The $1000 stretch goal has been reached, and Unofficial Arcanum Patch 2.0 has been released!
What's New:
- Now includes an optional "Race Mod" module.
- [Race Mod] Orcs, Ogres and Dark Elves can now be selected during character creation.
- [Race Mod] These three races now get unique reaction modifiers just like the other races.
- [Race Mod] These races can now use unique DE, OG, OC markers for portraits and backgrounds.
- [Race Mod] Various cut portraits from pre-release versions of the game have been assigned to these races.
- [Race Mod] Added race based insults for Orcs, Ogres and Dark Elves.
- [Race Mod] Orcs are given Barbarian Clothes during character creation, since they can't wear suits.
- [Race Mod] Added race checks for these races to various dialogs and scripts throughout the game, so that they advance through the quests and the game acknowledges their race.
- [Race Mod] Added 3 new pregenerated characters: a female gnome, a female halfling (both using 70% scale female human sprites) and also one very special gentleman.
- Added an option in the installer to raise the level cap from 50 to 100.
- Added an option in the installer to disable combat music.
- Fixed the problem with the 'Attack' command in the follower context menu acting as 'Walk'.
- Equipping barbarian armor on an ugly character no longer causes everyone to attack you on sight (but the reaction penalty still applies).
- Increased the effect.mes limit from 400 to 1000 for better mod support.
- [High Resolution Patch] defaulted to the software renderer for better compatibility with modern systems.
Grab the update here and make sure to support the further development of the project:
http://terra-arcanum.com/drog/uap.html