JarlFrank
I like Thief THIS much
And we're also at a point where you can reliably imitate voices, like audio deepfakes, once you've fed it someone's voice as a sample.
https://lbry.tv/@VocalSynthesis:2/hitlerNavySealsDeutsch:4
And we're also at a point where you can reliably imitate voices, like audio deepfakes, once you've fed it someone's voice as a sample.
Yes this is what mankind does over and over again. Welcome to the economic principle of rationalization investment.The cheaper and easier it is to make assets, the more developers seem to find new ways to take that time saved and waste it on new things, so it's ultimately pointless.
Just a random thought. Obviously developing a game requires a minimal amount of know-how these days with commercially available engines and asset stores compared to the time when everything had to be coded from scratch with machine languages. And some of them machine learning doodads can upscale low-resolution textures with varying amounts of success. Yet those ready-made options also teach the audience to develop a distaste for the default mechanics and assets, whether it's RPGMaker tilesets or Unity asset store models. So while it is technically easier to produce a functional game with less skill, it's for the most part meaningless for less skilled developers and smaller teams since the customers don't want to touch what they see as the standard engine derivative.
But are we ever going to see something like an algorithm being able to produce portraits of the same character from different angles and variety of expressions? Or something like music or automatic animation rigging? Some people might say that AI Dungeon counts for text adventures, but it feels like a novelty gadget that can't really produce something like a three act story or clear character arcs which is what you want to see in a storyfag title.
But are we ever going to see something like an algorithm being able to produce portraits of the same character from different angles and variety of expressions?
Just a random thought. Obviously developing a game requires a minimal amount of know-how these days with commercially available engines and asset stores compared to the time when everything had to be coded from scratch with machine languages. And some of them machine learning doodads can upscale low-resolution textures with varying amounts of success. Yet those ready-made options also teach the audience to develop a distaste for the default mechanics and assets, whether it's RPGMaker tilesets or Unity asset store models. So while it is technically easier to produce a functional game with less skill, it's for the most part meaningless for less skilled developers and smaller teams since the customers don't want to touch what they see as the standard engine derivative.
But are we ever going to see something like an algorithm being able to produce portraits of the same character from different angles and variety of expressions? Or something like music or automatic animation rigging? Some people might say that AI Dungeon counts for text adventures, but it feels like a novelty gadget that can't really produce something like a three act story or clear character arcs which is what you want to see in a storyfag title.
Even without AI Asian companies churn out mobile F2P games at the rate that reaches diminishing returns - and each subsequent one makes less money. Ubisoft thought that they have "video game formula" nailed down, and can release new one each 6 months - and then latest Ghost Recon flopped, despite / because of being very similar to previous successful games.In 100 years mega corporations who currently dominate gaming, will likely not even produce games. They will produce AI which creates games itself. The AI's will be endless ongoing projects at Zenimax, Ubisoft, Activision, EA, etc. But it will reach a point where Ubi's Pandora AI can finally produce a game 1000 times bigger than Skyrim, better, more content, etc.. etc.. But in 100 years, it will be able to do that in 0.1 second. Then the AI will work on building content within the world. It will place characters, items, create quests, create ambushes etc, it will make the entire game itself. There may be a pirate themed Risen type of game created on Monday and on Tuesday it makes a completely different world with different combat and gameplay, all with a sci fi theme.
All those issues are only short term, like next 50-100 years or so. Eventually AI will improve itself better than we could to the point that it can create almost anything you want instantly. After the Singularity we basically become gods.Even without AI Asian companies churn out mobile F2P games at the rate that reaches diminishing returns - and each subsequent one makes less money. Ubisoft thought that they have "video game formula" nailed down, and can release new one each 6 months - and then latest Ghost Recon flopped, despite / because of being very similar to previous successful games.In 100 years mega corporations who currently dominate gaming, will likely not even produce games. They will produce AI which creates games itself. The AI's will be endless ongoing projects at Zenimax, Ubisoft, Activision, EA, etc. But it will reach a point where Ubi's Pandora AI can finally produce a game 1000 times bigger than Skyrim, better, more content, etc.. etc.. But in 100 years, it will be able to do that in 0.1 second. Then the AI will work on building content within the world. It will place characters, items, create quests, create ambushes etc, it will make the entire game itself. There may be a pirate themed Risen type of game created on Monday and on Tuesday it makes a completely different world with different combat and gameplay, all with a sci fi theme.
Building AI to produce games quickly does not make economic sense, because humans get bored too quickly. Even if AI would create completely amazing sequels to PST, humans would never appreciate 10th one, 11th and so on ...