HoboForEternity
LIBERAL PROPAGANDIST
rektI don't think they allow bestiality on Steam.Are there shapeshifting spells usable by the player as more than just combat options?
rektI don't think they allow bestiality on Steam.Are there shapeshifting spells usable by the player as more than just combat options?
Not unless they call it animeI don't think they allow bestiality on Steam.
I don't think they allow bestiality on Steam.Are there shapeshifting spells usable by the player as more than just combat options?
I'd assume so since it's previously been stated there's character creation as well.This still sounds very cool, but isn't the intro a bit... rail-roaded? Or is the whole "Find the noble and get him to let you build a mage tower" thing specified so explicitly only for demonstration purposes?
This still sounds very cool, but isn't the intro a bit... rail-roaded? Or is the whole "Find the noble and get him to let you build a mage tower" thing specified so explicitly only for demonstration purposes?
I'd assume so since it's previously been stated there's character creation as well.
Are you planning to endorse or shun fanatical min-maxing, like buffing dodge or other skill to ridiculous values to exploit the system and game mechanics?
Time for some creativecriticismsavagery!
The climb,swim skill checks are too spammy, similar problem with barter. You should find ways to cut down on repetition and make it not braindead.
Does the trap investigation spell can change the area investigated with less stamina as it wasn't shown in the video? Also again its too repetitive and braindead.
You also need something to give tension and meaning to the dungeon. OSR Dungeon movement maybe has some ideas as its a similar concept focusing on loot.
Now for the conversation. Once you find all the traits your responses become automatic. Again braindead. Maybe if the traits had some other functions it could be interesting but then they are too easy to get and to easy to manipulate.
I think you are better of making traits be completely hidden and just affect behavior, maybe give some hints in conversations but don't make it a sure thing and have twists and red herrings as well as a bit of dynamism.
Lol at the interviewer's facial impressions.
Yes linux is forseeable, post release to PC/Mac.
Correct, it was for demo purposes.This still sounds very cool, but isn't the intro a bit... rail-roaded? Or is the whole "Find the noble and get him to let you build a mage tower" thing specified so explicitly only for demonstration purposes?
Ya, me too!wow that interview, and the game description. Now I am even more in love with it ! I just hope it delivers what he promised :D
Thanks! I just told the team, pressure is on!Well i said this earlier but i think this will be in close 5 of top rpgcodex GOTY whenever it releases.
http://www.archmagerises.com/news/2016/10/3/design-qa-will-there-be-vampires-and-werewolves
Dunno if Ravenloft is really the right point of comparison. I think it's more relevant to see how Dwarf Fortress approached both vampirism and lycanthropy in its systems.
Absolutely. Most everything in the game is optional -- except for death and taxes.Can I remain a bachelor in the game?