crufty
Arcane
xbox claims another victim.
He is fucking ugly on both pictures.Levski 1912 said:Also the emperor has a damn chubby face...
Could that mean that buildings still cast shadows?The only thing that was taken out was shadows from objects sitting in the world -- things like apples and furniture. There's just too much clutter in the world, and you can interact with most of it. We could have left shadows on such objects in, but then we would have HAD to reduce their count and/or their interactivity. And we thought that maybe people might prefer having lots of stuff to interact with over reducing content just so that that apple can be nicely self-shadowed.
That's my first thought, too. I guess the answer is "no" (due to Gavin Carter's interview); although I asked around on some Polish fora and most other ppl think that the shadow change concerns only those trivial items mentioned above like apples & oranges.Lumpy said:Could that mean that buildings still cast shadows?
Lumpy said:They said that shadows would have forced them to limit the movability of those object. It seems, however, that furniture doesn't cast shadows either.
http://www.ga-forum.com/showpost.php?p= ... tcount=136
After all, shadows for clutter aren't important. You can't really sneak in the shadow of an apple.
Drakron said:...
The reason of why the only ranged weapon was bows as it looks great, they sacrificed funtionality over graphics.
But now with shadows getting in the way (translation, not looking good) of dynamic objects they sacrificed graphics over funtionality.
But what you rather have ... "picking up a chair and move it around" or darts, throwing daggers, crossbows, etc ...?
...
They said that shadows would have forced them to limit the movability of those object. It seems, however, that furniture doesn't cast shadows either.
Section8 said:<snip>
hiciacit said:In all honesty, all of your examples are from the first trailer. None of them come from the new footage in that video -I think. I'm just saying...
Data4 said:They're from the new video. You're not saying a whole lot.
-D4
hiciacit said:Data4 said:They're from the new video. You're not saying a whole lot.
-D4
Yes I am. Each and everyone of the scenes that section8 referred to came from earlier footage (not everything in that german video was new), namely from the first released trailer: http://www.bethsoft.com/downloads/video/OblivionTrailerSmall.wmv
Not many shadows in that trailer. My point was: there's no reason to think that characters sometimes might not be shadowed, as section8 seemed to suggets.
Not that I give a fuck eather way. I was just saying...
hiciacit said:It's really not that difficult: the German video contained both old (see my previous link) and new footage. All the scenes of the German video that section8 referred to were old material (with a PC Games watermark since the screenshots were taken from their video, I presume), so that's probably the reason why there are no shadows.
As for the other crap you spew: I'm not impressed.
Not many shadows in that trailer. My point was: there's no reason to think that characters sometimes might not be shadowed, as section8 seemed to suggets.
Data4 said:Yep. You're an idiot. Let me spell it out for you.
THE FOOTAGE IN THE GERMAN VIDEO IS FROM A DECEMBER BUILD, WHICH IS DIFFERENT FROM THE E3 BUILD. IT IS THE NEWEST VIDEO FOOTAGE AVAILABLE TO THE PUBLIC AND DEMONSTRATES THE LACK OF SHADOWS THAT HAS RECENTLY BEEN REVEALED TO US.
Just because the scenes were the same (i.e., the Emperor, soldiers fighting in a dungeon, etc.) doesn't mean it was spliced from the E3 demo. I'll say it again: IT IS ALL FROM THE DECEMBER BUILD.
geminito said:Twinfalls said:
You're just making up bullshit now. Sneaking was never going to be that sophisticated. The shadows were just for show, they were not part of the sneaking system. There were (and still are) dark and bright areas where you sneak through, but the rendered shadows are not the dark areas.
Section8 said:
hiciacit said:..., and I'm the idiot here.
Twinfalls said:It's not just an overall increase in light or brightness levels in the playback - where has the dark area to the right gone, and why?