In Update 4, we discussed how Combat will work in the game- today, we have a concept screenshot to show you graphically how that will work.
The center portion of the UI is the map, and this displays not only the position of the combatants but also the various features available. You can mouse over these for more information, and click on them to take contextual actions or move characters to them. As noted previously, unused features can come and go as the rounds passed, so you’ll want to be looking at the map for additional options as time goes by.
You’ll also notice the little icons for the combatants which ring the map’s edges. You can click on these to change targets or focus on a feature, if you do not want to navigate by map.
Above and below the map you have information related to the currently selected character (top), and the active character (bottom.) Here you can review known information about the characters, generally contextual to the actions available. You can also click on the main portrait to see a more detailed character sheet, where appropriate.
To the right of the map is the general features list, for easy reference. Some features, as for example the Chesnut Limb and Hollow Trunk, are parts of a larger feature, in this case a Chesnut Tree. This list, like the map, is updated as features become available and/or move out of the flow of combat. You are also able to close this pane if you prefer to work directly on the map.
On the left of the map is the contextual action list for a specific target. The top portion of this pane shows actions which are directed at the target, and the bottom shows actions which are directed towards yourself. You can expand this pane to show more options, or you may close it and work directly from a larger map.
Please stop, this is sad to watch especially when you realize that shit like tropes vs WOMINS got baked.
This sounds so fucking awesome, why isn't it getting funded!?
It seems like the most successful kickstarters are those based on gimmicky bullshit that get backed by hipsters who want to be "Alternative". Projects like this, that are genuinely different from anything offered by the mainstream get neglected.
Ouch, I messed up the words. It should read "most of the successful kickstarters". Thanks for spotting!This sounds so fucking awesome, why isn't it getting funded!?
It seems like the most successful kickstarters are those based on gimmicky bullshit that get backed by hipsters who want to be "Alternative". Projects like this, that are genuinely different from anything offered by the mainstream get neglected.
Really? The most successful so far are pretty classic games, what is gimmicky about them?
BCS: Round 2 [of Kickstarter] looks, well, not likely, but it's almost criminal that a project like this shouldn't fund, so...
Me: What are your plans once this campaign is over? Will you start another KS?
BCS: Well, unfortunately economics probably will prevent us from doing anything with the property. We'd love to make an Ars Magica game, but we don't have all the resources (or else we wouldn't have come to KS.)
We're working on our own games at the moment, so if the campaign isn't a success, that is probably the next time you'll hear from us.
Me: By the way if you don't mind me asking, why is a second Kickstarter not likely?
BCS: Sure- it's purely a matter of resources. If there are not enough patrons to fund Ars Magica in one round, will there be enough in a second? It's possible, and it's also possible not.
We could trod that path for quite some time; instead, it's probably more productive for us as a company to work on our in-progress projects.
Me: By the way if you don't mind me asking, why is a second Kickstarter not likely?
BCS: Sure- it's purely a matter of resources. If there are not enough patrons to fund Ars Magica in one round, will there be enough in a second? It's possible, and it's also possible not.
We could trod that path for quite some time; instead, it's probably more productive for us as a company to work on our in-progress projects.
Ouch, I messed up the words. It should read "most of the successful kickstarters". Thanks for spotting!This sounds so fucking awesome, why isn't it getting funded!?
It seems like the most successful kickstarters are those based on gimmicky bullshit that get backed by hipsters who want to be "Alternative". Projects like this, that are genuinely different from anything offered by the mainstream get neglected.
Really? The most successful so far are pretty classic games, what is gimmicky about them?
Indeed, there's been some high profile, very successful kickstarters to bring back classic games, which is definitely a good thing. I just wish kickstarter would be better at getting the truly unique and promising games funded as well.
Me: By the way if you don't mind me asking, why is a second Kickstarter not likely?
BCS: Sure- it's purely a matter of resources. If there are not enough patrons to fund Ars Magica in one round, will there be enough in a second? It's possible, and it's also possible not.
We could trod that path for quite some time; instead, it's probably more productive for us as a company to work on our in-progress projects.
Hey, one could interpret that statement in a way that they are not really interested in the idea themselves. Since the feedback is absolutely great, and the project is failing mostly because too few people have heard about it, they absolutely have to try again. There is no excuse in acting like that, except if it really was really just a half hearted attempt.
And perhaps that's among the reasons Ars Magica is doing so badly. There must be one, and collectively people seem to be able to sense such things. I for one am not going to pledge for a project if the people behind it haven given it up already. I also haven't read most of the updates, but I really like the look of everything they presented.
Here you go, kickstarter devs
Hmm, to be honest that combat screen example looks really lackluster. Frankly, it seems much more like a strategy game instead of an rpg.