely because they never saw the interviews where Avellone said boss fights were mandatory; also those who figured they could get by anyway because you could stealth kill the boss in Saudi Arabia).Alpha Protocol and frustratingly difficult. Seem really strange in a single sentence. Perhaps if you persist with one instrument for every scenario, when the game gives you a huge arsenal of options.
I'm not going to pretend to be an expert on the game or remember who those characters are. But the chances that it is exceedingly difficult and I happened to guess the only correct way through the encounters is low. It's more likely the individuals that found limited success just needed to apply some creative use of game mechanics. When you are ignoring half of the skill categories, there's a lot more points to throw around.You overestimate the difficulty. I completed my only playthrough with that restriction.
I've seen enough complaints from people who tried melee-only and hit brickwalls. You also have to do it in the right order e.g. Marburg, despite being an old man, has a high melee skill so you shouldn't try going after him first. IME Deng was the easiest, and Brayko was in the middle.
It was a long time ago, but I'm not talking about anything earth-shattering. Just 90 IQ moves like using active abilities to engage a boss and waiting for their cooldown if the boss is otherwise immune to melee attacks. Can you be more specific about one you think will be a problem?I'm not going to pretend to be an expert on the game or remember who those characters are. But the chances that it is exceedingly difficult and I happened to guess the only correct way through the encounters is low. It's more likely the individuals that found limited success just needed to apply some creative use of game mechanics. When you are ignoring half of the skill categories, there's a lot more points to throw around.You overestimate the difficulty. I completed my only playthrough with that restriction.
I've seen enough complaints from people who tried melee-only and hit brickwalls. You also have to do it in the right order e.g. Marburg, despite being an old man, has a high melee skill so you shouldn't try going after him first. IME Deng was the easiest, and Brayko was in the middle.
Can you elaborate how you "creatively used" the game mechanics in those bossfights?
It was a long time ago, but I'm not talking about anything earth-shattering. Just 90 IQ moves like using active abilities to engage a boss and waiting for their cooldown if the boss is otherwise immune to melee attacks. Can you be more specific about one you think will be a problem?I'm not going to pretend to be an expert on the game or remember who those characters are. But the chances that it is exceedingly difficult and I happened to guess the only correct way through the encounters is low. It's more likely the individuals that found limited success just needed to apply some creative use of game mechanics. When you are ignoring half of the skill categories, there's a lot more points to throw around.You overestimate the difficulty. I completed my only playthrough with that restriction.
I've seen enough complaints from people who tried melee-only and hit brickwalls. You also have to do it in the right order e.g. Marburg, despite being an old man, has a high melee skill so you shouldn't try going after him first. IME Deng was the easiest, and Brayko was in the middle.
Can you elaborate how you "creatively used" the game mechanics in those bossfights?