Anybody else still annoyed about the grid colours?
Gwendo said:
Michael Ellis said:
Long time irritant of mine showing up in this clip.
Anyone else annoyed by a ranged fighter not being easily defeated when a melee fighter is 1 foot from them.
And what about the crossbowman running from the melee fighter all the while loading 2 bolts and firing?
Mount and Blade handled this accurately showing the crossbowmen using both feet and hands to cock the string but impossible to do when a sword is being swung at you from 1 foot away.
/oldtimerrantoff
If you want to be picky, how about that fire that isn't burning anything? Sure that grass should be burned in a minute and the fire should spread, or at least extinguish when it runs out of grass to burn.
Yes, totally the same thing.
SkepticsClaw said:
Also, gladiator-style net action YEEEEEEEEEEEAAAAAH-
Too bad they act like a DND spell, ie. only limited to slowing down movement / decreasing AP if I am correct, instead of immobilizing and / or making it impossible to attack or switch weapons until you broke free, even if that would be overpowered which could possibly be offset by high skill requirement and degrees of a successful throw. Eg:
Totally webbed: hardest throw. Knock down possible, immobilization + impossible to attack and defend until escaped, impossible or penalty to dodge.
Webbed at arms / hands: impossible or penalty to attack and to change weapon, depending on the weapon equipped; penalty to defend and dodge.
Webbed at legs: knock down possible, impossible or penalty to move and dodge, and also to defend and attack depending on the type of weapon and the attack option.
Webbed at head: knock down possible, penalty to attack, defend and dodge.
On top of
Loosely webbed: takes X length of time (in AP or total turns) to break free
Firmly webbed: takes X + Y length of time to break free