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Armored Core VI: Fires of Rubicon

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,109
Location
Nantucket
Kokylbg.jpeg
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Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Just made it to Chapter 3 and it's FUCKING AMAZING. Hadn't had so much fun fighting bosses in a videogame since Furi.

The tears from the chopper/Balteus just make it all the more satisfying. Thanks, From Software <3

Yeah the starting AC rifle sucks for just about anything that isn't a MT. The more frustrating thing is when the helicopter sometimes flies out of the maps boundaries and you can't keep pressuring it because of the redline.

So far I think Balteus is the greater filter.

The Sea Spider was the one that made me switch to a totally different playstyle, unlike Balteus for which using the pulse gun+sword was enough, but I can imagine noobs not realizing even something as simple as that and trying to use the starting rifle on it.

Btw, both Gamalytic and Vginsights are showing 250-350k units sold but with 150k concurrent players all day that's got to be at least 600k units sold by now. This is going to sell at least 2 million easily in its first month. Hope it motivates FS to bring the older games to PC, but as someone said before the "expansion" is pretty much guaranteed :))
 
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WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
The game is not that hard.

Look at me, I'm a muppet when it comes to action games with big bosses that require you to remember their attack patterns. I absolutely suck at Soul's games.

But AC6, as long as you have the right build, you can smash your head against the wall and if you smash it hard enough the wall will cave in eventually.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991

Axe Father

Augur
Joined
Feb 10, 2015
Messages
102
Just finished a first playthrough, game is good. I know there's been a lot of talk of mixing up builds to counter bosses, but I made a loadout near the beginning of the game that carried me through to the end. Just the first machinegun and shotgun you can buy plus the first two cell missile launcher. Once I unlocked the Arena I beat the first fight and used the OST chips to get the weapon bay extension and added a backup handgun. I swapped in a couple non-weapon parts here and there but it was all done before I even finished the second chapter. Just flew in close to every single boss/AC and slapped them up with buckshot and pistol rounds, whipped out the machinegun and unloaded with everything once I popped stun. Had to retry a few bosses but still not too much trouble. Same story with the Arena. Didn't lose a single fight until A3, and even then I only retried once.

Looking forward to NG+. Gonna experiment now because I have an assload of money from not buying a single damn thing for 90% of the game. Hoping there are new things to check out in the Arena because that was always my favorite part of AC.

The only thing I'm disappointed with is the soundtrack. I replayed 2 and 3 in the leadup to release to get myself pumped, and those two games have absolutely killer soundtracks. I can't even remember a single track in this one, except one of the hangar tracks that was alright. It ain't the same without the tunes man.

 
Joined
Jul 26, 2015
Messages
1,361
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
I beat the game two more times and got all 3 endings and completed the (more) additional arena challenges.
Not going to 100% the game though since I just don't find the process of S ranking every mission all that fun.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,562
Plot wise, I couldnt help but lol. Its a From game, of course theres some sort of mystic, life-giving flame, that got extinguished because of bad, bad men, with many, many ontological connotations undoubtedly soon to follow. Still, the plot model seems most fitting for my tastes of the modern (Demon Souls+) From games.
That's a decline in plot. Older AC games had a standard sci-fi bleak, cyberpunk-ish plot (how bleak it is depending on the game itself), where corpos are usually bad and you do what you can in order survive, occasionally fight an evil super-AI, destroy a particularly evil terrorist group and/or corpo, and so on. The plot was incoherent and difficult to follow, especially if you try to establish a timeline of the many AC games (don't bother, they don't make sense plot-wise if you compare several of them at once).
From recycling Dark Souls' plot AGAIN is just lazy.
But at least the plot is the least important part of AC games. Note though that in some games there are some C&C that change the ending levels and/or the ending.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
The game is not that hard.
... you can smash your head against the wall and if you smash it hard enough the wall will cave in eventually.
Agreed
Installed the game yesterday and did the first mission
I died some 3/4 times to the boss, but it was mostly because everytime I tried to do a sword attack he would back off beyond the arena boundries - and honestly having such arbitary limits, with no level design props to indicate them is artificial bullshit
But otherwise the game doesn't seem particurlarly challenging - you can skip alot of fights, in the first mission by simply taking less patrolled routes; the sword 1 shots any regular enemy; your AC has alot of hp; lastly the game highly incentivizes agression (my least effective attempts against the boss was when I tried to play it safe by hiding and taking pot shots)
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
Location
Pronouns: He/Him/His
No idea that From was making a new game until I logged on this morning. Installing now. My anus is ready for a game as hard as Sekiro.

EDIT: Game is beautiful and runs perfectly. Very rare that happens on release.
 
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Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Installed the game yesterday and did the first mission
I died some 3/4 times to the boss

But otherwise the game doesn't seem particurlarly challenging
The first boss is definitely not the litmus test here. I'm just pointing this out because I don't want people who are interested in a challenge to be turned off by this blanket statement of the game not being particularly challenging. There is plenty of challenge to be had here, and anyone saying "too easy" (not that you did) is either posturing or having builds fed to them.
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
Location
Pronouns: He/Him/His
OK, first boss sucked until I remapped the keys. I have a bad habit of unintentionally pushing down on the left stick to run (because that's every game I've ever play), but in this it's the super boost. So I did:

x=Melee
Left trigger=super boost
down on joystick=boost
b=dodge

Beyond that, it's fine, but doesn't seem as addicting as Souls-likes so far.
 

grim1234

Novice
Joined
Nov 10, 2021
Messages
49
Ok. My only major complain is this:

The menus. Please. Why. Explain to me: why all these menus?

Wouldn't it be more convienient and faster to just be able to sell stuff right from the Assembly menu? Why do you have to go to the Sell menu to sell stuff?

Another thing, but please, read to the end to understand what I'm proposing here. Since the economy of this game works like it does (you can refund parts for 100% of the price you paid), why do we even HAVE to BUY anything? Here's what I mean: Imagine that your whole budget is 1,000,000 credits. You buy stuff for those 1,000,000, then you do a mission, make 200,000 and decide that you want to swap, say, your torso. But the new one costs 300,000, and you only have 200,000 atm. So, what do you do? You:
1) Open Sell menu.
2) Sell something for at least 100,000
a) Pray that you won't have to sell your currently equipped torso to make those 100,000
b) Whoops, you DO have to sell your equipped torso to make that money
3) Go back to the Assembly menu
4) Find the torso and unequip it
5) Go back to the Sell menu
6) Find the torso, sell it
7) Go to the Buy menu
8) Buy the 300,000 torso.
9) Go back to Assembly menu
10) Find the torso and equip it

That's a lot of steps for what was actually done here: swapping one part for another.

Now imagine that instead of all that, you only had to do this:
1) Go to Assembly menu
2) Find your equipped torso, unequip it
3) Now find the 300,000 torso you want
4) Equip it

"????? What? So you wouldn't have to buy stuff???"

Nope. But here's the kicker: now it's the EQUIPPING that COSTS MONEY. Let me explain the most important thing in this other system: imagine that instead of just earning money, you would add your hard earned money to a, let's call it: "Budget Limit". What would this Budget Limit be? Basically, a total sum of all the money you've earned throughout the game. So if you earned 500,000 credits in total so far, this would simply mean you're allowed to equip ANY parts the "shop" has unlocked for you thus far ("" because there is no longer a "shop"), as long as you won't exceed your 500,000 Budget Limit. This essentially removes many steps from the process of swapping equipment, while not changing anything in the balance or gameplay department. It just speeds up preparation, makes it seamless and most importantly: lets you focus on what's actually important.
 
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The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,108
Location
Everywhere
I'm taking my time, just a few missions a day. That emblem maker is really complex, but the interface is an exercise in frustration. I was able to make a little something.

Untitled1231.png
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,397
Location
Vita umbratilis
Doing NG+ and things I want from expansion: more mech parts obviously. Matchmaking for both 1v1 and 3v3 PVP. I know some people here will bitch about it, but the game mechanics and controls are simply too good to not have a good MP component. Seeing as they’ve constantly balances ER since release, I’m expecting good support here too. New campaign with more choices right from the start too.
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,397
Location
Vita umbratilis
Actually, apparently there’s even more unlocks in ng plus, so maybe I just need to go deeper :)
 

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