Yes. ONLY Final Fantasy 7 has an emo kid with spiky hair and a huge sword.....
Thank you for the rebuttal DraQ. I'm beginning to understand why you have 17,210 posts by now.What a faggot.derp
No, if my list started there it would not be a downward slope, it would be a flat line, derptard.I don't consider the "recent" WRPGs like Fallout 3, Deus Ex HR and Withcer 2 as representative of WRPGs in general. Your list for WRPGs starts from there. Mine ends there.
Your points were rebutted several times over in this very thread and not just by me.Thank you for the rebuttal DraQ. I'm beginning to understand why you have 17,210 posts by now.What a faggot.derp
you can teleport to other players right away, no more pissing your pants running through enemy territory to your bros
Thank you for the rebuttal DraQ. I'm beginning to understand why you have 17,210 posts by now.What a faggot.derp
a) always auto-equips the best items, so you don't have to mess with the inventory
b) teleports from monster to monster, so you don't have to waste all that time walking
No, they weren't. And I can't see how, most of my points were simply factual corrections of stuff he got wrong. But if you want to make the case that there were not 5 classes in the original diablo 2 and 3 in diablo 1, good fucking luck.Your points were rebutted several times over in this very thread and not just by me.Thank you for the rebuttal DraQ. I'm beginning to understand why you have 17,210 posts by now.What a faggot.derp
You mean like in age of decadence?P.S.
I actually propose that in Diablo 4 your character:
(...)
b) teleports from monster to monster, so you don't have to waste all that time walking
Unless I'm remembering wrong, The Bard's Tale game from the 2000's does exactly this. Anything inferior to what you're equipped gets automatically converted to gold: there is no inventory.His rebuttal was more intelligent than yours. Go back to Bashiok.
P.S.
I actually propose that in Diablo 4 your character:
a) always auto-equips the best items, so you don't have to mess with the inventory
Don't be a dolt.No, they weren't. And I can't see how, most of my points were simply factual corrections of stuff he got wrong. But if you want to make the case that there were not 5 classes in the original diablo 2 and 3 in diablo 1, good fucking luck.
In the real-money auction house, Blizzard will charge a flat fee of $1 (or a rough local equivalent) for sales of unique equipment like armor, weapons, and accessories, or take a 15 percent cut for sales of common, "stackable" commodities like gems, materials, and gold. Even in the gold-based version of the auction house, which uses in-game currency exclusively, Blizzard will deduct a 15 percent fee from each item's sale price. That's a move that should help stem inflation as gold continues to be created throughout the in-game economy.
Players will be faced with an additional 15 percent fee when transferring their real-money balance from its initial home in their Battle.net account to a third-party service like PayPal. Blizzard also warns that "additional fees from PayPal may apply." The only way to avoid these transfer fees is by using the proceeds directly on Blizzard products such as a World of Warcraft subscription.
Jay Wilson says Diablo3 is a game focused on perfect execution of ideas and is a "true Blizzard-quality title".
Ok, fine, I will stop being a dolt, and put on my seriousness mask. Now when I see people on this forum complaining about stats, I ask mysefl, "why?" -Well, because there are no stats... it has to have stats. That's seriously the only thing that remotely resembles an argument I have seen on this. Then why? Just because diablo 2 had it? How essential was it really?Don't be a dolt.No, they weren't. And I can't see how, most of my points were simply factual corrections of stuff he got wrong. But if you want to make the case that there were not 5 classes in the original diablo 2 and 3 in diablo 1, good fucking luck.
I referred to stuff like stats (by this logic most pure FPS games also have stats, some even have classes, see Hexen), teleport, linear skill progression and such.
Jay Wilson says Diablo3 is a game focused on perfect execution of ideas and is a "true Blizzard-quality title".
That fucking bastard is actually being honest!
Now when I see people on this forum complaining about stats, I ask mysefl, "why?"
Jay Wilson says Diablo3 is a game focused on perfect execution of ideas and is a "true Blizzard-quality title".
That fucking bastard is actually being honest!
Hmm, he starts off with a bald faced lie though. Diablo 3 is not forcing you to always stay online, because it was designed to be co-op, it's because of the DRM protection it gives. I don't see why they even bother repeating that bullshit over and over again, who buys it anyway?
No one with the brains to do so would play D3 in the first place.D3 always online DRM won't be broken for a very long time. Someone would have to completely create the server and game from scratch since all monster spawns, item drops, etc are server side like WoW.
Auction House FeesBefore you post your auction, you’ll see any fees that apply to your listing displayed in the center section of the Sell tab. These fees will only be charged if your auction successfully sells, and will automatically be deducted from the item’s final selling price.
For Equipment (weapons, armor, accessories, and other unique items)
- Transaction Fee (Gold Auction House): 15% of final sale price
- Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
- Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)
For more information on fees, see the http://us.battle.net/support/en/article/diablo-iii-auction-house-general-information
- Transaction Fee (Gold Auction House): 15% of final sale price
- Transaction Fee (Real-Money Auction House): 15% of final sale price
- Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
Yes, because Diablo 2 had it. And Diablo 1 before had it. If you have some core mechanics established in a series it's generally good idea to not throw it out.Ok, fine, I will stop being a dolt, and put on my seriousness mask. Now when I see people on this forum complaining about stats, I ask mysefl, "why?" -Well, because there are no stats... it has to have stats. That's seriously the only thing that remotely resembles an argument I have seen on this. Then why? Just because diablo 2 had it? How essential was it really?
Ok, I'll type slowly, so you can understand it:Same goes for linear skill unlock. "Why is it bad?" -Because it is not a skill tree. Yeah, and so what if it isn't? Actually, it is not quite right, in essence it is equivalent to a skill tree with free respecs
Is being retarded inherently, objectively bad?but with all the unneeded bullshit that follows with such a system removed.
They have traded replay value for people that like that have locked choices and replay the same game to try out 2, maybe up to 10 for the very patient people, other builds, for the ability to try out very many builds in a short time frame. Now you might be of the opinion that this is bad, but I can't see how anyone can say that this is inherently, objectively bad.
Getting to your party across hostile territory it's hardly "redundant bullshit" when it matters, when it doesn't, then a party member can cast you a portal.And teleport again, this is essentially just the same as diablo 2, but with the removal of "pp" followed by "tp please" http://www.rpgcodex.net/forums/inde...-a-massive-decline.71430/page-25#post-2075432 (this also teleported you directly to your bros without the need to run around pissing your pants, remember?). It's just removal of redundant bullshit.
D3 always online DRM won't be broken for a very long time. Someone would have to completely create the server and game from scratch since all monster spawns, item drops, etc are server side like WoW.