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- Apr 24, 2015
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- 21,195
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because the first game is pretty good so there's little reason to skip itwhy not?
But is it a star... And is it falling???
Yes and yes.
OR!?!?!??!!
Woooooo!!!! God I love plot discussions
just make a new oneI finished & completed ATOM a while ago (before the dead city update was released) but now I can't find my save.
Is it worthwhile replaying the whole original game with the most recent patches or should I just go and play Trudogard with a new character? I loved the first one but I'm not sure I want spend 40 hours on it again if it's basically as before and it doesn't bring anything new to Trudograd.
The guy didn't get an appreciation thread for nothing! Love him!
Thank you!It`s $10 if you already have Atom RPG.
Haven`t finished the first one yet (loved everything except the dialogue part of it) and won`t be able to play this for awhile,
but $10 to support this genre and type of game is nothing, so purchased!
I'm glad you like it! No, the ATOM RPG one didn't get Trudograd's system, unless someone made a mod when I wasn't looking.The new ability system.
Thanks a lot for improving this, it was probably ATOM's weakest point.
Although, i've read it was changed in ATOM too?
Is the game free of critical path/savegame corruption bugs?
Not that i experienced any with ATOM but i usually wait a bit (a lot actually) to play a game but since it's in the same engine and out from early access with conscientious devs, i'm guessing it's playable already ?
Your minor choices from ATOM RPG come back to haunt you as flavor text if you hunt for rumors, the extra stats you gained are also transfered, as is your level, but overall we did everything to make Trudograd easy to pick up and play without the old save. It's totally up to you. The game is tailored for new characters.I finished & completed ATOM a while ago (before the dead city update was released) but now I can't find my save.
Is it worthwhile replaying the whole original game with the most recent patches or should I just go and play Trudograd with a new character? I loved the first one but I'm not sure I want to spend 40 hours on it again if it's basically as before and it doesn't bring anything new to Trudograd.
Maybe if we ever make a re-release like some kind of Director's Cut revamp overhaul thing, it's too difficult to do otherwise!Will any of the improvements be backported to the first game?
Maybe if we ever make a re-release like some kind of Director's Cut revamp overhaul thing, it's too difficult to do otherwise!Will any of the improvements be backported to the first game?
A director's cut might just happen one day. But we'll be Stalin' its release for a long time!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Maybe if we ever make a re-release like some kind of Director's Cut revamp overhaul thing, it's too difficult to do otherwise!Will any of the improvements be backported to the first game?
Make a Directors Cut where you incorporate both games into one comrade.
Like... Atom Stalin Edition
We just made a long round of testing on chars from 15 to 35 lvl, and encounters seem to work like intended. The inner math works out too. Got 3 in a row soon as I exited the city for the village. My only theory is maybe you did all those encounterless travels to or from the Police station? Transfers where Police Station is one of the destinations or a middle point in the travel route, encounters are extremely low because the police protects the route, unless you're the enemy of the state which makes encounter rate 80% per sec.It should be tied to Gambling skill then somehow. Like % to draw unique card or something. Or even some AI adjustments.Nah, I wanted to keep Bombagun a NCCG - NOT collectable card game! The only difference between Grandmasters and normal players is AI skill and RNG.
I would have just cut that phrase about "do not affect the player’s experience" and the "cosmetic" word as well or would have changed it to "mostly cosmetic". Or better yet, advertise the bonuses even more => more sales.Okay now we have TWO players who think we were up to something shady when calling the pack items cosmetic. In case you're okay with sharing your opinion on this. how would you feel if we changed the descriptions to the following?
Is shouldn't be retro. My pal have imported 88 lvl char and playing on survival, imagine his amount of bonus points.Hey! Still looking into it. None seem like bugs, basically these are changes made by the QA guys based on their meeting when they discussed the final balancing for the release version. I dabble in this stuff and mostly created the original balance where these were retroactive starting with 15 in all cases, but seems like the guys who's job it is to balance the game decided otherwise in the very last iterations of the game. This is now an active discussion between us, with one side justifying retroactivity and the other side telling that it made characters OP when transferred at lvl 20 and more. If you don't mind telling, what's your level and your feedback? How do you feel about this stuff not being retro?
Deffo need a wiki on where to find all the bits. I never found the breastplate or leggins parts. Don't have red or brown camo either, but I do have green military style.
Interesting. No, I traveled around quite a lot but that might be just RNG, after getting 16 lvl I had a few and after getting 17 I meet RE more or less just like during the EA.We just made a long round of testing on chars from 15 to 35 lvl, and encounters seem to work like intended. The inner math works out too. Got 3 in a row soon as I exited the city for the village. My only theory is maybe you did all those encounterless travels to or from the Police station? Transfers where Police Station is one of the destinations or a middle point in the travel route, encounters are extremely low because the police protects the route, unless you're the enemy of the state which makes encounter rate 80% per sec.It should be tied to Gambling skill then somehow. Like % to draw unique card or something. Or even some AI adjustments.Nah, I wanted to keep Bombagun a NCCG - NOT collectable card game! The only difference between Grandmasters and normal players is AI skill and RNG.
I would have just cut that phrase about "do not affect the player’s experience" and the "cosmetic" word as well or would have changed it to "mostly cosmetic". Or better yet, advertise the bonuses even more => more sales.Okay now we have TWO players who think we were up to something shady when calling the pack items cosmetic. In case you're okay with sharing your opinion on this. how would you feel if we changed the descriptions to the following?
Is shouldn't be retro. My pal have imported 88 lvl char and playing on survival, imagine his amount of bonus points.Hey! Still looking into it. None seem like bugs, basically these are changes made by the QA guys based on their meeting when they discussed the final balancing for the release version. I dabble in this stuff and mostly created the original balance where these were retroactive starting with 15 in all cases, but seems like the guys who's job it is to balance the game decided otherwise in the very last iterations of the game. This is now an active discussion between us, with one side justifying retroactivity and the other side telling that it made characters OP when transferred at lvl 20 and more. If you don't mind telling, what's your level and your feedback? How do you feel about this stuff not being retro?
They are from pay to win packs. By the way I'm curious how the armor's camouflage actually works. I just had a random encounter and spawned far from the enemies just like if I'd have high sneak (and my sneak is 10 in the armor, camouflage don't change the modificator). I wonder whether it's intended.Don't have red or brown camo either
is this a good stat spread to do as much as possible?
5/5/8/10/11/4/1