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Game News Another exciting Oblivion feature revealed

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,142
Location
Florida
Well, without bothering to read the second page here are my 2 cents: In the illegal (!) 20 minute EBGames DVD you can plainly see props, such as the carelessly-lying-around ribcage right next to your feet in your prison cell, which the demoer picks up and you can ooh and ahh over its dynamic shadowing, which reflects back on the ground and wall, until the guy drops it. If THOSE are the shadows that are gone, then I assume they should be controlled by some simple toggle. Unless they deliberately went back into the code and removed dynamic shadowing.
 

tanjo

Novice
Joined
Sep 11, 2005
Messages
42
aweigh said:
Unless they deliberately went back into the code and removed dynamic shadowing.

Quoted from a Hayt post on the somethingawful.com forums:

"The shadow rendering has changed. It is not the same system used in the E3 demo. It is not possible to leave options in the .ini for a system that doesn't exist."
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Lumpy said:
I'm sure that you can still sneak in shadows, it's just that shadows are no longer dynamic.

Oblivion doesn't have lightmaps that i am aware of, however pixel shaders may be used to simulate a lot of old tricks. This just means that you simply don't get any shadows besides those that are cast by other characters. Oblivion sneaking must be just factored into the amount of light in the players area, proximity to lights, if the player is in someones cone of vision and the noise the player makes.
 

Dreagon

Scholar
Joined
Nov 1, 2005
Messages
113
Tintin said:
Dude, what the hell is this no-shadow shit? Are there going to be any substantive improvements over Morrowind?

No Oblivion is an exact copy of Morrowind. YOu discovered their massive conspiracy. You win.

Not true. Morrowind had spears, levitation, throwing weapons, mark and recall, more than five factions, beast races that actually looked like beast races, adjustable windows for managing inventory, etc.........
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
http://www.ga-forum.com/showpost.php?s= ... tcount=136

Steve Meister: "The only thing that was taken out was shadows from objects sitting in the world -- things like apples and furniture. There's just too much clutter in the world, and you can interact with most of it. We could have left shadows on such objects in, but then we would have HAD to reduce their count and/or their interactivity. And we thought that maybe people might prefer having lots of stuff to interact with over reducing content just so that that apple can be nicely self-shadowed."
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Ha ha ha ...

This comming from "longbows only because they look REALLY GOOD" ... oh dear god that fucking hilarious ...
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
mrgah said:
Dude, what the hell is this no-shadow shit? Are there going to be any substantive improvements over Morrowind? (I had been holding out judgment until I played the thing)

I was just comparing the bootleg E3 video with the new one, and choppy though the first is, there's just no comparison. The verisimilitude the shadows gave (to say nothing of beauty or whatever) really put the game world in the next category. The world of the new video has about the same feel that Morrowind did. That was fine for 2002, but...

Maybe y'all have gotten over that first sneaking feeling of betrayal by now, but it's just hitting me.

-m

The betrayal came when they decided to make it on xbox as well as pc....
 

Tintin

Arbiter
Joined
Jun 28, 2005
Messages
1,480
Drakron said:
Ha ha ha ...

This comming from "longbows only because they look REALLY GOOD" ... oh dear god that fucking hilarious ...

So,

Criticize them when they do something favouring graphics only,

and,

Criticize them when they do something NOT favouring graphics only,

Yes. Very nice way of looking at it.
 

Dreagon

Scholar
Joined
Nov 1, 2005
Messages
113
Tintin said:
Drakron said:
Ha ha ha ...

This comming from "longbows only because they look REALLY GOOD" ... oh dear god that fucking hilarious ...

So,

Criticize them when they do something favouring graphics only,

and,

Criticize them when they do something NOT favouring graphics only,

Yes. Very nice way of looking at it.

Or maybe he's just criticizing each time Beth REMOVES another feature.
 

UCRC

Novice
Joined
Jun 24, 2005
Messages
17
Tintin said:
Drakron said:
Ha ha ha ...

This comming from "longbows only because they look REALLY GOOD" ... oh dear god that fucking hilarious ...

So,

Criticize them when they do something favouring graphics only,

and,

Criticize them when they do something NOT favouring graphics only,

Yes. Very nice way of looking at it.
QFA
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Tintin said:
So ...criticize them when they do something favouring graphics only and criticize them when they do something NOT favouring graphics only.

Yes. Very nice way of looking at it.

Sorry to spoil the fun guys but I just have to address this.

The reason of why the only ranged weapon was bows as it looks great, they sacrificed funtionality over graphics.

But now with shadows getting in the way (translation, not looking good) of dynamic objects they sacrificed graphics over funtionality.

But what you rather have ... "picking up a chair and move it around" or darts, throwing daggers, crossbows, etc ...?

Of course they are simply trading graphics for a gimick ... the havock engine.

I tell you what ... Bloodline had interactive objects too but for the most part they added nothing and I rather the damn chairs in that netcafe were not interactive because the NPCs in there made a mess of the place.

But we already know Bethsoft way of thinking with horses ... after all we having riding on a game were there is no mounted combat and why?

Because Bethsoft could not get it done right, they take gimicks over graphics and diversity and riding is a gimick and failed because they rather license that create their own engine to suit their needs ... no wonder their games run like shit on release and are plagued by bugs.
 

geminito

Liturgist
Joined
Sep 24, 2003
Messages
144
RPG Codex complaining about objects not casting shadows? Graphic whores! This site gets more asstastic everyday.
 

franc kaos

Liturgist
Joined
Aug 4, 2005
Messages
298
Location
On the outside ~ looking in...
mrgah said:
...
I was just comparing the bootleg E3 video with the new one, and choppy though the first is, there's just no comparison. The verisimilitude the shadows gave (to say nothing of beauty or whatever) really put the game world in the next category. The world of the new video has about the same feel that Morrowind did. That was fine for 2002, but...

Maybe y'all have gotten over that first sneaking feeling of betrayal by now, but it's just hitting me.

-m

Welcome to the club. But, it's not all doom 'n gloom, go and buy Gothic2 Gold, that'll tide you over to Gothic 3 (or Witcher, not too sure how I feel about that tho').

The funny thing is I was gonna probably have to tone down the shadowing (and probably switch off bloom altogether), but the cavalier way they have of letting their fans know about game 'changes' is just unbelievable.
 

dongle

Scholar
Joined
Jan 23, 2006
Messages
838
elander_ said:
Oblivion sneaking must be just factored into the amount of light in the players area, proximity to lights, if the player is in someones cone of vision and the noise the player makes.
That's all they ever promised really.

The dynamic rib-cage soft-shadows that were cut are pure graphical fluff.
.
 

Levski 1912

Scholar
Joined
Jan 9, 2006
Messages
685
Location
Limbo
In the new screenshot, that wall looks like it was sliced in half. Also the emperor has a damn chubby face...
 

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