AI could become useful for finding and explaining dissenting opinions and showing why they are hard to find.
Yeah youtubers get EQ wrong a lot when they do retrospectives. Stuff they don't appreciate even now. Like the fact that the game didn't let you alt-tab, hardly anyone had a second pc, and the internet didn't have much info anyway. And most people seemed to be like me, they would rather explore the world they are paying for rather than find guides. So the first year at least was full of people who didn't know much about the game. But over the years people started using maps and guides and it became more expected that everyone should know what the best item for each slot is and how they should get it and where everything is etc... -.- I hate that human autistic need to discover everything and document it. It's not good for these kinds of games.
Also when people talk about the grind and regen time etc.. A lot of that is just wrong or misrepresented. They try to play it today, solo, with hardly any players. So yeah it drags on no doubt. But you are supposed to have a group of 6 real people including a bard or enchanter pumping everyones mana. The whole thing speeds up about 10x like that. Also the game needed downtime. It is the only thing that makes resource management matter. Mana, health, was important because of downtime. And you can't be scared in a dungeon if everyone is at full health and mana.
Also if something isn't difficult to achieve then it's just boring. Any retard can go to Fjnarnar dungeon and kill Draugr 1 by 1 until they recover the golden claw or whatever. But then think about the Ghoul Lord... All what you have to go through just to reach that guy. A cave in swamp, leads to a dungeon and there's another dungeon within that dungeon. And you have to get past undead skeletons and stuff just to reach the guy. And then he has Harm Touch and 2 badass buddies. Getting those swords is only interesting because it was a real accomplishment and not everyone could do it.
They talk about the endless grind. Again the grind seems worse when some modern soyboy tries playing it solo in current year. It wasn't as bad when you had 6 real people working together. And it was pre 9/11 world when everyone was still chilled as default. So what if you spent all Saturday fighting goblins? And again the grind was there for a reason. Without it, you are max level and you won. Uninstall. The grind was part of the game. Nobody complains about the mass slaughter of mobs in Diablo-likes, or the same fights over and over in Street Fighter, Mortal Kombat, etc. Yet they bitch about EQ. I'm the first to admit it was too time consuming in general, but the slow grind to make progress was part of the appeal. And WoWs attempt to fix it by replacing mob grind with quest grind which I found to be far worse. Everyone seems to assume WoW's way was an improvement, nobody ever questions whether it was an improvement or not.
Video games are too technologically dependant.
A written work just requires an understanding of the language, but what will people do finding an old CD with a game on it that was broken at launch and now lacks the necessary patches to make it playable?
Worse in ways are ones like pre-WoW, non-theme park style MMOs that are also culturally dependant.
You can play Everquest classic still today, but you play it without the player culture that existed then. If you remade the PvP servers, few would work to recreate their play cultures that existed on them, like the ardent anti-PKs that roleplayed as zealously noble protectors and would play as terrible PvP classes like Paladins because they wanted to RP more than make full use of the games raw mechanics.
Yeah youtubers get EQ wrong a lot when they do retrospectives. Stuff they don't appreciate even now. Like the fact that the game didn't let you alt-tab, hardly anyone had a second pc, and the internet didn't have much info anyway. And most people seemed to be like me, they would rather explore the world they are paying for rather than find guides. So the first year at least was full of people who didn't know much about the game. But over the years people started using maps and guides and it became more expected that everyone should know what the best item for each slot is and how they should get it and where everything is etc... -.- I hate that human autistic need to discover everything and document it. It's not good for these kinds of games.
Also when people talk about the grind and regen time etc.. A lot of that is just wrong or misrepresented. They try to play it today, solo, with hardly any players. So yeah it drags on no doubt. But you are supposed to have a group of 6 real people including a bard or enchanter pumping everyones mana. The whole thing speeds up about 10x like that. Also the game needed downtime. It is the only thing that makes resource management matter. Mana, health, was important because of downtime. And you can't be scared in a dungeon if everyone is at full health and mana.
Also if something isn't difficult to achieve then it's just boring. Any retard can go to Fjnarnar dungeon and kill Draugr 1 by 1 until they recover the golden claw or whatever. But then think about the Ghoul Lord... All what you have to go through just to reach that guy. A cave in swamp, leads to a dungeon and there's another dungeon within that dungeon. And you have to get past undead skeletons and stuff just to reach the guy. And then he has Harm Touch and 2 badass buddies. Getting those swords is only interesting because it was a real accomplishment and not everyone could do it.
They talk about the endless grind. Again the grind seems worse when some modern soyboy tries playing it solo in current year. It wasn't as bad when you had 6 real people working together. And it was pre 9/11 world when everyone was still chilled as default. So what if you spent all Saturday fighting goblins? And again the grind was there for a reason. Without it, you are max level and you won. Uninstall. The grind was part of the game. Nobody complains about the mass slaughter of mobs in Diablo-likes, or the same fights over and over in Street Fighter, Mortal Kombat, etc. Yet they bitch about EQ. I'm the first to admit it was too time consuming in general, but the slow grind to make progress was part of the appeal. And WoWs attempt to fix it by replacing mob grind with quest grind which I found to be far worse. Everyone seems to assume WoW's way was an improvement, nobody ever questions whether it was an improvement or not.
Last edited: