Really? Seemed bland to me. The light itself was obviously totally irrelevant and they didn't really show any interesting content, just whaling on a simple boss that doesn't move and the simple corridor leading up to him. Along with the old standby of 'you can't criticize our shitty art if it's too dark to see it LOL'
As a Dark Hunter you were dropped into a wreaked world. To survive, you need to equip yourself, fight through your way, collecting ‘shards’ from killing super nature creatures to reinforce your energy. Through surviving, you will explore the mysterious dark zones of the apocalypse world.
Yeah, I'll uh, pass on that thanks.
I suppose I could use sloppy engrish like the developers did to make things more confusing. You seem to like that.Really? Seemed bland to me. The light itself was obviously totally irrelevant and they didn't really show any interesting content, just whaling on a simple boss that doesn't move and the simple corridor leading up to him. Along with the old standby of 'you can't criticize our shitty art if it's too dark to see it LOL'
As a Dark Hunter you were dropped into a wreaked world. To survive, you need to equip yourself, fight through your way, collecting ‘shards’ from killing super nature creatures to reinforce your energy. Through surviving, you will explore the mysterious dark zones of the apocalypse world.
Yeah, I'll uh, pass on that thanks.
I wonder if you could be any more blatantly false with your description.
Which are the best exploration platformers you played from the past years? I don't have much experience with the genre, lately, but I am finishing Hollow Knight and this is what I liked and want more of:
1) Exploration with big areas and "backtracking";
2) Good combat challenges against bosses.
I have not played Ori yet, do you only want that the challenge is more in the plateforming parts than in the boss fight parts or that there are no enemy or at least not many enemies during plateforming phases, or both?
Uh, second Ori?Bros, recommend me something similar to the first Ori. I really loved the combination of secret hunting, platforming and puzzles and wanted to try more metroidivanias, but it seems like most of them are much more combat focused, while I'd love something closer to ori in terms of combat to puzzles ratio
Any more metroidvanias like Aquaria i.e. with no jumping?