Proweler said:
Stats arn't suposed to excist at all in an RPG, nececary evil to compair characters and monsters.
They don't exist to compare characters vs monsters, although in Oblivion they probably do, they exist to manage your character abilities and define what your character can and can not do. Let's say that you are about to climb a wall. Stats/Skills kick in and determine whether your character can do that. Not your will, not your strong belief that a character as awesome as yours should be able to succeed in everything, but stats and skills. Or your character attempts to persuade someone; again, skills take over and detemine your success. Just like in real life, actually.
Your character creates a matching set of stats, stats don't create a character.
They don't create characters, they DEFINE one.
Two different characters can share the same set of stats.
Different how? They are wearing different shirts? One's good, one's evil? If a game cares about it and reflects that one's good and one's evil, then they are truly different characters. If it doesn't, and TES games never did, being all about killing stuff and exploring, then they are the same characters.
So what does it matter when they make the game less complex?
It matters a lot. There is a difference between a well defined unique character and a character who's exactly the same as almost every other character in the game.
Aslong as it can cover for the character you have in mind it's good.
Well, if all you can come up with in your mind is an awesome fighter, or an awesome mage, or an awesome thief, or an awesome fighter/mage/thief, then you have nothing to worry about. If you want more details (a thief who climbs walls, uses short sword, and appreciates the benefits of backstabbing), then you are out of luck.
The less I have to look at them the happyer I get. Less time spend on actually dealing whit your stats, gives you more time to mind the story and the world around you.
Try adventure games then.