Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
He was surrounded and couldn't use his crossbow point-blank. He had to move and was attacked when he was "disengaging" and then attacked when he entered another NPC's zone of control. He failed to get close to the spearman (see the textbox) and had to step back, which made it seems like he was running back and forth. Basically, a spearman can make an attack of opportunity to prevent an enemy from getting close to him. A successful attack forces the opponent to step back. If there is enough AP left, the AI will make another attempt. Etc.Multi-headed Cow said:I liked when the one guy spent all his AP running back and forth in an enemy's zone of control and got attacked over and over again during his whole turn.
Mount & Blade is a RT group warfare simulator. AoD is a single character TB (as in as realistic as chess) RPG. You have to look not at what's realistic, but at what would work for both NPCs and your character. If you play an archer/crossbowman who is "easily defeated" the moment a melee enemy gets close, your experience will be very frustrating and will most likely create a brand new irritant.Michael Ellis said:Long time irritant of mine showing up in this clip.
Anyone else annoyed by a ranged fighter not being easily defeated when a melee fighter is 1 foot from them.
And what about the crossbowman running from the melee fighter all the while loading 2 bolts and firing?
Mount and Blade handled this accurately showing the crossbowmen using both feet and hands to cock the string but impossible to do when a sword is being swung at you from 1 foot away.
/oldtimerrantoff
The game doesn't let rangers attack point-blank and requires to either switch to a back up weapon or step back, which triggers an attack of opportunity. That's as far as we go when it comes to modeling ranged characters' disadvantages.