Announcing a new stretch goal,
Hard Mode module for Arcanum, it will be released at $1500 of total donations (we're currently at ~$1100). This is basically a rebalance patch/difficulty overhaul mod that I wanted to do for a long time, it will be completely optional (so purists can still enjoy the original experience) and will include:
- Complete overhaul of all enemy stats and abilities, but in a fun way. No health sponges, just harder hitting enemies with new attacks and abilities (e.g. more spell users and unique creature abilities), some AI tweaks here and there. Nothing too crazy, but you won't fall asleep while playing the game anymore
- Overhaul of all firearms in the game, guns will do more damage per shot (so that you don't have to hoard thousands of bullets) but will be a bit slower (especially the revolvers), currently a lot of early game guns including various revolvers, shotguns and rifles are almost completely worthless and it's a very sad state of affairs
- No XP per hit. Your party members will no longer be "stealing" your XP. XP will be granted only on kill and it will be party wide. XP values will be tweaked a bit so that reaching both level 50 and level 100 feels rewarding, and it's neither too fast or too slow
- Assorted tweaks to the game's mechanics. E.g. the Speed stat will be reworked and will have lower and upper caps to make it less broken, backstab will be slightly nerfed, fist damage will be buffed a bit, spell damage (and magic in general) will be tweaked so that more spells are useful. Some spells might be replaced altogether, e.g. with cut beta spells like Poison (which is a really cool looking spell with unique graphics and sound effects that sadly remain unused)
- And much more. I'm always open to suggestions which you can voice in #arcanum-general Follow this channel feed to stay tuned, and make sure to make a donation on the Unofficial Arcanum Patch page:
http://terra-arcanum.com/drog/uap.html