FFS, if you had read my posts about FF XIII, then you would know that it's the worst RPG I've ever completed --- assuming it even should be considered an RPG. Someone in the Japanese FF fanbase termed FF XIII the "Great Japanese Tunnel Simulator" because most of the game consists of you running forward through corridor after corridor, without even a pretense of exploration, only with combats alternating with cut-scenes. It's only around the 25-hour mark that the game delivers its final tutorials and unlocks all combat roles. It is also at this point that the game spits you out into a superficially open area, but even this openness is deceptive because, if you ignore optional monster hunts and simply proceed to finish the game, you'll have another 15 hours of running down tunnels. Moreover, the combat is terrible, as you only have direct control over one character in your party, with the gameplay instead centering around shifting the roles, such as sentinel (defender) or medic (healer), assigned to your party members. Also, the characters are the worst in any main series Final Fantasy, while the plot is essentially finished at the 20-hour mark, meaning halfway through the game assuming you don't waste time on laterI'm downloading the ps3 version of ff xiii right now, i remember it being shit but the meme is that it gets good 30hs in. If it's not true i'm gonna rape every single faggot in this thread that shills final fantasy games.
FF trannies already moving the goalpost, go larp with your faggot friends on FF XIV.FFS, if you had read my posts about FF XIII, then you would know that it's the worst RPG I've ever completed --- assuming it even should be considered an RPG. Someone in the Japanese FF fanbase termed FF XIII the "Great Japanese Tunnel Simulator" because most of the game consists of you running forward through corridor after corridor, without even a pretense of exploration, only with combats alternating with cut-scenes. It's only around the 25-hour mark that the game delivers its final tutorials and unlocks all combat roles. It is also at this point that the game spits you out into a superficially open area, but even this openness is deceptive because, if you ignore optional monster hunts and simply proceed to finish the game, you'll have another 15 hours of running down tunnels. Moreover, the combat is terrible, as you only have direct control over one character in your party, with the gameplay instead centering around shifting the roles, such as sentinel (defender) or medic (healer), assigned to your party members. Also, the characters are the worst in any main series Final Fantasy, while the plot is essentially finished at the 20-hour mark, meaning halfway through the game assuming you don't waste time on laterI'm downloading the ps3 version of ff xiii right now, i remember it being shit but the meme is that it gets good 30hs in. If it's not true i'm gonna rape every single faggot in this thread that shills final fantasy games.sidequestshunts.
You have been warned and have only yourself to blame.
Wow, not a single sentence there is true. It's all made up.Don't even bother with any Final Fantasy game. Their core design is so fundamentally broken that they invite insane amounts of grind and power creep.
You know something is really wrong when doing 2 million damage just doesn't quite cut it anymore, so you need to farm for more items.
Are they RPGs? Yes, technically. But they are basically the combination of every bad aspect of RPG design - grind, repetitive actions to slightly buff a character, repetivie encounters with little to no strategy, power creep, horrible balance, little choice with even less consequence, horrible writing and characters, etc.
The ONLY remotely interesting aspect of Final Fantasy games is the intra-party dynamics in combat, and it has been done elsewhere and better. Even most Infinity Engine games, despite their horrendous flaws, let your party members support each other better in combat than any FF game.
JRPGs in general are shit. Probably the only good RPG made in Japan is Dark Souls, and that's because it's basically a western RPG made by Japanese developers. JRPGs in general aren't worth your time.
ah yes, running from every encounter, something that's not allowed half of the time. ah yes, that plentiful strategy, like spamming your second-best offensive spells so you can save the best for the boss, and sometimes healing. ah yes, those potent buffs which waste precious time better used for attack-spam and heal-spam. Sorry, your retarded self-imposed challenges don't matter and never did. JRPGs exist for cute anime adventures where the only thing wrong with the writing is that it doesn't appeal to Codexers (which is a good thing). Storyfags only.Wow, not a single sentence there is true. It's all made up.Don't even bother with any Final Fantasy game. Their core design is so fundamentally broken that they invite insane amounts of grind and power creep.
You know something is really wrong when doing 2 million damage just doesn't quite cut it anymore, so you need to farm for more items.
Are they RPGs? Yes, technically. But they are basically the combination of every bad aspect of RPG design - grind, repetitive actions to slightly buff a character, repetivie encounters with little to no strategy, power creep, horrible balance, little choice with even less consequence, horrible writing and characters, etc.
The ONLY remotely interesting aspect of Final Fantasy games is the intra-party dynamics in combat, and it has been done elsewhere and better. Even most Infinity Engine games, despite their horrendous flaws, let your party members support each other better in combat than any FF game.
JRPGs in general are shit. Probably the only good RPG made in Japan is Dark Souls, and that's because it's basically a western RPG made by Japanese developers. JRPGs in general aren't worth your time.
1) no final fantasy requires or invites grinding - in fact they can all be beaten even if you were to run from every encounter (I have done this myself)
2) you don't do "2 million damage" in any of those except the very latest ones and even there it requires special skills and is useful only for superbosses - optional challenges for completionists
3) on the contrary - random encounters in 1, 3, 4 for example have plenty of strategy and it is unlikely you would prevail without. Furthermore, while the writing's quality can be argued about, it's nowhere near as bad as Pillars of Eternity or these RPGs. It gets the job done.
4) characters in FF games can support each other in combat well. Even in the very first one they can cast potent buffs on one another and a party with synergy is much stronger than one without
They don't really prepare beginners for more complicated rules. You aren't learning awful lot from FF, better off starting with a difficult game on low difficulty.Without a doubt FF are games made for beginners, besides the games that the fans ignore for the NES.
You mean what beginners should play? I don't see it being much different than any other player, that they'd want to play good games that will make them love the genre. Any complicated game can be picked up with some tenacity, so it doesn't make sense to exclude them.They don't really prepare beginners for more complicated rules. You aren't learning awful lot from FF, better off starting with a difficult game on low difficulty.Without a doubt FF are games made for beginners, besides the games that the fans ignore for the NES.
There's a fundamental disjuncture between the period 1987-2001, meaning the original Final Fantasy through FF X, and the period since. During that 14-year stretch, Squaresoft released ten main series FF games but only a few spin-offs, and those ten main series FFs do exhibit a considerable consistency in their gameplay, even with the switch from turn-based to ATB in FF IV and then back again for FF X. The fundamental issue during the two decades after FF X,It is weird how people are grouping 10+ games that have been through multiple generations into one single cohesive game series?
The "everything is atb" reminds me of people who group fallout 3 with New Vegas just because they are on the same engine.
Well yeah, and this doesn't speak so well about this series' mechanics, nor its fans. Because obviously they would never change core elements from their flagship series, which means that combat and RPG systems are actually secondary, and non-storyfag Final Fantasy players are just full of copium.Well they did, they tried it in 10. Worked great. Then they tried something else because that's just how FF works.
I think it talks way worse about people that don't even know there's not that much difference between active turn based and just turn based combat. But it doesn't matter, because said people probably would be complaining anyways if none was changed saying "noooo they changed nothing!!!!11" since their whole character is only being whiners.Well yeah, and this doesn't speak so well about this series' mechanics, nor its fans.
I don't understand how people deep throat FF X and shit on FF XIII when FFX is a proto XIII, just bandwagoning niggers.
I'm playing it right now, dungeon crawlers are my favourite sub genre of RPGs so i don't really need town exploration to enjoy a game but i can see why people are mad of corridors in a game that used to be relatively open, i just wished if had more meat in it's design. Combat system is fantastic and so is the visual aspect of the game but i can't recommend this game to a FF fan, so they are in the right at being mad at the game.I don't understand how people deep throat FF X and shit on FF XIII when FFX is a proto XIII, just bandwagoning niggers.
On one hand I think FFX's story hit far more emotional notes which connect with people, not to mention when it was released it was a real frontrunner in terms of cinematics. Plus the cloister of trials give the game an extra dynamic too.
That said, mechanically I totally get where you're coming from. The latter game is more fun, but the corridor combat for 20-30 hours plays itself (albeit at a fast pace with the interchangeable characters adding a but more variety to proceedings).
I've just replayed FFX and, whilst I'd still class it as an OK/good purchase, it's definitely way more show than dough, and hadn't held up anywhere near as well as I remembering thinking it would. The easyness is just off the scale for a long period.
Lol FFX let you have control over how your characters were built, at least to a degree. FFXIII you just pointlessly had to hold a button down to level up your characters with the XP you got, you had no choice whatsoever. In FFX you controlled each character individually and tried to damage the enemies until they died. In FFXIII you controlled one character, and swapped your party members between 3 roles, for the purpose of building up a combo meter to allow you to actually hurt the enemies.I don't understand how people deep throat FF X and shit on FF XIII when FFX is a proto XIII, just bandwagoning niggers.