Zombra
An iron rock in the river of blood and evil
New atmospheric trailer, no gameplay:
They didn't release that trailer for no reason. Release date March 23rd.
1. Those spell chants sound like taken straight from Baldur's Gate/Icewind Dale.
2. For once make use of the period-appropriate, license-free music, and just stuff the game full of it.
I don't understand how so many people build products based on the work of H.P. Lovecraft but insist on adding heroes and the chance to "win" against an uncaring universe. They love him...but they can't accept him? Or they can't market him? I guess they think of it as free I.P.
Game looks ok
In lovecraft books humans used rocketboats to successfully blast eldrich beings off, defeated cthulhu by ramming him with a fish boat or smh. Ctuhulhu in lovercraft lore is a lot weaker than Godzilla for example. The cosmic horror part is not due to Cthulhu powerlevel, but due to authors heightened level of neuroticism. I don't see why you have problems with "heroes" in lovecraftbased products.I don't understand how so many people build products based on the work of H.P. Lovecraft but insist on adding heroes and the chance to "win" against an uncaring universe. They love him...but they can't accept him? Or they can't market him? I guess they think of it as free I.P.
Game looks ok
Giving people a highly unlikely chance of winning adds extra challenge and something to strive for. Because it's in human nature to try to win, against the odds. Without it you simply wouldn't care for the outcome. I mean, if you literally can't win, then why bother?I don't understand how so many people build products based on the work of H.P. Lovecraft but insist on adding heroes and the chance to "win" against an uncaring universe. They love him...but they can't accept him? Or they can't market him? I guess they think of it as free I.P.
Game looks ok
You know, you're right. This universe shouldn't really have games made in it, because the stories are almost always hopeless and there's no point in a game you automatically lose. It makes no sense ... who would play a game in this world anyway?I don't understand how so many people build products based on the work of H.P. Lovecraft but insist on adding heroes and the chance to "win" against an uncaring universe. They love him...but they can't accept him? Or they can't market him? I guess they think of it as free I.P.
Oh. Well that answers that.Game looks ok
Game looks ok
Oh. Well that answers that.
That's generous of you.I can tune out my personal quibbles with an I.P. if I have a reason to play the game. I wouldn't want game developers to go hungry.
That's generous of you.
Next question: would you have looked at this game at all if it had been about, oh, dwarves vs. orcs, or space marines vs. aliens?
dwarf space marines going crazy investigating orc cult crimes.
I don't understand how so many people build products based on the work of H.P. Lovecraft but insist on adding heroes and the chance to "win" against an uncaring universe. They love him...but they can't accept him? Or they can't market him? I guess they think of it as free I.P.
Game looks ok
They can use a negro cosmic horror. In many cultures the Boogeyman Is called Black Man, also Pink Floyd themselves referred about him in another brick on the wall (nigga leave the kids alone).Also someone has to say it: Negro investigator. Of course.
Humans can win individual battles. In Lovecraft's stories they've defeated creatures with guns, dogs, bombs, and spells. Defeating Yog-Sothoth's half-human sons may have set back his plans by decades, but decades are meaningless to ageless beings. While battles can be won, losing the war is inevitable.
Lovecraft's horror comes from the idea that humans are nothing more than ants in an indifferent universe caught in a cosmic war between beings far beyond human comprehension.
Humans can win individual battles. In Lovecraft's stories they've defeated creatures with guns, dogs, bombs, and spells. Defeating Yog-Sothoth's half-human sons may have set back his plans by decades, but decades are meaningless to ageless beings. While battles can be won, losing the war is inevitable.
Lovecraft's horror comes from the idea that humans are nothing more than ants in an indifferent universe caught in a cosmic war between beings far beyond human comprehension.
Sure but...the spirit just isn't there. Does this trailer feel Lovecraftian? I'm sure it's a fine game but...