catfood
AGAIN
Was considering getting the Moto Racer Collection on Steam after seeing it in this LGR video, but the users report technical troubles.
I have Moto Racer 1 and 2 on GOG and they both worked perfectly.
Was considering getting the Moto Racer Collection on Steam after seeing it in this LGR video, but the users report technical troubles.
What OS are you running?Turns out I had them on GOG too. MR1 is a polygon colored mess, MR2 runs at under 30 fps. That's not really what I'd call working perfectly.
Windows 10, because it's the year 2022 and it's almost out of the door... Don't you people play DX12 games? I mean, GPU driver support for Win 7 has been practically over for a while now, hasn't it?What OS are you running?Turns out I had them on GOG too. MR1 is a polygon colored mess, MR2 runs at under 30 fps. That's not really what I'd call working perfectly.
Uh, no?Don't you people play DX12 games?What OS are you running?Turns out I had them on GOG too. MR1 is a polygon colored mess, MR2 runs at under 30 fps. That's not really what I'd call working perfectly.
As a kid, literally everyone in my school played TrackMania Nations ForeverAnybody plays Trackmania?
The reason is Ubisoft.By the way...
Any reason TrackMania 2020 hasn't been realesed on Steam?
On one hand the 3000 different server plugins on every server that did everything from sharing local records to blasting ridiculous music are out. Server-side scripting still exists, but UI plugins were largely moved to client-side. So these local server differences mostly vanished.The game is cool and the track editor amazing - although unfortunate some guys try too hard with who can make the most idiotic, unfun tracks possible
I also like the fact that servers are organized by countries and their region, so it was IMO immensly cool searching for local server and listenning to folk music blasting the speaker, and then hopping to another server around the world and seeing the differences
I know my sim racing friends prefer the two to other arcade racers, so you might be onto something there. BallisticNG has a greater focus on aerial maneuvers than any Wipeout game; time spent on the ground is just a liability at 1200KPH. By comparison, something like Redout almost feels like you're playing the DOOM Marine. Never really liked that aspect of F-Zero either. You can see how much the developer is pitching back in these precision runs:I'd argue that BallisticNG/Classic Wipeout isn't entirely "arcade"... they have very intricate physics, quirks and a learning curve unlike like your normal arcade. Whereas racing arcades are easy to get into, hard to master... Wipeout/BNG is hard to get into, hard to master. It's its very own thing. Very satisfying once you learn how to go fast without bumping into walls.
It's a good investment. I use it to play *all* racing games via a USB convertor and emulationunless you have a NegCon
I absolutely love the art (racing games with actual art design and not just "realism"? yes please) and sound design in rage, so I disagree strongly here, and I like the tracks, but the physics aren't my cup of tea at all, which is very important.Game is ugly as sin, the tracks themselves are all grey and monochrome, feels like playing an early 7th gen game. Framerate is choppy.