Steamboat Willie
Savant
- Joined
- Jan 3, 2019
- Messages
- 556
Less popular than Ultima Online.
Oh well at least EA owns that, too.
Oh well at least EA owns that, too.
this game is fucking dead.
How is this a good thing?best part of Anthem failing means that we get a new mass effect before bioware is shitcanned
They were making 3 games: Anthem, ME:A and DA4.
So, so now DA4, ME5 and Anthem 2 could be on its way.
You should be excited about FIFAShould we be excited about DA4, ME5 and Anthem 2?
Games get called as dead way too early, and several "dead games" have made massive comebacks. The Division made a huge one in the year leading up to the sequel, Destiny 2 maintains a colossal playerbase despite allegedly dying off almost 2 years ago, and even Fallout 76 seems like it's trucking along.this game is fucking dead.
Very avant-garde, you're only a year late to the party.
At this point FIFA is more of an rpg than anything biowaste could shit out.They were making 3 games: Anthem, ME:A and DA4.
So, so now DA4, ME5 and Anthem 2 could be on its way.
EA took Bioware's best programmers to work on FIFA. Should we be excited about DA4, ME5 and Anthem 2?
Games get called as dead way too early, and several "dead games" have made massive comebacks. The Division made a huge one in the year leading up to the sequel, Destiny 2 maintains a colossal playerbase despite allegedly dying off almost 2 years ago, and even Fallout 76 seems like it's trucking along.
Frankly, it might even be a bit too early to call it for Anthem. If EA doesn't pull the plug (for as unlikely as that is) and lets the devs continue patching and improving it long term, it might become pretty okay in a year or two. It's incredibly unlikely it'll make it that far, though, hence why I'm a bit more comfortable calling it dead at this stage, even if that is still a tad hyperbolic. It ain't over 'till the fat lady sings.
NMS is still shit.Games get called as dead way too early, and several "dead games" have made massive comebacks. The Division made a huge one in the year leading up to the sequel, Destiny 2 maintains a colossal playerbase despite allegedly dying off almost 2 years ago, and even Fallout 76 seems like it's trucking along.
Frankly, it might even be a bit too early to call it for Anthem. If EA doesn't pull the plug (for as unlikely as that is) and lets the devs continue patching and improving it long term, it might become pretty okay in a year or two. It's incredibly unlikely it'll make it that far, though, hence why I'm a bit more comfortable calling it dead at this stage, even if that is still a tad hyperbolic. It ain't over 'till the fat lady sings.
The resurrection of No Mans Sky beamed a divine inspiration straight into the minds of the Execs at these companies and now its literally a business model: release unfinished garbage and then wait a few years for the mongoloid masses and shill journalists/youtubers to decide the game has been saved. Funnily enough NMS is STILL a shitty game that looks nothing like the original trailer, but due to all the mouth breathing sheeple that go googly eyed and weak at the knees over multiplayer and base building its apparently the greatest thing ever...
I would be completely un-surprised if Anthem somehow does resurrect itself eventually, we do live in the Idiocracy and the depths of stupidity and gullibility is boundless...
There have been a lot of questions about the state of Anthem, Bioware's multiplayer online shooter, since its release earlier this year. Those questions have only intensified as rumors of Bioware's head studio in Edmonton has moved on to Dragon Age while shuffling the game off to Bioware Austin, under the watchful eyes of Chad Robertson and Ben Irving. Now, at least, we know that Ben Irving will no longer be involved in the future of Anthem, or the future of Bioware in general.
On Twitter today, Irving announced that he would be leaving Bioware for another gaming company, though he did not say which one.
I may have been repeating myself a lot in this thread but good riddance!
Nigga, there is nothing left for him to pollute.I may have been repeating myself a lot in this thread but good riddance!
No! He will go work for some other company and pollute rpgs with his shit,they were well contained in Biowaste,they should have stayed there and kept producing garbage games!
Bladur's gate 3.....or some new indi games.Nigga, there is nothing left for him to pollute.I may have been repeating myself a lot in this thread but good riddance!
No! He will go work for some other company and pollute rpgs with his shit,they were well contained in Biowaste,they should have stayed there and kept producing garbage games!
What is next for Anthem
Hello Freelancers,
We’re nearing the end of the Cataclysm, so I wanted to talk about what’s coming for Anthem.
First, I’m proud of our team for creating a fun new experience for our players. It represents the largest post-launch update that we’ve delivered so far. We were humbly excited by the increase in player engagement we’ve seen with the Cataclysm. The team and I appreciate the response and support — it is what keeps us motivated to continue to improve Anthem.
Those of you in our player community that played on our Public Test Server gave us valuable feedback from your play that we used to influence our changes to the game. PTS is an invaluable tool we will leverage for future updates with Anthem. Some of the changes made to the Cataclysm based on your input were:
So what’s next for Anthem?
- Combat balancing improvements
- Adjustments for minor-to-major crystal economy
- Additional types of reward crates, providing more player choice
- UX tips in load screens to better explain Cataclysm mechanics
- Final Score Banners to show how much score was gained from playing on higher difficulties
We hear your concerns on core issues in Anthem and are acting on it. Those systems require a more thorough review and re-working versus quick fixes. We’ve got a team working on that now, and early results are promising.
In order to address these long-range plans, we are moving away from the Acts structure for updates. Instead, we have additional seasonal updates planned for this year that we think players will enjoy. These events will deliver challenges and chases similar to what you’ve seen, and are built around some fun themes we’re bringing to the game.
As I’ve said previously, we want to be transparent with you that we know more work needs to be done to make Anthem better. We also want to ensure we’re backing up our words with a great game you can play. So I don’t have any news today to share about the long-term changes we are bringing to Anthem. What I can say is that we will continue to engage with you, our community, through PTS when we can show you what is coming.
Stronger together!
Chad
Head of Live Service