circ said:No retard. If you stab a person repeatedly in the stomach region, there is going to be a shit load of blood. I barely saw droplets fly off.
And yes, if you think that interface is not archaic as hell with its several sub menus just to aim at a body part -- when Fallout 1 already had something as fancy as anatomical representations for quick aiming -- then hey, maybe you would rather play things like Colossal Cave.
As for high fantasy, ok, bad wording. A little less Arcanum excrement like, and more detail in say that grass for isntance.
shihonage said:circ said:Why would it take a ton of time to debunk? The coding requirements are accurate.
His requirements are only accurate in isolation. This type of underestimation is common among those who don't know what they don't know, because they never had to work on these things in the context of a project of this complexity.
Such a person does not understand the system of priorities involved in making the project (of which there are hundreds, all higher than picking font sizes and duplicating menues), and they do not comprehend that every single font size has to be hand-picked and tested (and, if necessary, adjusted for) in various parts of the interface, which may or may not scale to it depending on functionality and implementation of a specific part.
Perhaps the biggest clue to his cluelessness is that he's comparing the work spent on AOD to that of an ambitious Flash app. This naivete, the gross underestimation of any and all effort involved, is born of the same source from which comes great enthusiasm of creators of new RPG projects which end up dying off the next summer, with great enthusiasm.
The only thing that can deprogram such an individual is attempting such a project on their own.
You mean like in almost every game ever made?MetalCraze said:So the music in AoD is context-dependent?
denizsi said:Yes, the music is utter shit. Heed our words, VD.At the very least don't use it in videos any more, it hurts the gameJust can that piece of shit.
That may be one of the reasons why it's so shitty, yeah.Silellak said:You mean like in almost every game ever made?
I think the fact that I don't complain about anything else in the trailer should pretty much mean that everything else is fine in the game, no?Is this actually something to complain about now? I mean I know it's the Codex and I know people can be nitpicky, but complaining about context-sensitive music changes? Seriously?
MetalCraze said:I think the fact that I don't complain about anything else in the trailer should pretty much mean that everything else is fine in the game, no?
Jeez why are you so pessimistic?
Shall we celebrate with another playthrough of KotOR?Radisshu said:And wow. For a second, there, the innocent pre-banal/shit/boring Skyway surfaced.
The horror.Mikayel said:Oh my, Skyway doesn't approve of something?
Actually, as far as variations in battle music, this is the first example I'm aware of. If there are numerous battle music tracks, they're usually just random. This is actually a step up. Too bad it's midi, but that can't be helped due to their budget.Silellak said:You mean like in almost every game ever made?MetalCraze said:So the music in AoD is context-dependent?
YOUR TASTE IN GAMES MAY BE GOOD BRO BUT YOUR TASTE IN MUSIC SUCKS LOLOLOLLLOLLBLOBERT said:BRO LOOK AT THE POPAMOLE FAGS CRYING THAT THE MUSIC ISNT GOOD ENOUGH
LOLOLLOL GO BACK TO GAMEFAGS NEXTGEN KIDDIES LOLOLLOLLOL
Yeah, but if you backtrack through skyway's bitching, you'll find that he's actually referring to the very fact that music changes from "ambient" to "combat". Apparently it's the worst thing to EVER HAPPEN TO VIDEO GAMES EVER, meaning it's worse that popamole combat and regenerating health.Dicksmoker said:Actually, as far as variations in battle music, this is the first example I'm aware of. If there are numerous battle music tracks, they're usually just random. This is actually a step up. Too bad it's midi, but that can't be helped due to their budget.Silellak said:You mean like in almost every game ever made?MetalCraze said:So the music in AoD is context-dependent?
Konjad said:This game looks like cheap Diablo clone