I got this free with my 2080. I probably never would have bought it otherwise (at least not at full price), but I'm having an OK time with it. As a disclaimer, I've never played Titanfall, which everyone says it rips off, so the gameplay of Anthem is probably "newer" to me than it might be for others. Some general impressions:
-Story and characters are much more involved than your typical Monster Hunter style, co-op focused, semi-MMO. However, they are much less involved than your typical Bioware game. All the characters are in a main hub, and you interact with them mostly to get quests. A few of the characters are interesting, given those restrictions, but thus far the character archs haven't been terribly complex. Also, the plot and characters seem entirely disconnected from the gameplay. Unlike most Bioware games, the missions themselves are almost entirely story free, involving no interactive elements beyond straight combat. This is probably the game's biggest flaw, as a character will give you a quest that sounds awesome, only for you to discover that it's another slightly altered version of Quest Template 12.B.
-Combat is great fun, especially the flying, which I've still yet to get sick of. The various javelin classes are different enough to make different builds and play styles relevant. The game is also pretty difficult at times, but mostly just in freeplay. I've yet to be wiped playing co-op, but maybe the difficulty will increase.
-Missions are OK excuses for the combat, but they all tend to be fairly samey. As I said above, while the missions are all justified via the plot, they feel very divorced from it. There will occasionally be a story related cut scene in the middle of a mission, but after that, you typically revert back to one of the 5 or 6 mission types that are repeated throughout the game.
-I don't feel like I am deep enough into the game to fully evaluate its crafting and loot system yet, but I do like that there is a wide variety power ups that make significant changes to your build. However, I dislike that you basically end up changing everything you have out after every single mission, just because your loot is outleveled so fast. Not sure how this will be handled end game.
-There is a faction and loyalty system. Thus far, it doesn't seem to make a huge difference in terms of C&C. Gaining loyalty with one faction will unlock missions and perks, but it doesn't seem to exclude you from gaining loyalty with another faction. I'm too early into the game to tell, though.
-Graphics are gorgeous, but the game is incredibly unstable and seems to have issues with CPU usage. I will be cruising at 100FPS, only to turn a corner and suddenly my CPU usage spikes to 100%, my GPU drops to 50%, and my FPS tank to 50. Generally, my average FPS ranges from 70-100, but the game feels way choppier than it should be with FPS that high, and there are huge oscillations between highs and lows. Other people have reported having the CPU issue, so it's definitely an issue they will need to fix.
My assessment:
It's not shit. It has fun combat and the story is slightly more interesting than most games of its type, but the gameplay is repetitive and it hasn't really done anything yet that's made it move from "a pleasant diversion" to "must play."