Mountain Ogre
You spent your whole life in the mountains as a solitary ogre. You weren't even on the blimp, it just happened to crash near the cave you lived in. Your Beauty, Intelligence and Charisma can never go above 1, but you receive +4 to Strength, Constitution, Dexterity and one full rank in every combat skill. You start with absolutely no money and rags for clothes.
{st +4, cn +4, dx +4, be max 1, in max 1, ch max 1, bow +4, dodge +4, melee +4, throwing +4}
Cultured Ogre
You're one of those few full blooded ogres employed by some of the gnomish elite. You grew up in the city with access to certain levels of education and grooming way beyond the standards of an average wild ogre. You spent your free time reading books and trying to mimic the etiquette of your master and his peers. As are the circumstances, your master dies on the blimp but you manage to survive. You receive +4 to Intelligence and +2 tp Beauty and Charisma, but lose 4 points of Constitution and Dexterity because of your sedentary lifestyle.
{in +4, be +2, ch +2, cn -4, dx -4}
Gentle Giant
While strong as an oaf and dumb as a rock, you're also very kindhearted (Alignment +50) and people see that in your eyes. People look past your outer ugliness (Beauty based reaction modifier will never be negative) and on top of that you get +10 reaction from everyone. However, everyone will have very high expectations for you, so any reaction penalty will be multiplied five times, essentially ruining your social standing.
{alignment +500, beautyreaction min 0, reaction +10, badreactionadj *5}
Orc Sociopath
You're scum, there's no other word to describe your nature. You exemplify everyone's stereotypes about orcs being savages. Murder and plunder is how you see your life, or to be more precise, your survival. You receive an extra -20 reaction penalty, your alignment score can never go above -40 and you cannot invest into any of the social skills. However, the irony is that you're devilishly smart and capable, you receive +3 to Intelligence and Perception and +4 ranks in all thieving skills.
{in +3, pe +3, backstab +4, pickpocket +4, prowling +4, spottrap +4, reaction -20, alignment max -400, gambling max 0, haggle max 0, heal max 0, persuasion max 0)
Orc Humanist
You always were the black sheep of your tribe. You've actually read books instead of just using them to kindle bonfires. You always hoped and dreamed that orcs could be something more than what they are. And this is precisely the reason you got exiled from your own tribe. You receive +2 to Intelligence and Charisma, but -2 to Strength and Constitution and receive no combat skill bonuses like the other orcs.
{in +2, cn +2, st -2, cn -2, dodge -2, melee -2}
Orc Shaman
You were your tribe's shaman and spiritual leader before it got wiped out in a turf war and you barely managed to survive with the help of your arcane arts. You're a superstitious sorcerer who's close to nature and its mysterious way, and as such you receive +20% to magickal aptitude and +2 to Willpower, but -2 to Strength and no combat skill bonuses like the other orcs.
{magicpts +4, wp +2, st -2, dodge -2, melee -2}