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- Joined
- Sep 21, 2015
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That's right, otherwise they'll become stretched.I thought you had to "manually" pad them with transparency so they became 96x96px.
That's right, otherwise they'll become stretched.I thought you had to "manually" pad them with transparency so they became 96x96px.
I thought you had to "manually" pad them with transparency so they became 96x96px.Oh yeah, Infinitron
See that they won't get those strange light borders around them like the Uuno avatars did, despite their being the right size - less than or equal to 96x96px.
That's right, otherwise they'll become stretched.I thought you had to "manually" pad them with transparency so they became 96x96px.
They are exactly 96 px tall. Should I do anything with them, and what?
They are exactly 96 px tall. Should I do anything with them, and what?This image for example is 48x96. If uploaded like that, it would stretch horizontally and look like ass. You have to manually pad it with a transparency to occupy the entire 96x96 space.
An example of stretched avatars is the Rance X gallery (open the avatars in a new tab and compare). Maybe one day I'll try fixing them but I don't care that much for Rance. Maybe Jaedar can take up the challenge.Oh yes I got it now. Goes against the whole "no real-estate wasted"- principle.
It's probably good for making posts appear the same regardless of resolution and who made the post?They are exactly 96 px tall. Should I do anything with them, and what?This image for example is 48x96. If uploaded like that, it would stretch horizontally and look like ass. You have to manually pad it with a transparency to occupy the entire 96x96 space.
Oh yes I got it now. Goes against the whole "no real-estate wasted"- principle. 'Course, xenforo might allow the stretching to be disabled so that images get displayed in their native resolution.
The current Rance X stuff is a bit weird. Clearly someone manually cut out parts of larger artworks to try and get avatars they felt were cool. But then they didn't feel like they needed to resize? The selection is also weird because it's almost entirely artwork from the last 10% of the gameAn example of stretched avatars is the Rance X gallery (open the avatars in a new tab and compare). Maybe one day I'll try fixing them but I don't care that much for Rance. Maybe Jaedar can take up the challenge.Oh yes I got it now. Goes against the whole "no real-estate wasted"- principle.
And of course they need to be manually sorted to remove the NSFW ones.
I think the codex should be somewhat SFW by default, and avatars go everywhere, so I'm not going to upload NSFW ones.And of course they need to be manually sorted to remove the NSFW ones.
But, why on Codex of all places?
Please add HoMM 3 Phoenix:
I scaled the image to 62 x 96. Do I need to pad it to 96x96?
Infinitron only adds files and doesn't delete. You should've taken note of the original filenames and used them to replace the existing ones.Btw the old Uuno avatars with visible interpolation artefacts still show in the folder for some reason. It isn't just me is it? Even the new one has a duplicate.
Infinitron only adds files and doesn't delete. You should've taken note of the original filenames and used them to replace the existing ones.Btw the old Uuno avatars with visible interpolation artefacts still show in the folder for some reason. It isn't just me is it? Even the new one has a duplicate.
For some reason I can't quote your post, Semiurge ... No, I'm saying Infinitron just chooses to do it this way for convenience.
I see.